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Commits
- 6980f2b: Fix JACoders#40: z-fighting on decal brushes (Alex Lo) #1151
- c346e0f: fix DynamicGlow (SomaZ) #1151
- cde6ef0: Add special case to DEFORM_BULGE (SomaZ) #1151
- f212f36: Fix drawing sky portals (SomaZ) #1151
- a2e0b54: Disintegration effect (SomaZ) #1151
- 0b46a60: Add missing API function (SomaZ) #1151
- e70600b: Fix cg_shadows 3 (SomaZ) #1151
- 514ef52: Add cg_shadows 4 (SomaZ) #1151
- cc24aac: fix animation bug (SomaZ) #1151
- 1c74892: fix fog (SomaZ) #1151
- ae8b884: fix global fog without sky (SomaZ) #1151
- 3f98c24: also allow vertex colored surfaces to use shaders (SomaZ) #1151
- 89b3ec3: fix fileSize of .glsl shader files (SomaZ) #1151
- ce06d89: Fix force speed. (SomaZ) #1151
- f7f9a4e: Speedup vertex bone skinning (SomaZ) #1151
- fc3b862: Add cg_shadows 2 (SomaZ) #1151
- 91266fb: Requested Changes (SomaZ) #1151
- a21cd41: Dont multiply by 0.0 (SomaZ) #1151
- 0f2d82d: Update InstallConfig.cmake (SomaZ) #1151
- 7af8d61: Fix new compilation warnings (SomaZ) #1151
- 216f7a8: Use driver-specified uniform block offset alignment (SomaZ) #1151
- c10ea78: Rework of Uniforms (SomaZ) #1151
- 2f7d8d0: Bring back the old performance (SomaZ) #1151
- d054862: Set max g2 bones via define (SomaZ) #1151
- b206c3a: Fixing some bad volumetrics rendering (SomaZ) #1151
- dcbac8f: Mulitple fixes (SomaZ) #1151
- a160ae8: Better external lightmap support (SomaZ) #1151
- 217bf6a: Don't scale hdr lightmaps (SomaZ) #1151
- a5097a9: Rename msaa cvar (SomaZ) #1151
- 6ea4ce2: Fixing hdr vertex colors and lightgrid (SomaZ) #1151
- 3f7d842: Fixing normalmap shading (SomaZ) #1151
- 8befd39: Autoload _specGloss and _rmo (SomaZ) #1151
- eba1e85: Set some default values at bsp load (SomaZ) #1151
- 15ec417: Moving the Sun Light in Texel-Sized Increments (SomaZ) #1151
- c5bacc3: Merge remote-tracking branch 'upstream/master' into rend2-shader-constants-new (SomaZ) #1151
- dc0d180: Fix SDL includes (SomaZ) #1151
- 61050c2: Fix rend2 compile (SomaZ) #1151
- 0dc787f: Only change tonemap when HDR lighting found (SomaZ) #1151
- f83754e: HDR fixes and some cleanup (SomaZ) #1151
- b991201: Fix shader based external lightmaps (SomaZ) #1151
- b178022: Update lightall.glsl (Lee) #1151
- 9e51c2b: Fixing some bads. (SomaZ) #1151
- 3959c5d: Add .shader stage support for cloth brdf (SomaZ) #1151
- 473a35f: Splitsum approximation for velvet (SomaZ) #1151
- 5509e12: Fix lightstyles (SomaZ) #1151
- d72bd83: Add user controllable parallax bias (SomaZ) #1151
- 09f10ed: Add ORM format and linearRoughness stage keyword (SomaZ) #1151
- f4e59c4: Fix dark vanilla lighting (SomaZ) #1151
- cbf8b65: Fixing lightstyled surfaces again (SomaZ) #1151
- 532cb00: Small fixes (SomaZ) #1151
- 2de18c3: Reworking sun lighting (SomaZ) #1151
- 34a0ab0: Add mikktspace tangent space (SomaZ) #1151
- 5e35029: Fix for compiler error on linux (SomaZ) #1151
- f844afe: Some small fixes (SomaZ) #1151
- b5f26f1: Put tangent space calculations in its own file (SomaZ) #1151
- 45a6e48: Fix rendering Cloud Layer (SomaZ) #1151
