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The Build Tab
beulea edited this page Jul 21, 2026
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- Profit / job — revenue minus everything (materials, job fee, invention, blueprint, broker fee, sales tax) for the whole job. The hero number.
- ISK/hr ready — profit ÷ manufacturing time, as if BPCs are ready to go. Best for "what do I queue right now".
- ISK/hr full — profit ÷ (manufacturing + expected invention time), fully serial. Conservative; equals "ready" for T1.
- Freshness — "updated N min ago · next update in m:ss": when prices were fetched and when a refresh returns new data.
| Column | Meaning |
|---|---|
| Buy | live market price (buy- or sell-side per your price mode) |
| Build | cost to craft it yourself — recurses up to 3 levels deep (build a component's components) |
| Ore reprocess | effective ISK/unit if you buy the cheapest ore and refine it at your yield — ore is always priced at the ask, so a troll bid can't fake a deal |
| Your price | manual override; wins until reset. Click a green Build/reprocess price to adopt it |
Green marks the cheaper option; ✓ marks the source in use. Expand a buildable row to see its own sub-tree.
For items whose blueprint can't be priced from the market (T3, faction/deadspace, BPC-only): enter what you pay per copy and its runs — the cost amortises into profit. If the app needs it and you left it empty, it warns you that profit is overstated.
Runs, buy/build choices, decryptor, relic tier and BPC cost are saved per item — switch items or restart the app, and each item remembers its setup. The Plan computes with exactly the same saved setup, so its numbers always match this tab.