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@github-actions github-actions released this 22 Sep 17:17
d0799af

Commits

  • 1242608: try to reduce full-grid passes (ufdada) #537
  • 9b04a3d: check loading time of maps (ufdada) #537
  • 3294362: cache alternative Assets (ufdada) #537
  • aff7015: reduce complexity of scanTerrainTasks (ufdada) #537
  • a7af78d: Implement native no-lair creature anger (wietse) #550
  • c69217d: Merge branch 'master' into feature/lair-happiness (wietse) #550
  • d7ba134: fix letter casing (ufdada) #538
  • c131f84: fix typo (ufdada) #538
  • 7f14c1f: enable endstate (ufdada) #538
  • 2dccb2c: get back to main menu and show debriefing (screen doesn't work, but debriefing audio is played) (ufdada) #538
  • 4023afb: fix showing the screen (ufdada) #538
  • d3c6fe4: restore camera position coming back to main menu (ufdada) #538
  • 424f71e: fix debriefing for skirmish and multiplayer (ufdada) #538
  • 205105f: space should go to the debriefing, show the exit to the debriefing in the options menu (ufdada) #538
  • e2ea631: reenable the playerstate to continue playing (ufdada) #538
  • 95625f5: fix resetting the campaign progress (ufdada) #538
  • 5b23bd1: Show creature mood in health flowers (wietse) #550
  • 31daa99: refresh campaign map (for campaign progression) (ufdada) #538
  • feda59d: fix for case sensitive level objective images (ufdada) #538
  • df77e42: fix for streched objective images (ufdada) #538
  • 8b183f0: fix display of time (ufdada) #538
  • 034268d: add speech for a lost level (ufdada) #538
  • 77817e5: (de)briefing screen should be closer to the original (bigger objective image) (ufdada) #539
  • c14158c: Add text glow for title texts (ufdada) #539
  • bf2b73f: improve text glow (ufdada) #539
  • fb7e89d: First draft (ufdada) #541
  • 430530b: unexplored terrain should be handled like solid rock (ufdada) #541
  • 53721f0: fix selection issue (ufdada) #541
  • f0fbcf4: batches weren't the problem (ufdada) #541
  • 701373b: fix tagging unexplored tiles (ufdada) #541
  • f5b9335: fix reveal AP (ufdada) #541
  • 13add03: fix material change problem (ufdada) #541
  • 4c9f28d: fix torch placement on unexplored areas (ufdada) #541
  • 257ee49: fix deep source complaints (ufdada) #541
  • 39534f1: objects hidden by fog of war need to reappear (ufdada) #541
  • 949d33f: water and lava-surfaces needs to reappear if explored (ufdada) #541
  • 6432af3: fix flash tile NPE (ufdada) #541
  • 56400d0: don't show rooms in unexplored area (ufdada) #541
  • 519ee64: outer perimeter is always impenetrable (ufdada) #541
  • 1d3ca8f: show fog of war tooltip message if not explored (ufdada) #541
  • e4eeca2: Reduce cyclomatic complexity of isInteractable (ufdada) #541
  • 09f3369: Avoid ambiguous flower show call (wietse) #550
  • dabd9a8: Document flower render-thread ownership (wietse) #550
  • 07535b5: Revert "outer perimeter is always impenetrable" (ufdada) #541