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History / Stability

Revisions

  • Render adapter: A6 frames; stability: display view fixed

    @PabloVSouza PabloVSouza committed Oct 23, 2026
  • Render adapter: A6 host pass objects; stability: early-freed view

    @PabloVSouza PabloVSouza committed Oct 23, 2026
  • Render adapter: approved specification Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mirror current visual issue status Describe the save-reload blood report and keep the older flash and colour-noise observations on the watch list.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mark lighting fix in 0.8.2 Mirror the runtime stability table after the texture collector fix is included in 0.8.2.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Document character lighting collector fix Mirror the runtime stability and Metal renderer conclusions after the native 1440p copied-save checks.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mirror Cathedral Ward stability caveat Note that the separate GXRenderThread null read remains unconfirmed after the GX worker fix.

    @PabloVSouza PabloVSouza committed Oct 21, 2026
  • Mirror runtime stability and MetalFX notes Update the wiki with the GX worker and shader cache fixes, native renderer status, MetalFX measurements and contributor credit.

    @PabloVSouza PabloVSouza committed Oct 21, 2026
  • Document Metal recorder lifetime fix Mirror the runtime stability and native renderer findings after the shader lifetime fix.

    @PabloVSouza PabloVSouza committed Oct 20, 2026
  • Record native 1080p crash scope

    @PabloVSouza PabloVSouza committed Oct 20, 2026
  • Mirror the docs (aspect ratios) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 20, 2026
  • Mirror the docs: one page per doc, generated from the repository The wiki now mirrors the repository's docs (rewritten 2026-10-20): the same pages and words, with links between them as wiki links. Pages without a doc any more are removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 20, 2026
  • Stability: GPU device loss with motion vectors fixed on main

    @PabloVSouza PabloVSouza committed Oct 19, 2026
  • Black sky and popping fixed with the stretching in 0.7.0

    @PabloVSouza PabloVSouza committed Oct 18, 2026
  • Release 0.7.0: stretched-geometry fix, trophies, motion-vector crash known issue

    @PabloVSouza PabloVSouza committed Oct 18, 2026
  • Document per-command capture and reported route recurrence Record bounded binding metadata, diagnostic output validation, and the missing onset capture after the maintainer closed the game. Rendering investigation is paused. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 14, 2026
  • Record negative FaceGen-disable comparison The maintainer reported recurrence in the verified disabled repeat at hold sample 301. Preserve capture limits and exclude the first early-quit trial; no workaround is accepted. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 14, 2026
  • Record incomplete FaceGen trial and retry Separate an unexplained early SDL quit from crash and geometry acceptance. Record owned-process runner checks and the pending repeat. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 14, 2026
  • Record FaceGen control and isolated patch comparison Credit Kyo and pin the public patch source. The normal control reproduced; disabled result remains pending, with two external writes verified. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 14, 2026
  • Record synchronization experiments and loading hangs Separate the diagnostic pipeline-cache cycle and teleport hang from process crashes. Keep the backing-hash repair and third retry marked pending, with no accepted geometry fix. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 14, 2026
  • Record geometry reproductions and unified-memory diagnostics Separate coarse overlaps from exact declared binding ranges; keep the refined route result pending and exclude the post-exit capture. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 14, 2026
  • Document local trophies and edited-save checks Credit Ambrose and Supermedo/bloodborne_pc 79d44f0. Document the protocol, local routing in online mode, synthetic tests and clean game smoke check. Keep real trophy earning and online support limitations explicit. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 13, 2026
  • Document motion-pipeline preload guard and smoke checks Credit João Pedro Valadares and Supermedo/bloodborne_pc f33e7617. Mirror runtime credits, renderer port decisions and the two clean isolated game checks, including the motion-off validation limit. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 13, 2026
  • Record counted GPU trace comparison and reader usage Mirror the complete-frame methodology, off/on GPU work and encoder counts, post-trace holds and limits. Keep baseline capture opt-in because the larger earlier untraced difference is unresolved. Document the frame-reader option and six synthetic tests; no game trace records are included. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 13, 2026
  • Record hash cost diagnosis and capped CPU comparisons Mirror the aggregate diagnostics, four fault-free 45-second holds and measured 0.05-0.06 ms/frame hash-path cost. Keep capture opt-in because the earlier uncapped difference remains unresolved; record that no new visual or video acceptance was performed. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 13, 2026
  • Document the opt-in texture baseline port and negative comparisons Credit Supermedo/bloodborne_pc 7e8bd6c1 (devilismyfriend, ayozetr) and 136a72d0 (Supermedo). Mirror normal-flow and sanitizer tests, the GPU-buffer fast-path guard, four isolated holds and the decision to keep baseline capture opt-in. Record that character creation and precise-readback gameplay were not tested and exclude the shutdown capture. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 13, 2026
  • Document the Windows-fork stable storage port Credit Supermedo/bloodborne_pc 3a7cde8 by João Pedro Valadares, following shadPS4, and mirror the implementation, normal-flow and sanitizer tests, Linux CI coverage and isolated gameplay smoke result. No performance gain or historical video failure cause is claimed. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 13, 2026
  • Record published 0.6.0 and release verification Mirror the approved tag/source revisions and passing release CI. Preserve the accepted stability checks and known limits. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 13, 2026
  • Record native launcher release acceptance Mirror the packaged 0.6.0 first-profile/Home check, synthetic database verification and remaining clean-machine UI limits. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 13, 2026
  • Publish pre-release stability measurements Mirror observed opening-video checks, self-contained CI-package verification and the 90-second gameplay hold. Record the excluded mixed-driver trial, cold project-cache limits and unchanged historical assertion counts. Co-Authored-By: OpenAI Codex <codex@openai.com>

    @PabloVSouza PabloVSouza committed Oct 13, 2026