1.18.0-beta.1
Pre-release
Pre-release
·
64 commits
to main
since this release
Version 1.18.0-beta.1
This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS
Notable changes
Breaking Changes
- [#2034] Changed
MA Blendshape Syncremapping curve to use 0-100 range instead of 0-1
Added
- [#2054] Add support for multi-object editing to the
MA Merge Motioninspector - [#2051] Added
MA Outfit Rootto mark the base of outfits - [#2051] Added a feature to copy
MA Scale Adjustervalues from the base avatar to the outfit, accessible via
MA Outfit RootorMA Merge Armaturecomponent inspectors.
Fixed
- [#2034] Fixed
MA Blendshape Syncbehavior is inconsistent for out of range values - [#2034] Fixed
MA Blendshape Syncremapping curve did not create keypoints for animation curve when animation curve
crosses keypoints of remapping curve - [#2050] Fixed an issue where the
Vertex Filter - By Axispreview could be incorrect - [#2053] Improved reliability of
Scale AdjusterandMesh Cutterpreviews
Removed
- [#2034] Support for
MA Blendshape Syncremapping curve with non-piecewise linear curves- All curves are treated as piecewise linear curves for now, but non-piecewise linear curves will behave differently
in the future
- All curves are treated as piecewise linear curves for now, but non-piecewise linear curves will behave differently
主な変更点
Breaking Changes
- [#2034]
MA Blendshape Syncのマッピングが 0-1 の代わりに 0-100 の範囲で行われるように
Added
- [#2054]
MA Merge Motionのインスペクターを複数選択した編集に対応 - [#2051] 衣装のルートを示す
MA Outfit Rootを追加 - [#2051] ベースアバターの
MA Scale Adjusterの値を衣装へコピーする機能を追加。この機能は
MA Outfit RootまたはMA Merge Armatureコンポーネントのインスペクターから使用できます。
Fixed
- [#2034]
MA Blendshape Syncが範囲外の値を扱う際の動作が一貫していなかった問題を修正 - [#2034]
MA Blendshape Syncにおいて、アニメーションカーブがマッピングのキーポイントをまたぐ場合に、必要なキーポイントが生成されない問題を修正 - [#2050]
Vertex Filter - By Axisのプレビューが間違っている問題を修正 - [#2053]
Scale AdjusterやMesh Cutterのプレビュー安定性を改善
Removed
- [#2034]
MA Blendshape Syncの区分的に線形ではないマッピングのサポートを削除- 現在はすべてのカーブをキーポイント同士を直線で繋ぐ区分的に線形なカーブとして扱いますが、将来的に区分線形ではないカーブは異なる動作となる可能性があります。