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DLSS 5 Studio v2.0.2 ⚡
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Sunshine / Apollo streaming session lifecycle synchronization, smooth Big Picture enter/exit transitions, refined exit dialog, and core domain modularization.
🎮 Big Picture & Streaming Changes
- Sunshine / Apollo Stream Lifecycle Management:
- Registered DLSS Studio in
apps.jsonwith canonical Sunshine options (auto-detach: false,wait-all: false,exit-timeout: 5). - Resolves an issue where exiting Big Picture left the Moonlight stream hanging on a frozen screen. Sunshine now detects process exit immediately, terminates the stream, destroys the virtual display, and returns Moonlight to the client menu.
- Registered DLSS Studio in
- Dual-Event Streaming Process Bridge:
- Spawning a secondary instance via
--big-picturesignals the running desktop window to switch to Big Picture mode and holds the stream session until exit without single-instance mutex collisions. - Monitors both the stream exit event and desktop process lifecycle with zero CPU polling via Win32
WaitForMultipleObjects.
- Spawning a secondary instance via
- Smooth Enter & Exit Transitions:
- Added dedicated blackout transition screens (
bp_entering_title,bp_exiting_titlelocalized across all 14 supported languages) to conceal desktop window repositioning and virtual display switching. - Cleaned and reset launch overlay signals on desktop return to prevent freezes.
- Added dedicated blackout transition screens (
- Refined Exit Confirmation Dialog:
- Simplified the Big Picture exit modal to two distinct action buttons (Exit Big Picture / Cancel).
🖥️ Core Desktop & Architecture Changes
- Core Domain Modularization:
- Restructured monolithic core architecture into 18 dedicated submodules (
routes/,advisories/,payloads/,scan/,steamart/,journal/,addons/,platform/,vibepollo/,utils/) for clean domain separation and improved maintainability.
- Restructured monolithic core architecture into 18 dedicated submodules (
- In-Process Setup Extraction:
- Replaced external process invocations during setup extraction with in-process Win32 registry and process APIs for instantaneous payload unbundling.
📦 Included Packages & Downloads
| File | Type | Description |
|---|---|---|
dlss-studio-v2.0.2-setup.exe |
Standalone Setup / Installer (Recommended) | Native Rust setup wizard with configurable install and data storage locations, Start Menu & Desktop shortcuts, and Windows registration. |
dlss-studio-v2.0.2-portable.exe |
Portable Executable | Standalone self-contained executable. Run anywhere with no installation required. |
dlss-mip-fix.addon64 |
D3D12 Mip Companion Add-on | Standalone pure Rust ReShade companion add-on for D3D12 mip level bias tuning and texture filtering. |
📜 Previous Releases
DLSS 5 Studio v2.0.1 — Universal RTX 40 MFG Module & DirectX 11 OptiScaler D3D11on12 Interop
- Universal RTX 40 Multi-Frame Generation (Dashdogy Core Module):
- Integrated Dashdogy's standalone
RTXMFG.dllas a first-class core component alongside RenoDX MFG Unlock. - Added live cache checking and dynamic GitHub API release resolution (
resolve_latest_dashdogy_mfg) with dedicated Add-on page UI cards. - Automatically deploys
version.dlland generates matchingRTXMFG-Universal.jsonandRTX40MFG-Universal.jsonconfiguration profiles. - Pre-configures
OptiScaler.ini([FrameGen] External = true,[Dx11withDx12] BuiltinMfgUnlock = true,UseDelayedInit = true, and interpolation count overrides).
- Integrated Dashdogy's standalone
- DirectX 11 OptiScaler D3D11on12 Interop & Streamline 2.14.1 Stack:
- Robust first-class DirectX 11 OptiScaler support bridging DX11 DLSS calls through
D3D11on12to modern DLSS 5 Neural Rendering. - Deploys verified Streamline 2.14.1 stack into
OptiScaler/streamline/andnvngx_dlssg.dllto root on DX11 titles, permanently eliminatingDXGI_ERROR_DEVICE_REMOVEDcrashes. - Injected non-blocking blue configuration notice (
AdvisorySeverity::Info) alerting users that DirectX 11 Multi-Frame Generation operates via D3D11on12 and requires an in-game DLSS setting.
