Endrise 0.3.0: The Enderium Tier
The tier above netherite. The End keeps what's marked, and now the mark is the metal itself.
Downloads: pick the jar matching your Minecraft version
| Minecraft | NeoForge needed | File |
|---|---|---|
| 1.21.1 | 21.1.244 or newer | endrise-1.21.1-0.3.0.jar |
| 26.1.2 | 26.1.2.87 or newer | endrise-26.1.2-0.3.0.jar |
The Enderium Tier
- Nine new items: enderium sword, pickaxe, axe, shovel, hoe, helmet, chestplate, leggings, and boots, with their own teal-and-purple look, in hand, worn, and in the new Endrise creative tab
- Upgrade, don't enchant: netherite gear + Enderium Upgrade Smithing Template + enderium ingot at the smithing table, exactly how diamond became netherite. Enchantments and durability carry over
- Stats sit one honest notch above netherite (a little more durable, faster, sharper, tougher); fire resistance kept
- Soulbound is enderium-exclusive now: the enchant, the anvil, and the death-return only answer to enderium gear
Breaking change from 0.2.x (alpha honesty): gear "infused" or trimmed under the old marker system loses Soulbound eligibility. The items themselves load fine and keep their enchantments; run them through the smithing upgrade to bring them into the tier. The old trim cosmetics still render.
Fixed
- The enderium trim palette shipped value-inverted in 0.2.1 (highlights and shadows swapped); legacy trims now shade correctly
- The upgrade template sprite had 8 stray transparent pixels and an off-style gray plate; repaired and recolored
- Enderium ingot and raw enderium re-drawn on proper vanilla silhouettes (the old ones read undersized/pearl-like)
Install: NeoForge for your version, jar in mods/