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Can't "handling = skip" TextureOverride, bug or am I doing something wrong? #102

Description

@WinkelCode

TextureOverrides don't seem to want to work (no error but also no effect) although it works perfect while hunting and the hash doesn't change:

[TextureOverrideTest]
hash = d9fe85cc
handling = skip

This is in the log:

[TextureOverride\Mods\test\test123.ini\Test]
  Hash=00000000d9fe85cc
  handling = skip

I know for a fact it is detected, duplicating it in the main configuration (Edit: where it also doesn't work) will trigger the duplicate warning, also intentionally removing a letter will also trigger an error.

Shaders work perfectly while hunting and in the same configuration file as used before:

[ShaderOverrideTest]
hash = c9f75abb67053172
handling = skip

Log:

[ShaderOverride\Mods\test\test123.ini\Test]
  Hash=c9f75abb67053172
  handling = skip

Edit: More Info:

  • I tried with default config and only the [TextureOverrideTest] block.

  • I have the general method used here from the first part of this video (although I am testing it in a different, Unreal Engine 4 based game "Train Sim World", if that matters): https://www.youtube.com/watch?v=zWE0xP4MgR8 - Does he maybe have something in the config that is required for skipping "Textures" (I am just using basing off of default one that comes with 3Dmigoto)? I am especially curious about all the zeroes before the hash in the log.

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