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DLSS 5 Studio v2.0.3 ⚡

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@github-actions github-actions released this 20 Oct 02:47
eb704aa

Neural Rendering deployment gating, interactive Streamline guidance with RenoDX Discord access, Cloudflare R2 add-on CDN distribution, and Skynizz v1.2.1 DLSS 5 OptiScaler integration.


🧠 Neural Rendering & Streamline Deployment Gating

  • Proactive Model Verification & Deployment Gating:
    • Enforced strict deployment gating across all routes (OptiScaler, Native ReShade, and Feeder): deployment will not proceed if the Neural Rendering runtime (nvngx_dlssnr.dll) is missing from components/streamline/.
    • The Game Detail "Deploy" button proactively checks cache status and brings up the guidance modal directly, preventing broken in-game injections.
  • Streamline Guidance Modal & RenoDX Discord Integration:
    • Interactive modal providing clear instructions on completing the Streamline setup.
    • Direct inline link to the RenoDX Discord server to obtain the modded Neural Rendering runtime for RTX 20/30/40 cards.
    • Added a dynamic "Verify & Refresh" button that validates is_streamline_complete() on demand and automatically dismisses the modal with a confirmation toast once the model is detected.
    • Includes a "Manual Open Folder" button directly opening the components/streamline/ directory in Windows Explorer.
  • Visual Add-on Cache Status Badging:
    • The Add-ons page Streamline card now displays a prominent yellow ⚠ Incomplete badge if base Streamline SDK files are cached but nvngx_dlssnr.dll is missing.
  • Detached URL Launcher (Freeze Fix):
    • External links now spawn in a detached background worker thread using Win32 CREATE_NO_WINDOW (0x08000000), completely resolving UI freezes when users close external browser windows.

🔄 Priority-Based RenoDX Engine & Authentic PE Header Versioning

  • Priority-Based Add-on Resolution:
    • Runtime component discovery prioritizes modern renodx-dlss.addon64 (Priority 1) while seamlessly retaining backward compatibility with legacy renodx-dlss5.addon64 (Priority 2 fallback) for existing installations.
    • Automatically purges conflicting alternate add-on files in the target game directory upon deployment to ensure ReShade does not attempt dual hooks.
  • Authentic PE Version Inspection & In-App Updates:
    • Inspects actual PE file headers directly from .addon64 binaries (detecting v0.2026.0827.2036 on legacy files vs v0.2026.1016.1704 on modern builds) rather than relying on stale "latest" entries in the manifest.
    • Older installations immediately show the v0.2026.0827.2036 → v0.2026.1016.1704 upgrade path with a one-click [ Update to v0.2026.1016.1704 ] button in Settings > Add-ons.
    • Directly resolves and downloads renodx-dlss.addon64 (~3.2 MB) from high-speed Cloudflare R2 storage without GitHub API latency or rate limits.

⚡ OptiScaler DLSS 5 v1.2.1 & Pre-SR Enhancements

  • Skynizz OptiScaler DLSS 5 v1.2.1 Integration:
    • Upgraded built-in OptiScaler component catalog to Skynizz's v1.2.1 release featuring advanced Neural Reconstruction INI tuning, luminance stability (CacheLowTemporal), and x8 performance presets.
    • Direct Feature 18 parameter forwarding and robust proxy hooking.
  • Dynamic Add-on Version Discovery:
    • Eliminated hardcoded addon version tables in favor of dynamic runtime inspection and self-healing directory unwrapping.

🌐 Cloudflare R2 Add-on CDN Distribution

  • High-Speed CDN Distribution:
    • Migrated add-on asset hosting to dedicated Cloudflare R2 CDN storage (pub-fc0eb49bf297443d8eb1e209c15135fe.r2.dev) for faster, rate-limit-free worldwide downloads.
    • Maintained automated fallback resolvers across all component downloaders to guarantee resilient multi-source asset acquisition.

