Repository navigation
1.1.0
MKW Vita 1.1.0
Widescreen, much faster races, and a HUD that looks a lot more like the Wii's.
Important
Coming from 1.0.x? You must rebuild your game files. This version's new map and HUD graphics come from your disc, so the old ux0:data/mkw files aren't enough. Run Build Game Files.bat from this release's source code, then copy build\vita\data\mkw\ to your Vita again (your best times stay). If you kept your build folder, only the new steps run.
What's new
Widescreen and speed
- 16:9 widescreen. The picture fills the whole screen, with no side bars. Menus widen the way the Wii's widescreen mode does, and the race HUD sits in the corners.
- Races run at 45–60 FPS (1.0.0 ran at roughly 30). If you'd rather have a locked 30, see Settings below.
Race HUD
- Wii-style course map. It's made from each course's own Wii map, with every road and zone and the yellow start line.
- Race timer at the top right, above the lap counter, like on the Wii.
- Incoming-item warning. A red or blue shell coming for you shows in a circle at the bottom of the screen.
- Map icons spin when a racer gets hit.
- The speedometer is hidden by default. SELECT still toggles it.
Settings
Optional: create ux0:data/mkw/quality.txt with one name=value per line.
| Setting | Default | What it does |
|---|---|---|
framerate |
60 |
30 locks races to a steady 30 FPS |
resolution |
1.5 |
Internal resolution from 1 to 2. 2 is sharper but slower: pair it with framerate=30 |
map |
1 |
0 shows the simpler racing-line map |
shadowVolumes |
1 |
0 turns off shadows |
bloomBlurRounds |
2 |
1 cheaper glow, 0 off |
particleBudget |
no limit | e.g. 96 for fewer particles |
For the sharp look at a locked 30 FPS, use framerate=30 and resolution=2.
Install
- Install
mkw.vpk(attached below) with VitaShell. - Rebuild your game files. The new map and HUD graphics come from your own disc.
- Get the source with Git:
Already cloned? Run
git clone https://github.com/boomannotjeff/mkwiita.git cd mkwiitagit pullin that folder instead. - Run
Build Game Files.bat, which doesn't need VitaSDK, and drag in your Mario Kart Wii (USA) disc image. - If you kept your build folder from 1.0.0, only the new steps run.
- Get the source with Git:
- Copy the contents of
build\vita\data\mkw\toux0:data/mkw/. Your best times stay. - Make sure
ur0:data/libshacccg.suprxexists (run ShaRKF00D once).
The first race on each course pauses briefly while shaders compile. They're cached after that.
The VPK contains no Nintendo game files. Please don't share your built game files.
Building it yourself
Build MKW Vita.batbuilds the game files and the VPK (needs VitaSDK).Build Game Files.batbuilds only the game files.- See BUILDING.md for details.