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Project Proposal

EthanCollins02 edited this page Mar 31, 2022 · 21 revisions

Introduction

Welcome to the world of Cutting Corners, a top-down pseudo-RPG fighter game. Guide the time traveler Cirkyle, The Rounded, through various different levels in time in search of the greatest pot pie, all while surviving the dreaded polygons. Fight or flight your way to pie paradise, collecting items, skills, and powerups as you go. Defeat those in your way and find the perfect pie to win.

Details

Game Play

Each level will consist of a map with many segments. Each new segment of the map will contain some enemies which can be fought using the mouse or avoided. One of the segments will contain a boss, which once defeated will grant access to the next level. Points and experience are granted from defeating enemies, and when enough experience is earned, skill points are awarded, which may be spent on unlocking new skills.

Basic Controls:

  • The WASD keys will move that player in the up, left, down and right directions respectively.
  • The Spacebar will use the currently equipped item.
  • Left clicking will cause the player to attack with the currently held weapon.
  • Moving the mouse will cause the player to aim in the direction of the cursor.

Point System:

Points are granted for defeating enemies and based on the time taken to finish each level.

Difficulty Levels:

Before the game starts the player will select a difficulty level. This will determine how much damage is done by each enemy as well as the speed and health of each enemy.

Technical Aspects:

The game will function on Windows 10. When the game starts, a title screen will appear with options to access the Help, Settings and About screens. The title screen will also include a button to begin the game with the current settings.

Rough sketch

IMG_4631

Features

B Features (Basic functionality)

  • Title Screen
  • About Screen
  • Settings screen
  • Scoring System
  • Difficulty Levels
  • Sound Effects
  • Cheat mode
  • Help screen
  • Game save/load system
  • Levels
  • Level Designer
  • Basic Gameplay

A Features (Additional features)

  • Powerups providing various effect
    • Health Regeneration
    • Speed Increase
    • Damage Buff
  • Animated Combat
  • Multiple types of enemies
    • Magic, Ranged
    • Slow, Tank, High damage
    • Fast, Low damage

Extra Credit Features

  • Easter Eggs
  • Hidden Levels
  • Tutorial
  • Enemy Tracking Across Screens
  • Unlockable skills
  • Collectable items and equipment
    • Sword - Melee, medium damage (basic weapon)
    • Magic Staff - Ranged, inaccurate, high damage (rare)
    • Mace - Melee, slow, high damage
    • Bow - Ranged, accurate, medium damage

Member Responsibilities

  • Ethan - Auxiliary Screens/Sprites
  • Paul - Serialization
  • Seth - Level Builder
  • Tripp - Basic Game Play

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