🛡️ Journal Parity & Vanilla Backup Continuity

  • Cryptographic File Parity & Snapshot Preservation:
    • Preserves genuine unmodded vanilla backups through successive cross-route swaps without requiring an intermediate restore.
    • Guaranteed clean uninstall and rollback with 100% byte-for-byte file parity, preventing mod proxies from corrupting backup directories.

📦 Included Packages & Downloads

File Type Description
dlss-studio-v2.0.3-setup.exe Standalone Setup / Installer (Recommended) Native Rust setup wizard with configurable install and data storage locations, Start Menu & Desktop shortcuts, and Windows registration.
dlss-studio-v2.0.3-portable.exe Portable Executable Standalone self-contained executable. Run anywhere with no installation required.
dlss-mip-fix.addon64 D3D12 Mip Companion Add-on Standalone pure Rust ReShade companion add-on for D3D12 mip level bias tuning and texture filtering.

📜 Previous Releases

DLSS 5 Studio v2.0.2 — Sunshine / Apollo Streaming Lifecycle & Smooth Big Picture Transitions
  • Sunshine / Apollo Stream Lifecycle Management:
    • Registered DLSS Studio in apps.json with canonical Sunshine options (auto-detach: false, wait-all: false, exit-timeout: 5).
    • Resolves an issue where exiting Big Picture left the Moonlight stream hanging on a frozen screen. Sunshine now detects process exit immediately, terminates the stream, destroys the virtual display, and returns Moonlight to the client menu.
  • Dual-Event Streaming Process Bridge:
    • Spawning a secondary instance via --big-picture signals the running desktop window to switch to Big Picture mode and holds the stream session until exit without single-instance mutex collisions.
    • Monitors both the stream exit event and desktop process lifecycle with zero CPU polling via Win32 WaitForMultipleObjects.
  • Smooth Enter & Exit Transitions:
    • Added dedicated blackout transition screens (bp_entering_title, bp_exiting_title localized across all 14 supported languages) to conceal desktop window repositioning and virtual display switching.
    • Cleaned and reset launch overlay signals on desktop return to prevent freezes.
  • Refined Exit Confirmation Dialog:
    • Simplified the Big Picture exit modal to two distinct action buttons (Exit Big Picture / Cancel).
  • Core Domain Modularization:
    • Restructured monolithic core architecture into 18 dedicated submodules (routes/, advisories/, payloads/, scan/, steamart/, journal/, addons/, platform/, vibepollo/, utils/) for clean domain separation and improved maintainability.
  • In-Process Setup Extraction:
    • Replaced external process invocations during setup extraction with in-process Win32 registry and process APIs for instantaneous payload unbundling.
DLSS 5 Studio v2.0.1 — Universal RTX 40 MFG Module & DirectX 11 OptiScaler D3D11on12 Interop
  • Universal RTX 40 Multi-Frame Generation (Dashdogy Core Module):
    • Integrated Dashdogy's standalone RTXMFG.dll as a first-class core component alongside RenoDX MFG Unlock.
    • Added live cache checking and dynamic GitHub API release resolution (resolve_latest_dashdogy_mfg) with dedicated Add-on page UI cards.
    • Automatically deploys version.dll and generates matching RTXMFG-Universal.json and RTX40MFG-Universal.json configuration profiles.
    • Pre-configures OptiScaler.ini ([FrameGen] External = true, [Dx11withDx12] BuiltinMfgUnlock = true, UseDelayedInit = true, and interpolation count overrides).
  • DirectX 11 OptiScaler D3D11on12 Interop & Streamline 2.14.1 Stack:
    • Robust first-class DirectX 11 OptiScaler support bridging DX11 DLSS calls through D3D11on12 to modern DLSS 5 Neural Rendering.
    • Deploys verified Streamline 2.14.1 stack into OptiScaler/streamline/ and nvngx_dlssg.dll to root on DX11 titles, permanently eliminating DXGI_ERROR_DEVICE_REMOVED crashes.
