1.8.4
What's Changed
- fix: name collisions with Bone Proxies break animation mappings by @bdunderscore in #542
- fix: visible head accessory editor breaks on prefabs by @bdunderscore in #543
- fix: Errors in Unity 2022 because GetBoneTransform errors for generic avatars by @anatawa12 in #550
- fix: do not merge PhysBone chain if the chain is partially different by @anatawa12 in #548
- Update translations (zh-hans) by @gizmo-ds in #537
- docs: fix typo by @aruma256 in #538
- docs: remove mention of unitypackage installation by @bdunderscore in #541
主な変更点
- fix: Bone Proxyの名前がかぶるとアニメーションのパスが壊れるのを修正 by @bdunderscore in #542
- fix: visible head accessoryのエディターがプレハブで壊れるのを修正 by @bdunderscore in #543
- fix: Genericなリグだと、Unity 2022でエラーが発生するバグを修正 by @anatawa12 in #550
- fix: ボーンの連鎖が部分的に違う場合もPhysBoneチェーンを統合しない by @anatawa12 in #548
- zh-hansの翻訳を更新 by @gizmo-ds in #537
- docs: タイプミスを修正 by @aruma256 in #538
- docs: unitypackage でのインストール方法の記述を削除 by @bdunderscore in #541
New Contributors
Full Changelog: 1.8.3...1.8.4