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Your first ten minutes
Opens every launch. It says what the name means - ambiance · balance · clarity - and gets out of the way in one click. On a first run it offers a thirty-second walkthrough that points at the real controls; the decline is the same size as the accept, and you can leave it at any step.
Nine exercises as tiles. Each carries its own level, your accuracy and how many rounds you have played. The star beside an icon pins that exercise to the front - there is no questionnaire asking what you want to learn, because the honest answer changes and a saved answer goes stale.
Under the tiles is a strip of achievement badges. Click it to open the full shelf, including the ones you have not earned - that list is a map of the subject, and it names skills you may not have known were separable.
The bar along the bottom left is settings, your own sounds, light/dark, updates, window size and language.
- Listen. The sound loops continuously. Nothing is hidden behind a play button.
- A/B. Two buttons name what you are hearing - "EQ off" / "EQ on", "Dry" / "With echo". Switch as often as you like. Space does it too, and that is the fastest way to work.
- Answer. Four exercises answer on a scale - drag to where you think the value is. You do not have to be exact: landing inside the tolerance band counts, and landing closer counts for more. The other five offer named choices.
- The next round starts by itself - about a second after a correct answer, about two after a wrong one, so there is time to hear what the right answer sounded like.
| Mode | What it does |
|---|---|
| Practice | Unlimited. Nothing ends. |
| Survival | Three lives; a wrong answer costs one. |
| Blitz | Ninety seconds; a wrong answer costs five of them. |
Survival and Blitz post a score and show a summary when they end. Practice does not, because there is nothing to summarise.
Show the sound spends points to reveal a vectorscope and a spectrum for the current round. It is deliberately not free and deliberately not hidden: being stuck is normal, and a hint you have to hunt for is a hint nobody uses.
Pick something you are bad at rather than something you enjoy. The tiles show your accuracy for exactly this reason. Ten minutes on one exercise beats one minute on ten.
Getting started
Using it
When something is wrong
Elsewhere