TextureOverrides don't seem to want to work (no error but also no effect) although it works perfect while hunting and the hash doesn't change:
[TextureOverrideTest]
hash = d9fe85cc
handling = skip
This is in the log:
[TextureOverride\Mods\test\test123.ini\Test]
Hash=00000000d9fe85cc
handling = skip
I know for a fact it is detected, duplicating it in the main configuration (Edit: where it also doesn't work) will trigger the duplicate warning, also intentionally removing a letter will also trigger an error.
Shaders work perfectly while hunting and in the same configuration file as used before:
[ShaderOverrideTest]
hash = c9f75abb67053172
handling = skip
Log:
[ShaderOverride\Mods\test\test123.ini\Test]
Hash=c9f75abb67053172
handling = skip
Edit: More Info:
-
I tried with default config and only the [TextureOverrideTest] block.
-
I have the general method used here from the first part of this video (although I am testing it in a different, Unreal Engine 4 based game "Train Sim World", if that matters): https://www.youtube.com/watch?v=zWE0xP4MgR8 - Does he maybe have something in the config that is required for skipping "Textures" (I am just using basing off of default one that comes with 3Dmigoto)? I am especially curious about all the zeroes before the hash in the log.
TextureOverrides don't seem to want to work (no error but also no effect) although it works perfect while hunting and the hash doesn't change:
This is in the log:
I know for a fact it is detected, duplicating it in the main configuration (Edit: where it also doesn't work) will trigger the duplicate warning, also intentionally removing a letter will also trigger an error.
Shaders work perfectly while hunting and in the same configuration file as used before:
Log:
Edit: More Info:
I tried with default config and only the [TextureOverrideTest] block.
I have the general method used here from the first part of this video (although I am testing it in a different, Unreal Engine 4 based game "Train Sim World", if that matters): https://www.youtube.com/watch?v=zWE0xP4MgR8 - Does he maybe have something in the config that is required for skipping "Textures" (I am just using basing off of default one that comes with 3Dmigoto)? I am especially curious about all the zeroes before the hash in the log.