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1.16.0-rc.0

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@github-actions github-actions released this 19 Jan 05:39
· 195 commits to main since this release

Version 1.16.0-rc.0

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Added

  • [#1860] MA Bone Proxy now supports selecting another bone proxy or MA Merge Armature (or their children) as a
    target

Fixed

  • [#1853] Fixed multiple bugs in the new implementation of Sync Parameter Sequence
  • [#1851] Fixed various issues in MMD worlds
    • [#1850] Reactive components did not work properly in MMD worlds
    • Motions merged via "Merge Blend Tree" or "Merge Motion" would not work properly in MMD worlds
    • MA MMD Layer Control would not have correct behavior for the first layer when explicitly opting in to MMD world behavior
  • [#1845] Bone Proxy on inactive GameObjects may not work as expected.
  • [#1856] Blendshape Sync wouldn't work when the source object was underneath a Bone Proxy or Merge Armature.
  • [#1859] Fixed an exception that could occur with certain unusual mesh configurations.
  • [#1862] Improved performance of the MA Menu Item inspector UI

主な変更点

Added

  • [#1860] MA Bone Proxy で、他のBone ProxyやMerge Armature(あるいはその子)をターゲットとして指定できるようになりました。

Fixed

  • [#1853] Sync Parameter Sequence の新しい実装における、複数のバグを修正
  • [#1851] MMDワールドに関する幾つかのバグを修正
    • [#1850] MMDワールドでは、Reactive Componentが正しく動作しないバグを修正
    • Merge Blend TreeMerge Motion で統合されるモーションがMMDワールドでは正しく動作しないバグを修正
    • 最初のレイヤーをMA MMD Layer Controlでオプトインした場合、正しく処理されない場合があるバグを修正
  • [#1845] MA Bone Proxy が無効化された GameObject 上で正しく動作しない場合がある問題を修正
  • [#1856] MA Bone Proxy または MA Merge Armature の配下を元に設定した場合、MA Blendshape Sync が正しく動作しない問題を修正。
  • [#1859] 特定のメッシュ構成で発生する例外を修正。
  • [#1862] MA Menu Item のインスペクター表示を高速化