Releases: bot-hopps/Unreal-GenericVar
Releases · bot-hopps/Unreal-GenericVar
Release list
v1.0.1
Summary
This release improves type conversion reliability and expands engine support, focusing on editor stability and bug fixes.
Core Improvements
- Enhanced type casting between numeric types and enums in Blueprint
- Refactored implicit conversion system
- Added
GetTypeHashimplementation - Improved complex struct handling to prevent crashes
Bug Fixes
- Fixed transaction system and display issues with undo operations
- Resolved editor warnings about uninitialized variables
- Fixed ensure() breaks during editor usage
- Fixed compilation errors with Clang toolchains
- Fixed logical bugs in data operations
Note: The plugin is source-compatible with Unreal Engine 4.26+. The code is identical for all versions. For engine versions not listed below, you can compile the plugin from source.
v1.0.0
Unreal Generic Variables v1.0.0 Release Notes
Supported Engine Versions
This release includes pre-compiled binaries for the following Unreal Engine versions:
- 4.26.2
- 4.27.2
- 5.0.2
- 5.3.2
- 5.6.1
Note: The plugin code is identical for all engine versions. There are no functional differences between versions.