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DLSS 5 Studio v2.0.0 ⚡

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@github-actions github-actions released this 27 Sep 02:04
· 12 commits to main since this release
Immutable release. Only release title and notes can be modified.

DLSS 5 Studio v2.0.0 ⚡

Major Release: Big Picture 10-foot television couch streaming mode, native XInput controller integration, automatic Vibepollo / Apollo Moonlight game streaming registration, and unified multilingual localization.


🚀 Highlights & Improvements

  • Big Picture Mode (10-Foot Television & Gamepad Interface):
    • Authentic console experience with native XInput gamepad navigation, dynamic hero backdrop vignetting, full-screen game showcase, and quick store filtering.
    • Interactive profile options: One-click "Apply & Play" and instant "Play", Neural Rendering Style presets, OptiScaler Pre-SR multi-pass tuning, and 4x Multi-Frame Generation toggling.
    • Safe exit confirmation modal requiring explicit confirmation before returning to the desktop view.
  • Pure Rust D3D12 Mip Companion Add-on (dlss-mip-fix.addon64):
    • Rebuilt the D3D12 Mip Companion Add-on in 100% pure Rust (crates/addons/dlss-mip-addon/), replacing legacy C++ binaries.
    • Dynamically inspects and tunes texture descriptor mip biases and resource filters at runtime to eliminate mip degradation and blur during DLSS upscaling across multi-engine titles.
  • Dynamic Startup Downloader Internationalization:
    • Full reactive stage tracking (Checking, Connecting, Downloading, Verifying, Retrying) localized across all 14 supported languages with live byte and total MB formatting.
  • Robust Uninstaller Trampoline Isolation:
    • Completely isolated uninstaller execution using unique per-process temporary binaries (dlss_studio_uninstall_{pid}_{timestamp}.exe) to prevent file locks during self-replacement, paired with automatic scheduled cleanup on exit.
  • Vibepollo / Apollo Streaming Integration:
    • Automatically detects Sunshine / Apollo / Vibepollo host installations on Windows.
    • Gated settings toggle in desktop settings: cleanly adds or removes DLSS Studio Big Picture mode (--big-picture) in apps.json with elevation handling and app art.
  • Unified Multilingual Localization:
    • Full Big Picture mode and core interface support integrated across all 14 languages leveraging the unified translation engine.

DLSS 5 Studio Big Picture Mode Game Grid

Big Picture Inline Inspector and Preset Tuning

Vibepollo and Apollo Streaming Integration Setting

Apollo / Sunshine Applications Integration showing DLSS Studio registered


📦 Included Packages & Downloads

File Type Description
dlss-studio-v2.0.0-setup.exe Standalone Setup / Installer (Recommended) Native Rust setup wizard with configurable install and data storage locations, in-place update detection, Start Menu & Desktop shortcuts, and Windows registration.
dlss-studio-v2.0.0-portable.exe Portable Executable Standalone self-contained executable. Run anywhere with no installation required.
dlss-mip-fix.addon64 D3D12 Mip Companion Add-on Standalone pure Rust ReShade companion add-on for D3D12 mip level bias tuning and texture filtering.

