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1.2.0
MKW Vita 1.2.0
Mirror mode, the Grand Prix award ceremony, and Battle mode.
Important
You must rebuild your game files. The new ceremony graphics and the battle arena maps come from your disc, so your current ux0:data/mkw files aren't enough. Run Build Game Files.bat from this release's source code, then copy build\vita\data\mkw\ to your Vita again (your best times stay). If you kept your build folder from 1.1.0, only the changed steps run, which takes a few minutes instead of the full build.
What's new
Mirror mode
- Mirror Grand Prix works. The whole picture is flipped while the HUD stays readable, and the steering, the course map, the name tags and the sound all follow.
Grand Prix award ceremony
- The winning run. After the last race the top three drive the victory road in their own karts, filmed by the course's own cameras, until the camera pans up to the sky.
- The podium. Confetti falls, with "Congratulations!", the cup and your rank. If you didn't place, you get "Better luck next time!" instead.
- Final standings. All twelve racers' totals in two columns with your row highlighted, plus "You got 1st place!".
- Press A to skip ahead to the standings, then A again to leave.
Battle (playable, still in progress)
- Balloon Battle and Coin Runners on all ten arenas, 6 red vs 6 blue.
- Battle HUD: the red–blue team score, your points or coins, and +1/−1 popups.
- Arena map with a countdown timer from 3:00. Every racer's face has a team-coloured outline.
- Team-coloured balloons and name tags. Your teammates' items don't cost you balloons.
- Balloon rules:
- Popping an enemy's balloon scores a point.
- Losing your last balloon costs one.
- Falling off costs a balloon.
- A Mushroom or Star bump steals one.
- CPUs roam each arena and hunt the other team.
- Battles come in sets of two with running totals, and the results are coloured by team.
Races
- Grand Prix starting grid: after the first race, everyone starts where they finished the last one, so finish 12th and you start 12th. The first race starts you at the back, as on the Wii. VS sets do the same.
- Blooper ink now paints every inked racer black, you included.
Fixes
- Toad's Factory: the falling crates are visible (before, you could hit them but not see them).
- Delfino Pier loads in battle instead of asking you to choose another course.
Known limitations
- Battle:
- There's no team-introduction shot.
- Vehicles aren't team-coloured.
- The CPUs are simpler than on the Wii.
- Some rules (item odds, battles per set) are approximated.
- Ceremony: the rank grade is estimated from your points.
Install
- Install
mkw.vpk(attached below) with VitaShell. - Rebuild your game files.
- Get the source with Git:
Already cloned? Run
git clone https://github.com/boomannotjeff/mkwiita.git cd mkwiitagit pullin that folder instead. - Run
Build Game Files.bat, which doesn't need VitaSDK, and drag in your Mario Kart Wii (USA) disc image. - If you kept your build folder, only the changed steps run.
- Get the source with Git:
- Copy the contents of
build\vita\data\mkw\toux0:data/mkw/. Your best times stay. - Make sure
ur0:data/libshacccg.suprxexists (run ShaRKF00D once).
The VPK contains no Nintendo game files. Please don't share your built game files.
Building it yourself
Build MKW Vita.batbuilds the game files and the VPK (needs VitaSDK). Updating an existing clone is fine: it refreshes the bundled physics engine's patch automatically.Build Game Files.batbuilds only the game files.- See BUILDING.md for details.