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Fogwalk v1.1.0
Gold has somewhere to go, and there is more to do on a walk.
Added
- Oath of the week. Three vows for the rest of the week, easy to heroic, sized to your own pace of the last four weeks. Stake 100 to 2,000 gold; keep the oath and the stake comes back with a relic (rarer for bigger stakes) and experience, break it and the gold is gone.
- Treasure maps from the merchant: a circle in the mist 0.8–4 km away with a treasure hidden inside, found by hot, warm, cool, cold. A rare, epic or legendary relic inside, a missing one first; the gold inside is a small part of the price.
- The wanderer's gear: a mistcloak, hunter's senses, an alchemist's satchel and seven-league boots, each improving in five steps from 300 to 5,000 gold.
- Tavern rumours: once a week, for 80 gold, the finest unopened chest within 2 km shows through the mist with an arrow to it.
- Race your shadow: walk a past journey again while its shadow retraces it at the old pace.
- 16 new deeds (176 in all) for oaths kept, treasures dug up, shadows outrun and gear.
Changed
- Chest deeds count chests only, not treasures or oath rewards.