- 8b7f787: Fixing bright ambient term (SomaZ) #1151
- 3a37e45: Fixes regarding sky portals (SomaZ) #1151
- 09d35f2: Some cleanup (SomaZ) #1151
- 781c6fe: WIP (SomaZ) #1151
- d7ad80c: Fix stage collapsing (SomaZ) #1151
- b5c2628: Adding dlight shadows back (SomaZ) #1151
- 04d94cd: Don't scale dlights (SomaZ) #1151
- 591d7e5: Another oversight (SomaZ) #1151
- a10793a: Another oversight... (SomaZ) #1151
- 3960010: Deforms temporary change (SomaZ) #1151
- b411b6e: Adding more cvar descriptions (SomaZ) #1151
- 3abad87: Fix crash when cubemapping is disabled (SomaZ) #1151
- f179096: Fixing vertex shader recompiles in runtime (SomaZ) #1151
- 24a2917: Cleanup HDR Lightmap code (SomaZ) #1151
- c480ff4: Fixing global fog (SomaZ) #1151
- d90412f: Fix r_lightmap 1 (SomaZ) #1151
- 43e2865: Add/Fix very basic flare rendering (SomaZ) #1151
- 5902a2e: Fixing more of the flare rendering code (SomaZ) #1151
- b5951da: Give surface sprites colors (SomaZ) #1151
- 238744a: Allocate less memory for shadow passes (SomaZ) #1151
- 0aad9f4: Fix vertex layout for ghoul2 models (SomaZ) #1151
- e171d39: Rename lightIndex to lightMask (SomaZ) #1151
- a670fde: Some cleanup (SomaZ) #1151
- 662cfd8: Fixes for global fog (SomaZ) #1151
- 316d89b: Add refraction rendering (SomaZ) #1151
- b218a58: Merge remote-tracking branch 'upstream/master' into rend2-mikktspace (SomaZ) #1151
- 048e02a: Don't instance surface sprites (SomaZ) #1151
- d668b97: Little oversight regarding fog (SomaZ) #1151
- c6c0b89: Fix glass shattering (SomaZ) #1151
- 075669d: Work on the weather system (SomaZ) #1151
- d970b62: Implementing fx surface sprites (SomaZ) #1151
- b9c58e1: Remove shadow comparison for pshadows (SomaZ) #1151
- 6802ebe: Implement ghoul2 sabermarks (SomaZ) #1151
- 718ab57: Properly set default vertex color (SomaZ) #1151
- 0d13b36: Dont allow rgbGen const values > 1.0 (SomaZ) #1151
- 717792d: Implement r_showTris 1 (SomaZ) #1151
- 69b8bae: Add missing things to ghoul2 marks (SomaZ) #1151
- 2547427: Weather system 1.0 (SomaZ) #1151
- f3f48e8: Fix generic shader fog modulation (SomaZ) #1151
- 86a8cb4: More fog fixes (SomaZ) #1151
- bdcbe3f: Warn on missing fog shader (SomaZ) #1151
- 9d532c4: Make sure scene is empty when rendering cubemaps (SomaZ) #1151
- 956c82d: Apparently a stupid (SomaZ) #1151
- b506922: Small things (SomaZ) #1151
- 21a5432: Rewrite material system (SomaZ) #1151
- 616a293: Fixing stupids from last commits (SomaZ) #1151
- af0674c: Fixes regarding fog (again...) (SomaZ) #1151
- 2784f0e: Only update ubos when there's something to update (SomaZ) #1151
- 87a08f2: Allow $whiteimage to be used as specGloss map (SomaZ) #1151
- fe68e0f: Don't skip shaders with deprecated shader comments (SomaZ) #1151
- 9cbe7e5: [weather] apply friction to down force too (SomaZ) #1151
- 131f187: Remove ioq3 flare code and replace with vanilla way of rendering them (SomaZ) #1151
- 282843f: Fix refraction shader keyword + some cleanup (SomaZ) #1151
- 5a4ef95: Fix md3 model caching (SomaZ) #1151
- 9d0860b: Don't allow parallax mapping on unlit surfaces (SomaZ) #1151
