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DLSS 5 Studio v1.0.5 ⚡
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DLSS 5 Studio v1.0.5 ⚡
Graphics API detection accuracy enhancements, non-game configuration and utility filtering, Relic modular rendering engine support, and true "Undetected" fallback labeling.
🔧 Fixes & Improvements
- Dedicated Interactive Uninstaller & Clean Directory Purge:
- Added dedicated
UninstallAppUI with confirmation screen, live progress bar, and completion screen. - Implemented temp trampoline worker pattern: launches
%TEMP%\dlss_studio_uninstall.exeand terminates the launcher so the entire installation directory can be completely purged without Windows file-locking conflicts. - Checkbox: "Also remove downloaded models, cache, and preferences (%APPDATA%\dlss-5-studio)" (checked by default; leaves original game backups inside game folders untouched).
- Routed setup and uninstaller WebView2 data directories to
%TEMP%, completely preventing.WebView2folders from cluttering the installation folder.
- Added dedicated
- ReShade Framework Suite & Feeder Verification (
DrawText.fxh):- Bundled
DrawText.fxh,FontAtlas.png, and the slim ReShade framework headers suite intofeeder-shaders\. - Ensures upstream verification script (
Verify-DLSS5Feeder.ps1) passes with 0 errors and 0 warnings.
- Bundled
- Non-Game Executable & Helper Filtering:
- Expanded
is_installer_or_helperto automatically filter configuration utilities, settings tools, registration, support, and setup binaries (*config.exe,*settings.exe,*setup.exe,*activation*.exe,*autorun*.exe,*registration*.exe,*support*.exe) from game directories and executable selection dropdowns (e.g.MassEffect2Config.exe).
- Expanded
- DirectX 9 vs DirectX 10 Detection & Unreal Engine 3 Marker Priority:
- Resolved false positive DirectX 10 / DirectX 11 detection on legacy Unreal Engine 3 games (such as Mass Effect 2
ME2Game.exe): prioritized actived3d9.dllandDirect3DCreate9/Direct3DCreate9Eximports over dormant Direct3D 10 engine headers.
- Resolved false positive DirectX 10 / DirectX 11 detection on legacy Unreal Engine 3 games (such as Mass Effect 2
- Relic Modular Rendering Engine Recognition:
- Added support for modular sibling graphics libraries in Relic engine games (such as Warhammer 40,000: Dawn of War Definitive Edition and Company of Heroes) recognizing
spDx9.dll,GraphicsDx9.dll, etc. while preventing auxiliary DXGI video player helpers from misleading 3D API detection.
- Added support for modular sibling graphics libraries in Relic engine games (such as Warhammer 40,000: Dawn of War Definitive Edition and Company of Heroes) recognizing
- True "Undetected" Fallback Labeling:
- Replaced ambiguous
"DirectX 11"fallback labeling with"Undetected"for executables lacking any 3D graphics imports, PE markers, or graphics sibling modules (such as launcher stubs and bootstrap wrappers likeMassEffect2.exe).
- Replaced ambiguous
- Candidate Scoring & Primary Game Executable Selection:
- Upgraded heuristic executable scoring to heavily prioritize real game binaries with verified 3D graphics imports (+5,000 pts) and substantial PE code size (+4,000 pts for files > 5 MB), while penalizing stubs (< 1 MB without graphics calls) by -5,000 pts.
📦 Included Packages & Downloads
| File | Type | Description |
|---|---|---|
dlss-studio-v1.0.5-setup.exe |
Standalone Setup / Installer (Recommended) | Native Rust setup wizard with configurable install and data storage locations, in-place update detection, Start Menu & Desktop shortcuts, and Windows registration. |
dlss-studio-v1.0.5-portable.exe |
Portable Executable | Standalone self-contained executable. Run anywhere with no installation required. |
📜 Previous Releases
DLSS 5 Studio v1.0.2 — Maintenance & dgVoodoo 2 Interop Release
- Automatic Artwork Resolution for Manually Added Games & Folders: Smart title inference for nested folders and boundary splitting for fused titles.
- Installer Upgrade & Process Handling: Registry check, in-place update mode, and graceful process shutdown.
- Runtime Component Updates: OptiScaler DLSS-NR v0.8.4, DLSS 5 Feeder v1.16.0-beta.3, MFGAdaUnlock-RenoDx 1.0.
- Legacy Pre-DirectX 10 (DirectX 8 & 9) dgVoodoo 2 Interop: Automated dgVoodoo 2 translation, 32-bit Large Address Aware (LAA) inspection and toggling.
- Versioned Deliverables: Version-stamped setup and portable executables.
DLSS 5 Studio v1.0.1 — Hotfix Release
Hotfix release restoring Neural Rendering on the DLSS 5 Feeder route and improving out-of-the-box installation defaults.
- DLSS 5 Feeder Neural Rendering:
- Restored
NeuralUplift=1inReShade.iniduring Feeder route deployments. - Resolves an issue where Neural Reconstruction (Feature 18) was initialized in a disabled state at launch, enabling seamless DLSS-NR execution across non-DX12 titles (such as DirectX 11 executables like
bg3_dx11.exe).
- Restored
- Setup & Installation Defaults:
- Defaulted install directory to
C:\DLSS 5 Studioand data directory toC:\DLSS 5 Studio\datafor smooth, permission-friendly installs on standard user accounts without requiring elevation prompts. - Added real-time visual warning banners in the setup wizard when protected system directories (
Program Files) are manually selected.
- Defaulted install directory to
- Documentation & Upstream Attribution:
- Updated OptiScaler attribution in
README.mdto creditwilsjo2/OptiScaler-DLSSNR-PreSR-Multipassfor the Pre-SR Multipass and DLSS-NR runtime implementation.
- Updated OptiScaler attribution in
Compatibility: Windows 10 (1903+) or Windows 11 (64-bit) • NVIDIA GeForce RTX 20/30/40/50-Series (RTX 40-Series required for 4x Multi-Frame Generation).