📜 Previous Releases

DLSS 5 Studio v1.0.8 — Feeder Route MFG Detection & DirectX 11 Advisory Release
  • Feeder Route Multi-Frame Generation Detection (Issue #7):
    • Resolved a contradiction where games utilizing the DLSS 5 Feeder route showed "Unsupported (requires native DLSS-G)" in the specifications panel despite having MFG active via the Feeder path.
    • The game detail panel now specifically inspects for active Feeder route deployments rather than checking solely for native DLSS-G.
  • DirectX 11 Route Incompatibility Advisory & Anti-Suppression:
    • When inspecting pure DirectX 11 games (such as A Plague Tale: Innocence), the UI now presents an explicit High Incompatibility Advisory banner explaining that Multi-Frame Generation and certain OptiScaler paths require DirectX 12 presentation pipelines and motion vectors.
    • Added an anti-suppression architecture ensuring prior feeder manifests or proxy hooks cannot suppress compatibility warnings or falsely declare DX12-exclusive features supported.
    • Includes a "Deploy with Force Override" button (btn_deploy_override) with dedicated warning styles and complete localization across all 13 supported languages.
  • 5-Manifest Backup Retention Engine (prune_old_manifests):
    • Implemented an automatic journal pruning engine retaining the top 5 most recent manifest.json.done-* backup records.
    • Automatically cleans orphaned originals/{timestamp} backup directories no longer referenced by active or retained manifests, keeping backup storage lean and organized.
DLSS 5 Studio v1.0.7 — Window Drag Event Fix & Squircle Accordion Release
  • Window Drag Event Fix Across All Screens: Bounded window dragging strictly to designated header surfaces (.toolbar, .brand, and empty sidebar spacer).
  • Theme-Harmonious Accordion Trigger: 20×20px rounded squircle with razor-sharp SVG chevron matching feature checkboxes.
  • High-Contrast Light Theme Styling: Eliminated glow washes with high-contrast rust and badge colors.
  • Toast Feedback 2-Second Auto-Dismiss Timer: 2000ms dismiss timer with debounced multi-click reset.
  • Complete Multilingual Translation: Localized strings across all 13 supported languages.
DLSS 5 Studio v1.0.6 — Route Advisory Engine & Deployment Reflection Release
  • Route Advisory & Force Override Engine: Interactive advisory model with high incompatibility warnings and force override deployment.
  • Automatic Deployment State Reflection: Restores UI controls from disk inspection.
  • Intelligent Optimal Path Auto-Selection: Automatic optimal route selection for vanilla games.
  • Dynamic Executable Switching: Route updates dynamically on executable switch for unpatched titles.
DLSS 5 Studio v1.0.5 — Graphics API Detection & Non-Game Filtering Release
  • Dedicated Interactive Uninstaller & Clean Directory Purge: Dedicated uninstaller UI with temp trampoline worker pattern.
  • ReShade Framework Suite & Feeder Verification: Bundled DrawText.fxh and FontAtlas.png.
  • Non-Game Executable Filtering: Automatic filtering of *config.exe, *settings.exe, *setup.exe, etc.
  • DirectX 9 vs DirectX 10 UE3 Detection: Fixed false positive detection on legacy Unreal Engine 3 games.
  • Relic Modular Rendering Recognition: Supported modular render libraries (spDx9.dll, etc.).
  • True "Undetected" Fallback Labeling: Replaced ambiguous DX11 fallbacks for bootstrap stubs.
  • Automatic Artwork Resolution for Manually Added Games & Folders: Smart title inference for nested folders and boundary splitting for fused titles.
  • Installer Upgrade & Process Handling: Registry check, in-place update mode, and graceful process shutdown.
  • Runtime Component Updates: OptiScaler DLSS-NR v0.8.4, DLSS 5 Feeder v1.16.0-beta.3, MFGAdaUnlock-RenoDx 1.0.
  • Legacy Pre-DirectX 10 (DirectX 8 & 9) dgVoodoo 2 Interop: Automated dgVoodoo 2 translation, 32-bit Large Address Aware (LAA) inspection and toggling.
  • Versioned Deliverables: Version-stamped setup and portable executables.
DLSS 5 Studio v1.0.1 — Hotfix Release

Hotfix release restoring Neural Rendering on the DLSS 5 Feeder route and improving out-of-the-box installation defaults.

  • DLSS 5 Feeder Neural Rendering:
    • Restored NeuralUplift=1 in ReShade.ini during Feeder route deployments.
    • Resolves an issue where Neural Reconstruction (Feature 18) was initialized in a disabled state at launch, enabling seamless DLSS-NR execution across non-DX12 titles (such as DirectX 11 executables like bg3_dx11.exe).
  • Setup & Installation Defaults:
    • Defaulted install directory to C:\DLSS 5 Studio and data directory to C:\DLSS 5 Studio\data for smooth, permission-friendly installs on standard user accounts without requiring elevation prompts.
    • Added real-time visual warning banners in the setup wizard when protected system directories (Program Files) are manually selected.
  • Documentation & Upstream Attribution:
    • Updated OptiScaler attribution in README.md to credit wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass for the Pre-SR Multipass and DLSS-NR runtime implementation.

Compatibility: Windows 10 (1903+) or Windows 11 (64-bit) • NVIDIA GeForce RTX 20/30/40/50-Series (RTX 40-Series required for 4x Multi-Frame Generation).