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Releases: bigdevwhale/fogwalk

Fogwalk v1.1.1

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@github-actions github-actions released this 15 Oct 09:56

Fixed

  • The shrine of the day appears again as soon as the app knows roughly where you are, indoors too. Since 1.0.1 it waited for a precise satellite fix, so on days begun at home it could stay asleep.
  • Indoors your position shows on the map again, however rough, with its circle of uncertainty, until the satellites answer.

Fogwalk v1.1.0

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@github-actions github-actions released this 15 Oct 09:18

Gold has somewhere to go, and there is more to do on a walk.

Added

  • Oath of the week. Three vows for the rest of the week, easy to heroic, sized to your own pace of the last four weeks. Stake 100 to 2,000 gold; keep the oath and the stake comes back with a relic (rarer for bigger stakes) and experience, break it and the gold is gone.
  • Treasure maps from the merchant: a circle in the mist 0.8–4 km away with a treasure hidden inside, found by hot, warm, cool, cold. A rare, epic or legendary relic inside, a missing one first; the gold inside is a small part of the price.
  • The wanderer's gear: a mistcloak, hunter's senses, an alchemist's satchel and seven-league boots, each improving in five steps from 300 to 5,000 gold.
  • Tavern rumours: once a week, for 80 gold, the finest unopened chest within 2 km shows through the mist with an arrow to it.
  • Race your shadow: walk a past journey again while its shadow retraces it at the old pace.
  • 16 new deeds (176 in all) for oaths kept, treasures dug up, shadows outrun and gear.

Changed

  • Chest deeds count chests only, not treasures or oath rewards.

Fogwalk v1.0.3

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@github-actions github-actions released this 14 Oct 18:11

Added

  • A history of journeys: every walk by month, with a sketch of its route, and a page for each with the route on the map, distance, time, pace, new cells and chests. Routes are kept from this version on; backups now carry them.

Fixed

  • The mist no longer shimmers while the map moves. It is drawn once, pinned to the world, and only slid along as you walk or pan; it is redrawn sharp when new ground opens or a zoom comes to rest.

Fogwalk v1.0.2

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@github-actions github-actions released this 14 Oct 17:48

Changed

  • Land names no longer sit on the map. Tap a land to see its name, how much of it is charted and the next reward; the land lights up until you tap it again.

Fogwalk v1.0.1

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@github-actions github-actions released this 14 Oct 17:39

Fixed

  • Walks no longer zigzag or count several times the real distance. Coarse network positions only place the dot until the satellites answer, a filter tuned to walking pace smooths the rest, lone wild fixes are dropped, and standing still adds nothing.
  • No more "too fast" warnings on foot: a vehicle is now told by the satellites' own speed, or by several fast steps in a row, never by a single jumpy fix.
  • Chests and the shrine are found anywhere along the way between two positions, so a jumpy fix no longer walks you past them.

Added

  • The borders of the lands on the map, the one you are in drawn bolder, with each visited land's name and how much of it is charted.

Fogwalk v1.0.0

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@github-actions github-actions released this 14 Oct 09:43

The first release.

The mist

  • An OpenStreetMap atlas in sepia (night ink in the dark theme) hidden under a cloudy mist. Everything within 40 m of your path is revealed for good, as soft clearings.
  • Journeys with the screen off in a quiet notification. Anything faster than a bike doesn't count.
  • Six mists to choose from: Silver Mist, Old Parchment, Winter's Breath, Starlit Night, Dragon's Ash and Elven Lights.

Things to find

  • Common, rare, epic and legendary treasure chests all over the map, refilled every Monday. Nearby ones glimmer through the mist; a call when one is close.
  • A shrine of the day 0.6–1.7 km away where the mist is thickest, with an arrow pointing the way.
  • 36 relics in six sets, with a title and gold for every full set.
  • Named lands about a kilometre across, with rewards for charting 5, 15, 25 and 40 % of each.

Reasons to come back

  • Three new quests every dawn and a great quest every week.
  • A streak with wards that guard a missed day.
  • 160 deeds in 25 ladders, from 1 km to 5,000 km walked, from a clearing to a kingdom charted.
  • Levels and ranks from Wanderer to Legend of the Realm, with gold at every level.
  • A merchant: mists, a torch for a wider path, a seeing stone that shows every chest, wards and a scroll that moves the shrine.
  • An evening reminder on days you haven't been out yet.

Chronicle

  • Charted area and your share of the known world, lands with their progress, days on the road, recent journeys and the book of deeds.
  • Backup to and from a JSON file.

Everywhere

  • English and Russian, written natively; Russian land names agree in gender.
  • A storybook onboarding: a little realm under mist, a traveller, a chest at the end of the road.
  • No accounts, no ads, no analytics. Your path never leaves the phone.