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GOverlay 1.8.7

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@github-actions github-actions released this 18 Jul 18:15

Changelog 1.8.7

🚀 New Features

  • OptiScaler Enhancements:
    • Added Preferred Upscaler option support to select a preferred upscaler profile.
    • Added Force FSR4-i8 option to force the INT8 model on unsupported GPUs (available under the Bleeding-edge channel).
    • Implemented dynamic layout adjustments under the Bleeding-edge channel: hides the redundant FSR version dropdown (locking it to "Latest") and aligns the "Force FSR4-i8" checkbox in its place.
    • Preserved the Emulate FP8 checkbox on the Bleeding-edge channel, updating its tooltip dynamically to explain its role in activating FSR MLFG on RDNA3 GPUs.
    • Enabled automatic synchronization of OptiScaler.ini and fakenvapi.ini on game launch.
  • Low Latency & pascube benchmark information:
    • Integrated vulkan-low-latency-layer dependency status and UI management on the Home tab (renamed to Korthos low latency).
    • Added CPU/GPU max power and temperature along with version tracking for PasCube.
  • System Integration:
    • Added a "Create Steam shortcut" option in the settings menu, making it easy to launch GOverlay inside Steam's Gaming Mode (useful for handhelds like Steam Deck).
    • Added persistent Intel CPU power monitoring fixes, triggering proactively and restricting execution strictly to Intel hardware to avoid side-effects.
    • Implemented detection for non-Steam AppImage games and improved cover art port mapping.

🔧 Fixes & Stability

  • Appimage:
    • Several problems in the old appimage builds are now fixed.
  • MangoHud:
    • Fixed an issue where MangoHud UI controls were not reset before loading configs, causing leaked/dirty values.
    • Ensured MangoHud configuration loads unconditionally when clicking the MangoHud label tab.
  • OptiScaler Fixes:
    • Prevented configuration resets on parser failure and added fallback handling for missing global OptiScaler.ini files.
  • Compatibility & Platform:
    • Fixed Flatpak configuration paths to properly respect XDG_CONFIG_HOME.
    • Whitelisted safe ASCII characters during game name sanitization to prevent naming conflicts.
    • Ignored crash and bug report folders in Unreal Engine directories during game path discovery.
    • Corrected the desktop file launcher by fixing the StartupWMClass definition.

🎨 UI & Polish

  • Added clean visual separator lines to group items in the sidebar settings menu (gear icon).
  • Relocated the Wine Prefix button directly into the sidebar settings menu for quicker access.
  • Enabled sidebar navigation toggles in global configuration mode.

🌐 Translations & Maintenance

  • Translated remaining legacy Portuguese text strings to English.
  • Merged Latvian text corrections.