- 4a2cdb9: Initial work on weather zones (SomaZ) #1151
- d10a0cd: Fix fog on some surfaces with alpha tests (SomaZ) #1151
- 0f61ff2: Properly disable weatherzone code (SomaZ) #1151
- c2e8fbd: Correct hdr fbo format (SomaZ) #1151
- 0a42fb8: Fix dlighting on brush models (SomaZ) #1151
- 2ef14a7: Get rid of pshadow sampling UB (SomaZ) #1151
- 2eb4012: Fix a crash regarding alpha tests on fog stages (SomaZ) #1151
- 3137cbf: Some cleanup (SomaZ) #1151
- 39529a5: Auto exposure based on frame time (SomaZ) #1151
- e5c6ea6: Fix compiling vanilla renderers with disabled gore (SomaZ) #1151
- 996de96: Work on rend2 ghoul2 marks (SomaZ) #1151
- 75e9df7: Add flattened surface sprites type (SomaZ) #1151
- 96d9b3c: Pack surface sprites into chunks of 65535 vertices (SomaZ) #1151
- 250509c: Fix incorrectly blurred ssao image (SomaZ) #1151
- bc393d5: Fix specularScale implementation (SomaZ) #1151
- dd5ab37: Fix refraction shading with r_hdr 0 (SomaZ) #1151
- af10d8c: Correct index buffer for surface sprites (SomaZ) #1151
- 72c9bc3: Add loading additional deluxemaps (SomaZ) #1151
- f057162: Don't flip hdr lightmaps (SomaZ) #1151
- 5603b15: [weather] Implement Inside/Outside brushes (SomaZ) #1151
- 35a6e6e: [weather] Add velocity skewing factor (SomaZ) #1151
- f2253f1: Merge branch 'JACoders:master' into rend2 (SomaZ) #1151
- ff90981: Try fixing linux builds (SomaZ) #1151
- 0a6df9a: Add rend2 release workflow (SomaZ) #1151
- 3495f20: Attempt at fixing Linux x86 builds (SomaZ) #1151
- d4e161b: Attempt at fixing JACoders#51 (SomaZ) #1151
- 9bf025d: Preventing a crash before fatal server error (SomaZ) #1151
- 6fb97ce: Don't load packed images again and again (SomaZ) #1151
- 8908489: Skip glow stages when testing for fog pass (SomaZ) #1151
- 65e32a3: Attempt at fixing JACoders#51 Nr.2 (SomaZ) #1151
- 01b6b47: Attempt at fixing JACoders#51 Nr.3 (SomaZ) #1151
- 240466b: Doubled MAX_RENDER_COMMANDS to match Vanilla... (SomaZ) #1151
- b071edf: Reset write offsets when rendering a frame fails (SomaZ) #1151
- be41229: Don't try to create surface sprite vbos when not needed (SomaZ) #1151
- 40f8dc1: Make sure there are cubemaps for every map (SomaZ) #1151
- 57bf7d3: Add back r_drawfog (SomaZ) #1151
- 7d88a2a: Rework shutdown sequence (SomaZ) #1151
- f8da494: Some more work on sync handling (SomaZ) #1151
- a0dd4e6: Apply OpenJK vanilla renderer commit to rend2 (SomaZ) #1151
- 8aada3d: Add loading default external deluxemaps (SomaZ) #1151
- 1870d6a: Some lightall cleanup (SomaZ) #1151
- 1632b6f: Temporary AMD fix (SomaZ) #1151
- 65136cc: Fix bad auto exposure (SomaZ) #1151
- 6275c70: Fix bad auto exposure pt2 (SomaZ) #1151
- 06b250d: Don't add weather surfaces when theres no world (SomaZ) #1151
- 2aa0682: Correctly load all lightmaps with external deluxemaps (SomaZ) #1151
- 03bef72: Fix in-game menu model rendering (SomaZ) #1151
- ff0d50f: Fix dark menu models when r_ssao 1 (SomaZ) #1151
- fc0d4ea: Just do this properly... (SomaZ) #1151
- 1bca588: Make sure weather system is initialized properly (SomaZ) #1151
