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Game Specification

EthanCollins02 edited this page Apr 9, 2022 · 9 revisions

Introduction

Welcome to the world of Cutting Corners, a top-down pseudo-RPG fighter game. Guide the time traveler Cirkyle, The Rounded (Depicted below), through various different levels in time in search of the greatest pot pie, all while surviving the dreaded polygons. Fight or flight your way to pie paradise, collecting items, skills, and powerups as you go. Defeat those in your way and find the perfect pie to win.

CirKyle

Cirkyle v1

Details

Game Play

Each level will consist of a map with many segments (an example is included below). Each new segment of the map will contain some enemies which can be fought using the mouse or avoided. One of the segments will contain a boss (depicted below), which once defeated will grant access to the next level. Points and experience are granted from defeating enemies (depicted below), and when enough experience is earned, skill points are awarded, which may be spent on unlocking new skills.

Segment example

medievalfourway

Bosses

cube pyramidboss dodeca evil

Enemies

square triangle hexagon octagon

Death:

When the player reaches 0 Health, the will die and be sent back to the beginning of the game.

##Assests: A large portion of the assets were designed by Ethan Collins. The full collection can be found below.

Basic Controls:

  • The WASD keys will move that player in the up, left, down and right directions respectively.
  • The Spacebar will use the currently equipped item.
  • Left clicking will cause the player to attack with the currently held weapon.
  • Moving the mouse will cause the player to aim in the direction of the cursor.

Point System:

Points are granted for defeating enemies and based on the time taken to finish each level.

Difficulty Levels:

Before the game starts the player will select a difficulty level. This will determine how much damage is done by each enemy as well as the speed and health of each enemy.

Cheat Mode:

When the cheat mode is active, the player will not take any damage.

Level Design:

The Level Designer will allow the user to create their own custom set of levels, segment by segment. Once at least one full level has been created by the user (It must include at least 1 segment, and exactly 1 boss), they will be able to play their levels by setting the Campaign option in Settings to 'User Levels' before starting the game.

Technical Aspects:

The game will function on Windows 10. When the game starts, a title screen will appear with options to access the Help, Settings and About screens. The title screen will also include a button to begin the game with the current settings.

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