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1.1.0

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@boomannotjeff boomannotjeff released this 14 Oct 05:32
· 19 commits to main since this release

MKW Vita 1.1.0

Widescreen, much faster races, and a HUD that looks a lot more like the Wii's.

Important

Coming from 1.0.x? You must rebuild your game files. This version's new map and HUD graphics come from your disc, so the old ux0:data/mkw files aren't enough. Run Build Game Files.bat from this release's source code, then copy build\vita\data\mkw\ to your Vita again (your best times stay). If you kept your build folder, only the new steps run.

What's new

Widescreen and speed

  • 16:9 widescreen. The picture fills the whole screen, with no side bars. Menus widen the way the Wii's widescreen mode does, and the race HUD sits in the corners.
  • Races run at 45–60 FPS (1.0.0 ran at roughly 30). If you'd rather have a locked 30, see Settings below.

Race HUD

  • Wii-style course map. It's made from each course's own Wii map, with every road and zone and the yellow start line.
  • Race timer at the top right, above the lap counter, like on the Wii.
  • Incoming-item warning. A red or blue shell coming for you shows in a circle at the bottom of the screen.
  • Map icons spin when a racer gets hit.
  • The speedometer is hidden by default. SELECT still toggles it.

Settings

Optional: create ux0:data/mkw/quality.txt with one name=value per line.

Setting Default What it does
framerate 60 30 locks races to a steady 30 FPS
resolution 1.5 Internal resolution from 1 to 2. 2 is sharper but slower: pair it with framerate=30
map 1 0 shows the simpler racing-line map
shadowVolumes 1 0 turns off shadows
bloomBlurRounds 2 1 cheaper glow, 0 off
particleBudget no limit e.g. 96 for fewer particles

For the sharp look at a locked 30 FPS, use framerate=30 and resolution=2.

Install

  1. Install mkw.vpk (attached below) with VitaShell.
  2. Rebuild your game files. The new map and HUD graphics come from your own disc.
    • Get the source with Git:
      git clone https://github.com/boomannotjeff/mkwiita.git
      cd mkwiita
      
      Already cloned? Run git pull in that folder instead.
    • Run Build Game Files.bat, which doesn't need VitaSDK, and drag in your Mario Kart Wii (USA) disc image.
    • If you kept your build folder from 1.0.0, only the new steps run.
  3. Copy the contents of build\vita\data\mkw\ to ux0:data/mkw/. Your best times stay.
  4. Make sure ur0:data/libshacccg.suprx exists (run ShaRKF00D once).

The first race on each course pauses briefly while shaders compile. They're cached after that.

The VPK contains no Nintendo game files. Please don't share your built game files.

Building it yourself

  • Build MKW Vita.bat builds the game files and the VPK (needs VitaSDK).
  • Build Game Files.bat builds only the game files.
  • See BUILDING.md for details.