- bb5ef7f: Fix flickering in loading screen when cubemaps (SomaZ) #1151
- 517e32d: Don't load cubemaps for misc_bsp entities (SomaZ) #1151
- 3d86b9e: Fix sunlights shadow glsl define (SomaZ) #1151
- 7356f06: Fix fov aspect correction in sky portals (SomaZ) #1151
- 9837090: Fix fog related crash (SomaZ) #1151
- 88e2129: Crude fix for some glow + fog surfaces (SomaZ) #1151
- 05451a3: Cleanup (SomaZ) #1151
- db90512: More cleanup (SomaZ) #1151
- d9d854e: More cleanup (SomaZ) #1151
- 33dff65: Remove r_mergeLightmaps and always atlas internal lightmaps (SomaZ) #1151
- f039000: Don't render ssao in skyportals (SomaZ) #1151
- 63bc85a: Explicitly set camera ubo for sky draws (SomaZ) #1151
- 1f3703a: Flip normals for backfacing triangles (SomaZ) #1151
- c6fb4d2: Use metalness workflow as default (SomaZ) #1151
- 2535335: Use correct luma for auto exposure (SomaZ) #1151
- f3a4183: Disable vertex animation support (SomaZ) #1151
- 46bbfc7: Revert removing setting shader times (SomaZ) #1151
- 90d5d91: Correct shader time ubo (SomaZ) #1151
- 370265f: Fix remaining lightsyles issues (SomaZ) #1151
- c4c87fb: More cleanup (SomaZ) #1151
- a8131e1: Store md3 surfaces in one vbo per mesh instead of (SomaZ) #1151
- def172f: Merge md3 surfaces pt 2 (SomaZ) #1151
- daf2d29: Merge ghoul2 draws per shader (SomaZ) #1151
- dbc3a71: Try fixing x86 ubuntu builds (SomaZ) #1151
- e4d62d3: Only modulate sun shadows when there's a shadowmap (SomaZ) #1151
- e241654: Mini cleanup (SomaZ) #1151
- 08681e4: Don't upload bone matrices multiple times per frame (SomaZ) #1151
- a2f4bbb: Reset numDrawSurfs after each dlight shadow render (SomaZ) #1151
- 7d0956d: Fix rendering weather brushes (SomaZ) #1151
- 9f7ec62: Clear depth buffer before rendering the splash screen (SomaZ) #1151
- 86282be: Mini cleanup (SomaZ) #1151
- a727f57: Make sure there is always a valid ubo bind (SomaZ) #1151
- 3d859c6: Remove min() from light loop in lightall shader (SomaZ) #1151
- 57434fb: Remove unused variables (SomaZ) #1151
- da2200f: Remove PR noise (SomaZ) #1151
- f152ed9: Remove PR noise 2 (SomaZ) #1151
- b411479: Merge branch 'JACoders:master' into rend2 (SomaZ) #1151
- 722066e: Remove PR noise 3 (SomaZ) #1151
- 685b955: Remove PR noise 4 (SomaZ) #1151
- 23800c9: Remove PR noise 5 (SomaZ) #1151
- d027a07: Remove PR noise 6 (SomaZ) #1151
- 274542e: Don't upload shader instance ubo blocks if not needed (SomaZ) #1151
- af9e019: Cleanup cubemap rendering code (SomaZ) #1151
- 323f230: Properly track glState.currentGlobalUBO (SomaZ) #1151
- a4eace2: Disable viewport scissor for mirrors for now (SomaZ) #1151
- f1f78a0: Fix r_forceSun 2 (SomaZ) #1151
- d349b68: WIP Scene handling rewrite (SomaZ) #1151
- 9df2102: Fix weather TD occlusion (SomaZ) #1151
- 5ff5390: Render weather only in portal and main views (SomaZ) #1151
- 0237769: Fix shader compile when r_sunlightmode == 0 (SomaZ) #1151
- 4f5ca20: Remove rend2 github action (SomaZ) #1151
- ac26d13: Dependency update (SomaZ) #1151
- 802c9b1: Fixed bug with hexadecimal read number in botlib (JACoders#1161) (Herman Semenov) #1161