- Robust first-class DirectX 11 OptiScaler support bridging DX11 DLSS calls through
- Cumulative Injected History (
added_history.json) & Backup Continuity:- Introduced cumulative
added_history.jsontracking immune to 5-manifest rollback pruning, guaranteeing 100% clean restoration with zero orphan DLLs. - Carries forward genuine unmodded vanilla backups through successive route hot-swaps without intermediate restore.
- Introduced cumulative
- Scanner Accuracy & Vulkan Gating:
- Gated Vulkan titles from reporting false positive Frame Generation support (
Unsupported (Vulkan API)). - Removed
sl.dlss.dllfrom the Frame Generation heuristic. - Prevented mod-deployed
nvngx_dlssg.dllfrom triggering false Native DLSS-G detection via journal verification. - Sandboxed test environment for
vulkan_layer.rsto prevent automated test runs from modifying host registry keys.
- Gated Vulkan titles from reporting false positive Frame Generation support (
- Dynamic Route Advisories Engine:
- Added
get_mfg_advisory_with_routeevaluating active route and backend limitations across Vulkan, Feeder, and DirectX 11 with zero user lockouts.
- Added
- Multilingual Copy Refresh:
- Refreshed
feature_mfg_descand notes across all 14 supported languages to reference the Universal RTX 40 MFG module.
- Refreshed
DLSS 5 Studio v2.0.0 — Big Picture Mode & Pure Rust Mip Companion Add-on
- Big Picture Mode (10-Foot Television & Gamepad Interface):
- Console experience with native XInput gamepad navigation, dynamic hero backdrop vignetting, full-screen game showcase, and quick store filtering.
- Profile options: One-click "Apply & Play" and instant "Play", Neural Rendering Style presets, OptiScaler Pre-SR multi-pass tuning, and 4x Multi-Frame Generation toggling.
- Safe exit confirmation modal requiring explicit confirmation before returning to the desktop view.
- Pure Rust D3D12 Mip Companion Add-on (
dlss-mip-fix.addon64):- Rebuilt the D3D12 Mip Companion Add-on in 100% pure Rust (
crates/addons/dlss-mip-addon/), replacing legacy C++ binaries. - Dynamically inspects and tunes texture descriptor mip biases and resource filters at runtime to eliminate mip degradation and blur during DLSS upscaling across multi-engine titles.
- Rebuilt the D3D12 Mip Companion Add-on in 100% pure Rust (
- Dynamic Startup Downloader Internationalization:
- Full reactive stage tracking (
Checking,Connecting,Downloading,Verifying,Retrying) localized across all 14 supported languages with live byte and total MB formatting.
- Full reactive stage tracking (
- Robust Uninstaller Trampoline Isolation:
- Completely isolated uninstaller execution using unique per-process temporary binaries (
dlss_studio_uninstall_{pid}_{timestamp}.exe) to prevent file locks during self-replacement, paired with automatic scheduled cleanup on exit.
- Completely isolated uninstaller execution using unique per-process temporary binaries (
- Vibepollo / Apollo Streaming Integration:
- Automatically detects Sunshine / Apollo / Vibepollo host installations on Windows.
- Gated settings toggle in desktop settings: cleanly adds or removes DLSS Studio Big Picture mode (
--big-picture) inapps.jsonwith elevation handling and app art.
- Unified Multilingual Localization:
- Full Big Picture mode and core interface support integrated across all 14 languages leveraging the unified translation engine.
DLSS 5 Studio v1.0.8 — Feeder Route MFG Detection & DirectX 11 Advisory Release
- Feeder Route Multi-Frame Generation Detection (Issue #7):
- Resolved an issue where games utilizing the DLSS 5 Feeder route showed "Unsupported (requires native DLSS-G)" in the specifications panel despite having MFG active via the Feeder path.
- The game detail panel now specifically inspects for active Feeder route deployments rather than checking solely for native DLSS-G.
