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1.14.0-beta.2

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@github-actions github-actions released this 02 Sep 05:28
· 311 commits to main since this release

Version 1.14.0-beta.2

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Fixed

  • [#1726] Parameter drivers did not work properly when parameter types were adjusted after merging animators
  • [#1728] Menu Items that did not have a reactive component attached to their game object, but did have a child object
    with a reactive component, would not function properly.
  • [#1732] Static (always-on) reactive components would have had lower priority than the FX animator

Changed

  • [#1729] Shape Changer components in Set mode will now override prior Delete mode settings. This reverses an
    accidental breaking change in 1.13.x.
  • [#1732] In previous versions of Modular Avatar, static (always-on) reactive components would have had
    lower priority than the FX animator. This was a bug and has been fixed in this version; however, it's possible that this
    fix might cause some existing gimmicks to have different behavior.

主な変更点

Fixed

  • [#1726] 統合中にパラメーターの型が調整される場合、Parameter Driver が正しく動作しなくなる問題を修正
  • [#1728] Menu Item そのものに Reactive Component がついてないものの、その子に RC がついている場合に正しく動作しないバグを修正
  • [#1732] 完全に固定状態ののReactive ComponentがFXアニメーターより優先度が低い問題を修正

Changed

  • [#1729] Set 指定の Shape Changer が前の Delete 指定を上書きするように変更。1.13.xに入ってしまった、意図しない
    互換性のない仕様変更を元に戻す変更です。
  • [#1732] 以前の Modular Avatar のバージョンでは、完全に固定された(常にアクティブ)なReactive Componentが、FXレイヤー
    より優先されませんでしたが、この仕様はバグです。このバージョンで修正し、常にFXレイヤーより優先されるようになったので、
    一部のアバターでは挙動が変わる可能性があります。