- f90488d: Multiplayer RoffSystem Fixes (JACoders#1165) (Daggolin) #1165
- 4834a1a: Fixed bug in Clear() function SIntRange, mMax is never cleared. (JACoders#1162) (Herman Semenov) #1162
- 41ff78f: [Shared] Add support for arm64 (Apple M1). (Daggolin) #1164
- c1b347d: [Shared] Workarounds for zlib and libpng to compile on macOS 13.5.2 (Apple M1) using Xcode 14.3.1 (14E300c). (Daggolin) #1164
- 05a1e5e: add CODEOWNERS (JACoders#1168) (razor) #1168
- 4e5fc65: Update gsl-lite (JACoders#1154) (Alexander Sago) #1154
- f3e8614: [SP] Crash when filling SteerUser neighbors (out of bounds vector access) (JACoders#1149) (V-Sarthou) #1149
- 5f86d1a: [MP] seed RNG in modules (JACoders#1125) (razor) #1125
- 61b6023: fix copypasta bug in SFloatRange::Clear (JACoders#1174) (razor) #1174
- 26b8719: [MP] fix off-by-one in TruncateGLExtensionsString which affects mods not derived from OJK (JACoders#1175) (razor) #1175
- c4d39a1: Draw all sprites even if they exceed the usual bucket size (SomaZ) #1151
- 3544f14: [MP] fix off-by-one in TruncateGLExtensionsString which affects mods not derived from OJK (JACoders#1175) (SomaZ) #1151
- bf403f7: Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits (JACoders#937) (Simon McVittie) #937
- c9d3e97: [SP] Fix hanging cutscenes on fast machines (JACoders#1153) (Lawrence A) #1153
- ffadf53: [CI] exclude builds that match debug+portable, and all of WinXP's debug and portable builds. (JACoders#1169) (razor) #1169
- 137f55a: Add OpenJO build to GitHub actions (JACoders#1173) (razor) #1173
- 4d0dfaf: remove old CI files (travis, appveyor) (JACoders#1180) (razor) #1180
- 1479067: [Shared] Replace CARET shift check when using cl_consoleUseScanCode with a check for cl_consoleShiftRequirement. (Daggolin) #1184
- c007dfd: [Shared] Add con_height cvar to set console height. (Daggolin) #1184
- ec944bb: [Shared] Draw console prompt even when renderer cmd queue overflows from too much text. (Daggolin) #1184
- 80352db: [Shared] Port console features from jk2mv. (Daggolin) #1184
- e8454e3: Fix memory leak (Alex Lo) #1186
- 371b8d6: [Shared] Add com_timestamps cvar to enable timestamps in system terminal and qconsole.log (Daggolin) #1184
- c54bc58: [Shared] Fix ocr_a font not working in console anymore after renderer restart. (Daggolin) #1184
- d786f19: [SP] Map the UI module internal font numbers 1 to 4 to the names of default fonts and dynamically register them to avoid undesired font changes when registering other fonts too early. (Daggolin) #1184
- 97c7291: [Shared] Add support for sharper fonts (requires new assets; cvar: r_fontSharpness). (Daggolin) #1184
- 247fe8b: Update Dockerfile (JACoders#1191) (veosar) #1191
- copy path into a static variable to work on in Sys_Basename and Sys_Dirname. This prevents overwriting argv[0]. (JACoders#1183) #1183 (Daggolin)
- 58ad339: A few small changes (cl_filterGames + MAX_PATCH_PLANES increase) (JACoders#1188) (Daggolin) #1188
- 540edeb: replace PATCH_STITCHING preprocessor define with r_patchStitching cvar (JACoders#1199) (razor) #1199