- DirectX 11 Route Incompatibility Advisory & Anti-Suppression:
- When inspecting pure DirectX 11 games (such as A Plague Tale: Innocence), the UI presents an explicit High Incompatibility Advisory banner explaining that Multi-Frame Generation and certain OptiScaler paths require DirectX 12 presentation pipelines.
- Added an anti-suppression architecture ensuring prior feeder manifests or proxy hooks cannot suppress compatibility warnings.
- Includes a "Deploy with Force Override" button (
btn_deploy_override) with dedicated warning styles and complete localization across all 13 supported languages.
- 5-Manifest Backup Retention Engine (
prune_old_manifests):- Implemented an automatic journal pruning engine retaining the top 5 most recent
manifest.json.done-*backup records. - Automatically cleans orphaned
originals/{timestamp}backup directories no longer referenced by active or retained manifests.
- Implemented an automatic journal pruning engine retaining the top 5 most recent
DLSS 5 Studio v1.0.7 — Window Drag Event Fix & Squircle Accordion Release
- Window Drag Event Fix Across All Screens: Bounded window dragging strictly to designated header surfaces (
.toolbar,.brand, and empty sidebar spacer). - Theme-Harmonious Accordion Trigger: 20×20px rounded squircle with razor-sharp SVG chevron matching feature checkboxes.
- High-Contrast Light Theme Styling: Eliminated glow washes with high-contrast rust and badge colors.
- Toast Feedback 2-Second Auto-Dismiss Timer: 2000ms dismiss timer with debounced multi-click reset.
- Complete Multilingual Translation: Localized strings across all 13 supported languages.
DLSS 5 Studio v1.0.6 — Route Advisory Engine & Deployment Reflection Release
- Route Advisory & Force Override Engine: Interactive advisory model with high incompatibility warnings and force override deployment.
- Automatic Deployment State Reflection: Restores UI controls from disk inspection.
- Intelligent Optimal Path Auto-Selection: Automatic optimal route selection for vanilla games.
- Dynamic Executable Switching: Route updates dynamically on executable switch for unpatched titles.
DLSS 5 Studio v1.0.5 — Graphics API Detection & Non-Game Filtering Release
- Dedicated Interactive Uninstaller & Clean Directory Purge: Dedicated uninstaller UI with temp trampoline worker pattern.
- ReShade Framework Suite & Feeder Verification: Bundled
DrawText.fxhandFontAtlas.png. - Non-Game Executable Filtering: Automatic filtering of
*config.exe,*settings.exe,*setup.exe, etc. - DirectX 9 vs DirectX 10 UE3 Detection: Fixed false positive detection on legacy Unreal Engine 3 games.
- Relic Modular Rendering Recognition: Supported modular render libraries (
spDx9.dll, etc.). - True "Undetected" Fallback Labeling: Replaced ambiguous DX11 fallbacks for bootstrap stubs.
DLSS 5 Studio v1.0.1 — Hotfix Release
- DLSS 5 Feeder Neural Rendering:
- Restored
NeuralUplift=1inReShade.iniduring Feeder route deployments. - Resolves an issue where Neural Reconstruction (Feature 18) was initialized in a disabled state at launch, enabling seamless DLSS-NR execution across non-DX12 titles (such as DirectX 11 executables like
bg3_dx11.exe).
- Restored
- Setup & Installation Defaults:
- Defaulted install directory to
C:\DLSS 5 Studioand data directory toC:\DLSS 5 Studio\datafor smooth, permission-friendly installs on standard user accounts without requiring elevation prompts. - Added real-time visual warning banners in the setup wizard when protected system directories (
Program Files) are manually selected.
- Defaulted install directory to
- Documentation & Upstream Attribution:
- Updated OptiScaler attribution in
README.mdto creditwilsjo2/OptiScaler-DLSSNR-PreSR-Multipassfor the Pre-SR Multipass and DLSS-NR runtime implementation.
- Updated OptiScaler attribution in
Compatibility: Windows 10 (1903+) or Windows 11 (64-bit) • NVIDIA GeForce RTX 20/30/40/50-Series (RTX 40-Series required for 4x Multi-Frame Generation).