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1.18.0-beta.1

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@github-actions github-actions released this 21 Jul 01:20
· 64 commits to main since this release

Version 1.18.0-beta.1

This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS

Notable changes

Breaking Changes

  • [#2034] Changed MA Blendshape Sync remapping curve to use 0-100 range instead of 0-1

Added

  • [#2054] Add support for multi-object editing to the MA Merge Motion inspector
  • [#2051] Added MA Outfit Root to mark the base of outfits
  • [#2051] Added a feature to copy MA Scale Adjuster values from the base avatar to the outfit, accessible via
    MA Outfit Root or MA Merge Armature component inspectors.

Fixed

  • [#2034] Fixed MA Blendshape Sync behavior is inconsistent for out of range values
  • [#2034] Fixed MA Blendshape Sync remapping curve did not create keypoints for animation curve when animation curve
    crosses keypoints of remapping curve
  • [#2050] Fixed an issue where the Vertex Filter - By Axis preview could be incorrect
  • [#2053] Improved reliability of Scale Adjuster and Mesh Cutter previews

Removed

  • [#2034] Support for MA Blendshape Sync remapping curve with non-piecewise linear curves
    • All curves are treated as piecewise linear curves for now, but non-piecewise linear curves will behave differently
      in the future

主な変更点

Breaking Changes

  • [#2034] MA Blendshape Sync のマッピングが 0-1 の代わりに 0-100 の範囲で行われるように

Added

  • [#2054] MA Merge Motion のインスペクターを複数選択した編集に対応
  • [#2051] 衣装のルートを示す MA Outfit Root を追加
  • [#2051] ベースアバターの MA Scale Adjuster の値を衣装へコピーする機能を追加。この機能は
    MA Outfit Root または MA Merge Armature コンポーネントのインスペクターから使用できます。

Fixed

  • [#2034] MA Blendshape Sync が範囲外の値を扱う際の動作が一貫していなかった問題を修正
  • [#2034] MA Blendshape Sync において、アニメーションカーブがマッピングのキーポイントをまたぐ場合に、必要なキーポイントが生成されない問題を修正
  • [#2050] Vertex Filter - By Axis のプレビューが間違っている問題を修正
  • [#2053] Scale AdjusterMesh Cutter のプレビュー安定性を改善

Removed

  • [#2034] MA Blendshape Sync の区分的に線形ではないマッピングのサポートを削除
    • 現在はすべてのカーブをキーポイント同士を直線で繋ぐ区分的に線形なカーブとして扱いますが、将来的に区分線形ではないカーブは異なる動作となる可能性があります。