    • Injected non-blocking blue configuration notice (AdvisorySeverity::Info) alerting users that DirectX 11 Multi-Frame Generation operates via D3D11on12 and requires an in-game DLSS setting.
  • Cumulative Injected History (added_history.json) & Backup Continuity:
    • Introduced cumulative added_history.json tracking immune to 5-manifest rollback pruning, guaranteeing 100% clean restoration with zero orphan DLLs.
    • Carries forward genuine unmodded vanilla backups through successive route hot-swaps without intermediate restore.
  • Scanner Accuracy & Vulkan Gating:
    • Gated Vulkan titles from reporting false positive Frame Generation support (Unsupported (Vulkan API)).
    • Removed sl.dlss.dll from the Frame Generation heuristic.
    • Prevented mod-deployed nvngx_dlssg.dll from triggering false Native DLSS-G detection via journal verification.
    • Sandboxed test environment for vulkan_layer.rs to prevent automated test runs from modifying host registry keys.
  • Dynamic Route Advisories Engine:
    • Added get_mfg_advisory_with_route evaluating active route and backend limitations across Vulkan, Feeder, and DirectX 11 with zero user lockouts.
  • Multilingual Copy Refresh:
    • Refreshed feature_mfg_desc and notes across all 14 supported languages to reference the Universal RTX 40 MFG module.
DLSS 5 Studio v2.0.0 — Big Picture Mode & Pure Rust Mip Companion Add-on
  • Big Picture Mode (10-Foot Television & Gamepad Interface):
    • Console experience with native XInput gamepad navigation, dynamic hero backdrop vignetting, full-screen game showcase, and quick store filtering.
    • Profile options: One-click "Apply & Play" and instant "Play", Neural Rendering Style presets, OptiScaler Pre-SR multi-pass tuning, and 4x Multi-Frame Generation toggling.
    • Safe exit confirmation modal requiring explicit confirmation before returning to the desktop view.
  • Pure Rust D3D12 Mip Companion Add-on (dlss-mip-fix.addon64):
    • Rebuilt the D3D12 Mip Companion Add-on in 100% pure Rust (crates/addons/dlss-mip-addon/), replacing legacy C++ binaries.
    • Dynamically inspects and tunes texture descriptor mip biases and resource filters at runtime to eliminate mip degradation and blur during DLSS upscaling across multi-engine titles.
  • Dynamic Startup Downloader Internationalization:
    • Full reactive stage tracking (Checking, Connecting, Downloading, Verifying, Retrying) localized across all 14 supported languages with live byte and total MB formatting.
  • Robust Uninstaller Trampoline Isolation:
    • Completely isolated uninstaller execution using unique per-process temporary binaries (dlss_studio_uninstall_{pid}_{timestamp}.exe) to prevent file locks during self-replacement, paired with automatic scheduled cleanup on exit.
  • Vibepollo / Apollo Streaming Integration:
    • Automatically detects Sunshine / Apollo / Vibepollo host installations on Windows.
    • Gated settings toggle in desktop settings: cleanly adds or removes DLSS Studio Big Picture mode (--big-picture) in apps.json with elevation handling and app art.
  • Unified Multilingual Localization:
    • Full Big Picture mode and core interface support integrated across all 14 languages leveraging the unified translation engine.
DLSS 5 Studio v1.0.8 — Feeder Route MFG Detection & DirectX 11 Advisory Release
  • Feeder Route Multi-Frame Generation Detection (Issue #7):
    • Resolved an issue where games utilizing the DLSS 5 Feeder route showed "Unsupported (requires native DLSS-G)" in the specifications panel despite having MFG active via the Feeder path.
    • The game detail panel now specifically inspects for active Feeder route deployments rather than checking solely for native DLSS-G.
  • DirectX 11 Route Incompatibility Advisory & Anti-Suppression:
    • When inspecting pure DirectX 11 games (such as A Plague Tale: Innocence), the UI presents an explicit High Incompatibility Advisory banner explaining that Multi-Frame Generation and certain OptiScaler paths require DirectX 12 presentation pipelines.
    • Added an anti-suppression architecture ensuring prior feeder manifests or proxy hooks cannot suppress compatibility warnings.
    • Includes a "Deploy with Force Override" button (btn_deploy_override) with dedicated warning styles and complete localization across all 13 supported languages.
  • 5-Manifest Backup Retention Engine (prune_old_manifests):
    • Implemented an automatic journal pruning engine retaining the top 5 most recent manifest.json.done-* backup records.
    • Automatically cleans orphaned originals/{timestamp} backup directories no longer referenced by active or retained manifests.
DLSS 5 Studio v1.0.7 — Window Drag Event Fix & Squircle Accordion Release
  • Window Drag Event Fix Across All Screens: Bounded window dragging strictly to designated header surfaces (.toolbar, .brand, and empty sidebar spacer).
  • Theme-Harmonious Accordion Trigger: 20×20px rounded squircle with razor-sharp SVG chevron matching feature checkboxes.
  • High-Contrast Light Theme Styling: Eliminated glow washes with high-contrast rust and badge colors.
  • Toast Feedback 2-Second Auto-Dismiss Timer: 2000ms dismiss timer with debounced multi-click reset.
  • Complete Multilingual Translation: Localized strings across all 13 supported languages.
DLSS 5 Studio v1.0.6 — Route Advisory Engine & Deployment Reflection Release
  • Route Advisory & Force Override Engine: Interactive advisory model with high incompatibility warnings and force override deployment.
  • Automatic Deployment State Reflection: Restores UI controls from disk inspection.
  • Intelligent Optimal Path Auto-Selection: Automatic optimal route selection for vanilla games.
  • Dynamic Executable Switching: Route updates dynamically on executable switch for unpatched titles.
DLSS 5 Studio v1.0.5 — Graphics API Detection & Non-Game Filtering Release
  • Dedicated Interactive Uninstaller & Clean Directory Purge: Dedicated uninstaller UI with temp trampoline worker pattern.
  • ReShade Framework Suite & Feeder Verification: Bundled DrawText.fxh and FontAtlas.png.
  • Non-Game Executable Filtering: Automatic filtering of *config.exe, *settings.exe, *setup.exe, etc.
  • DirectX 9 vs DirectX 10 UE3 Detection: Fixed false positive detection on legacy Unreal Engine 3 games.
  • Relic Modular Rendering Recognition: Supported modular render libraries (spDx9.dll, etc.).
  • True "Undetected" Fallback Labeling: Replaced ambiguous DX11 fallbacks for bootstrap stubs.
DLSS 5 Studio v1.0.1 — Hotfix Release
  • DLSS 5 Feeder Neural Rendering:
    • Restored NeuralUplift=1 in ReShade.ini during Feeder route deployments.
    • Resolves an issue where Neural Reconstruction (Feature 18) was initialized in a disabled state at launch, enabling seamless DLSS-NR execution across non-DX12 titles (such as DirectX 11 executables like bg3_dx11.exe).
  • Setup & Installation Defaults:
    • Defaulted install directory to C:\DLSS 5 Studio and data directory to C:\DLSS 5 Studio\data for smooth, permission-friendly installs on standard user accounts without requiring elevation prompts.
    • Added real-time visual warning banners in the setup wizard when protected system directories (Program Files) are manually selected.
  • Documentation & Upstream Attribution:
    • Updated OptiScaler attribution in README.md to credit wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass for the Pre-SR Multipass and DLSS-NR runtime implementation.

Compatibility: Windows 10 (1903+) or Windows 11 (64-bit) • NVIDIA GeForce RTX 20/30/40/50-Series (RTX 40-Series required for 4x Multi-Frame Generation).