1.2.0-rc0
Pre-release
Pre-release
·
1523 commits
to main
since this release
What's Changed
New features
- Added new heuristic bone matching feature. This will improve support for adding outfits initially made for a different avatar. by @bdunderscore in #152
- Added support for AnimatorOverrideController in Merge Animator by @raiti-chan in #139
Improvements
- Adjust callback order to support EditorOnly fully by @bdunderscore in #151
- Note: This may affect compatibility with other editor extensions which use build hooks.
- Add validation for menu icons. by @raiti-chan in #130
- Sanitize invalid icons on menu installation by @bdunderscore in #146
- Enable (but no-op) setup outfit when outfit is already setup by @bdunderscore in #148
- Ensure that MA processing runs even if all MA components are inactive by @bdunderscore in #163
Bugfixes
- Fix NRE caused by missing root bone by @bdunderscore in #149
- Add warning in inspector UI for incompatible VRCSDK versions. by @bdunderscore in #147
- Prune duplicate PBs on merge armature by @bdunderscore in #150
- Fixed Unity crashes when setting a menu with circular references to MenuInstaller. by @raiti-chan in #158
- fix: worldUpObject of AimConstraint and LookAtConstraint is not fixed up by @anatawa12 in #143
- Fix blendshape sync not using remapped names for animations by @bdunderscore in #160
- Workaround Merge Armature breaking parent PBs by @bdunderscore in #159
Documentation changes
- Fix docs ja typo by @Narazaka in #136
- Improve consistency of "path" translation by @Narazaka in #137
主な変更点
新機能
- ヒューリスティックによる、ボーンマッチング機能を追加。非対応衣装の導入がやりやすくなります。 by @bdunderscore in #152
- Merge AnimatorにAnimatorOverrideController対応を追加 by @raiti-chan in #139
改善点
- 処理準を調整し、EditorOnlyをフルに対応 by @bdunderscore in #151
- 注意: 一部、ビルドフックを応用するほかのエディタ拡張と干渉する可能性があります。
- 不正メニューアイコンを探知 by @raiti-chan in #130
- 導入中、不正メニューアイコンを排除 by @bdunderscore in #146
- 導入済み衣装でも、Setup Outfitを有効にする(ただし、押しても効果はありません) by @bdunderscore in #148
- 全てのMAコンポーネントが非アクティブ状態でもMA処理を走らせる by @bdunderscore in #163
バグ修正
- ルートボーンが未設定の場合に発生するNREを修正 by @bdunderscore in #149
- 非対応VRCSDKバージョンの場合、インスペクターに注意を表示 by @bdunderscore in #147
- Merge Armatureで、重複するPhysBonesを削除 by @bdunderscore in #150
- 再帰的なメニューでUnityが落ちるバグを修正 by @raiti-chan in #158
- AimConstraint, LookAtConstraintのworldUpObjectが修正されないバグを修正 by @anatawa12 in #143
- Blendshape Syncが代用ブレンドシェープ名をアニメーションで採用しないバグを修正 by @bdunderscore in #160
- Merge Armatureが親PhysBonesと干渉する場合があるバグを修正 by @bdunderscore in #159
Documentation changes
New Contributors
- @Narazaka made their first contribution in #136
- @anatawa12 made their first contribution in #143
Full Changelog: 1.1.2...1.2.0-rc0