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Releases: bibendovsky/OpenJK
Releases · bibendovsky/OpenJK
Release list
Latest Build
Commits
- 6980f2b: Fix JACoders#40: z-fighting on decal brushes (Alex Lo) #1151
- c346e0f: fix DynamicGlow (SomaZ) #1151
- cde6ef0: Add special case to DEFORM_BULGE (SomaZ) #1151
- f212f36: Fix drawing sky portals (SomaZ) #1151
- a2e0b54: Disintegration effect (SomaZ) #1151
- 0b46a60: Add missing API function (SomaZ) #1151
- e70600b: Fix cg_shadows 3 (SomaZ) #1151
- 514ef52: Add cg_shadows 4 (SomaZ) #1151
- cc24aac: fix animation bug (SomaZ) #1151
- 1c74892: fix fog (SomaZ) #1151
- ae8b884: fix global fog without sky (SomaZ) #1151
- 3f98c24: also allow vertex colored surfaces to use shaders (SomaZ) #1151
- 89b3ec3: fix fileSize of .glsl shader files (SomaZ) #1151
- ce06d89: Fix force speed. (SomaZ) #1151
- f7f9a4e: Speedup vertex bone skinning (SomaZ) #1151
- fc3b862: Add cg_shadows 2 (SomaZ) #1151
- 91266fb: Requested Changes (SomaZ) #1151
- a21cd41: Dont multiply by 0.0 (SomaZ) #1151
- 0f2d82d: Update InstallConfig.cmake (SomaZ) #1151
- 7af8d61: Fix new compilation warnings (SomaZ) #1151
- 216f7a8: Use driver-specified uniform block offset alignment (SomaZ) #1151
- c10ea78: Rework of Uniforms (SomaZ) #1151
- 2f7d8d0: Bring back the old performance (SomaZ) #1151
- d054862: Set max g2 bones via define (SomaZ) #1151
- b206c3a: Fixing some bad volumetrics rendering (SomaZ) #1151
- dcbac8f: Mulitple fixes (SomaZ) #1151
- a160ae8: Better external lightmap support (SomaZ) #1151
- 217bf6a: Don't scale hdr lightmaps (SomaZ) #1151
- a5097a9: Rename msaa cvar (SomaZ) #1151
- 6ea4ce2: Fixing hdr vertex colors and lightgrid (SomaZ) #1151
- 3f7d842: Fixing normalmap shading (SomaZ) #1151
- 8befd39: Autoload _specGloss and _rmo (SomaZ) #1151
- eba1e85: Set some default values at bsp load (SomaZ) #1151
- 15ec417: Moving the Sun Light in Texel-Sized Increments (SomaZ) #1151
- c5bacc3: Merge remote-tracking branch 'upstream/master' into rend2-shader-constants-new (SomaZ) #1151
- dc0d180: Fix SDL includes (SomaZ) #1151
- 61050c2: Fix rend2 compile (SomaZ) #1151
- 0dc787f: Only change tonemap when HDR lighting found (SomaZ) #1151
- f83754e: HDR fixes and some cleanup (SomaZ) #1151
- b991201: Fix shader based external lightmaps (SomaZ) #1151
- b178022: Update lightall.glsl (Lee) #1151
- 9e51c2b: Fixing some bads. (SomaZ) #1151
- 3959c5d: Add .shader stage support for cloth brdf (SomaZ) #1151
- 473a35f: Splitsum approximation for velvet (SomaZ) #1151
- 5509e12: Fix lightstyles (SomaZ) #1151
- d72bd83: Add user controllable parallax bias (SomaZ) #1151
- 09f10ed: Add ORM format and linearRoughness stage keyword (SomaZ) #1151
- f4e59c4: Fix dark vanilla lighting (SomaZ) #1151
- cbf8b65: Fixing lightstyled surfaces again (SomaZ) #1151
- 532cb00: Small fixes (SomaZ) #1151
- 2de18c3: Reworking sun lighting (SomaZ) #1151
- 34a0ab0: Add mikktspace tangent space (SomaZ) #1151
- 5e35029: Fix for compiler error on linux (SomaZ) #1151
- f844afe: Some small fixes (SomaZ) #1151
- b5f26f1: Put tangent space calculations in its own file (SomaZ) #1151
- 45a6e48: Fix rendering Cloud Layer (SomaZ) #1151
- 8b7f787: Fixing bright ambient term (SomaZ) #1151
- 3a37e45: Fixes regarding sky portals (SomaZ) #1151
- 09d35f2: Some cleanup (SomaZ) #1151
- 781c6fe: WIP (SomaZ) #1151
- d7ad80c: Fix stage collapsing (SomaZ) #1151
- b5c2628: Adding dlight shadows back (SomaZ) #1151
- 04d94cd: Don't scale dlights (SomaZ) #1151
- 591d7e5: Another oversight (SomaZ) #1151
- a10793a: Another oversight... (SomaZ) #1151
- 3960010: Deforms temporary change (SomaZ) #1151
- b411b6e: Adding more cvar descriptions (SomaZ) #1151
- 3abad87: Fix crash when cubemapping is disabled (SomaZ) #1151
- f179096: Fixing vertex shader recompiles in runtime (SomaZ) #1151
- 24a2917: Cleanup HDR Lightmap code (SomaZ) #1151
- c480ff4: Fixing global fog (SomaZ) #1151
- d90412f: Fix r_lightmap 1 (SomaZ) #1151
- 43e2865: Add/Fix very basic flare rendering (SomaZ) #1151
- 5902a2e: Fixing more of the flare rendering code (SomaZ) #1151
- b5951da: Give surface sprites colors (SomaZ) #1151
- 238744a: Allocate less memory for shadow passes (SomaZ) #1151
- 0aad9f4: Fix vertex layout for ghoul2 models (SomaZ) #1151
- e171d39: Rename lightIndex to lightMask (SomaZ) #1151
- a670fde: Some cleanup (SomaZ) #1151
- 662cfd8: Fixes for global fog (SomaZ) #1151
- 316d89b: Add refraction rendering (SomaZ) #1151
- b218a58: Merge remote-tracking branch 'upstream/master' into rend2-mikktspace (SomaZ) #1151
- 048e02a: Don't instance surface sprites (SomaZ) #1151
- d668b97: Little oversight regarding fog (SomaZ) #1151
- c6c0b89: Fix glass shattering (SomaZ) #1151
- 075669d: Work on the weather system (SomaZ) #1151
- d970b62: Implementing fx surface sprites (SomaZ) #1151
- b9c58e1: Remove shadow comparison for pshadows (SomaZ) #1151
- 6802ebe: Implement ghoul2 sabermarks (SomaZ) #1151
- 718ab57: Properly set default vertex color (SomaZ) #1151
- 0d13b36: Dont allow rgbGen const values > 1.0 (SomaZ) #1151
- 717792d: Implement r_showTris 1 (SomaZ) #1151
- 69b8bae: Add missing things to ghoul2 marks (SomaZ) #1151
- 2547427: Weather system 1.0 (SomaZ) #1151
- f3f48e8: Fix generic shader fog modulation (SomaZ) #1151
- 86a8cb4: More fog fixes (SomaZ) #1151
- bdcbe3f: Warn on missing fog shader (SomaZ) #1151
- 9d532c4: Make sure scene is empty when rendering cubemaps (SomaZ) #1151
- 956c82d: Apparently a stupid (S...