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v1.0.2 — Initial Release: DLSS 5 Studio
DLSS 5 Studio v1.0.2 ⚡
Bug fix and maintenance update resolving automatic artwork downloads for manually added games, nested folder title resolution, installer upgrade handling, legacy pre-DirectX 10 (D3D8 & D3D9) dgVoodoo 2 translation with 32-bit LAA support, and core runtime updates.
🔧 Fixes & Improvements
-
Automatic Artwork Resolution for Manually Added Games & Folders:
- Fixed an issue where manually added game executables or custom folder scans did not automatically download vertical box art and banners from the Steam CDN.
- Smart Title Inference for Nested Folders: Fixed games located in subfolders (e.g.
Cyberpunk 2077/bin/x64) incorrectly displaying as"x64"or"bin"by climbing parent directories to resolve the actual game title. - Title Normalization & Fuzzy Splitting: Added boundary splitting for fused titles and numbers (e.g.
Cyberpunk2077->Cyberpunk 2077) so Steam artwork queries resolve successfully. - On-Demand Artwork Fetch: Added a "Fetch Artwork" action in the game detail sheet for manual titles that are missing artwork, with deduplication to prevent redundant network requests.
-
Installer Upgrade & Process Handling:
- Fixed installer behavior when upgrading an existing installation: now correctly checks the registry, switches the action to "Update", and safely closes running
dlss-studio.exeprocesses before copying files to preventERROR_SHARING_VIOLATIONlocks. - Preserves user data (
library.json, custom folders, settings) across updates.
- Fixed installer behavior when upgrading an existing installation: now correctly checks the registry, switches the action to "Update", and safely closes running
-
Runtime Component Updates:
- Updated bundled runtime components to their latest upstream releases:
- OptiScaler DLSS-NR v0.8.4 (
OptiScaler-NR-v0.8.4.zip) - DLSS 5 Feeder v1.16.0-beta.3 (
DLSS5-Feeder-1.16.0-beta.3.zip) - MFGAdaUnlock-RenoDx 1.0 (
renodx-mfgunlock.addon64)
- OptiScaler DLSS-NR v0.8.4 (
- Updated bundled runtime components to their latest upstream releases:
-
Legacy Pre-DirectX 10 (DirectX 8 & 9) dgVoodoo 2 Interop:
- Added automated dgVoodoo 2 translation for older pre-DirectX 10 titles (DirectX 8 and DirectX 9 via
d3d8.dll,d3d9.dll,dgVoodoo.conf), wrapping legacy graphics calls into modern Direct3D 11 swapchains to route into the DLSS 5 Feeder pipeline (DirectX 11 was already supported natively). - Automatically handles PE architecture selection between 32-bit (x86) and 64-bit binaries, configuring the
dlss5-feed-host64.exeinter-process bridge oraddon32fallback. - Added PE Large Address Aware (LAA) header inspection and safe toggling for 32-bit executables, allowing classic games to address up to 4 GB of virtual memory and preventing out-of-memory crashes with modern upscalers and shaders.
- Automated
dgVoodoo.confconfiguration (brief watermark confirmation, VRAM allocation, parser protection) and clean restoration during route switching or rollback.
- Added automated dgVoodoo 2 translation for older pre-DirectX 10 titles (DirectX 8 and DirectX 9 via
-
Build & Packaging:
- Release executables and installer packages are now version-stamped (
dlss-studio-v1.0.2-setup.exeanddlss-studio-v1.0.2-portable.exe). - Automated build scripts now clean up unversioned binaries from
target/release.
- Release executables and installer packages are now version-stamped (
📦 Included Packages & Downloads
| File | Type | Description |
|---|---|---|
dlss-studio-v1.0.2-setup.exe |
Standalone Setup / Installer (Recommended) | Native Rust setup wizard with configurable install and data storage locations, in-place update detection, Start Menu & Desktop shortcuts, and Windows registration. |
dlss-studio-v1.0.2-portable.exe |
Portable Executable | Standalone self-contained executable. Run anywhere with no installation required. |
📜 Previous Releases
DLSS 5 Studio v1.0.1 — Hotfix Release
Hotfix release restoring Neural Rendering on the DLSS 5 Feeder route and improving out-of-the-box installation defaults.
- DLSS 5 Feeder Neural Rendering:
- Restored
NeuralUplift=1inReShade.iniduring Feeder route deployments. - Resolves an issue where Neural Reconstruction (Feature 18) was initialized in a disabled state at launch, enabling seamless DLSS-NR execution across non-DX12 titles (such as DirectX 11 executables like
bg3_dx11.exe).
- Restored
- Setup & Installation Defaults:
- Defaulted install directory to
C:\DLSS 5 Studioand data directory toC:\DLSS 5 Studio\datafor smooth, permission-friendly installs on standard user accounts without requiring elevation prompts. - Added real-time visual warning banners in the setup wizard when protected system directories (
Program Files) are manually selected.
- Defaulted install directory to
- Documentation & Upstream Attribution:
- Updated OptiScaler attribution in
README.mdto creditwilsjo2/OptiScaler-DLSSNR-PreSR-Multipassfor the Pre-SR Multipass and DLSS-NR runtime implementation.
- Updated OptiScaler attribution in
Compatibility: Windows 10 (1903+) or Windows 11 (64-bit) • NVIDIA GeForce RTX 20/30/40/50-Series (RTX 40-Series required for 4x Multi-Frame Generation).
What's Changed
- Release v1.0.2: Automatic artwork resolution, nested title inference, installer update safety, pre-DX10 support, and runtime updates by @bookamp in #2
New Contributors
Full Changelog: v1.0.1...v1.0.2