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v1.0.1

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@bot-hopps bot-hopps released this 30 Jan 19:13
· 5 commits to main since this release

Summary

This release improves type conversion reliability and expands engine support, focusing on editor stability and bug fixes.

Core Improvements

  • Enhanced type casting between numeric types and enums in Blueprint
  • Refactored implicit conversion system
  • Added GetTypeHash implementation
  • Improved complex struct handling to prevent crashes

Bug Fixes

  • Fixed transaction system and display issues with undo operations
  • Resolved editor warnings about uninitialized variables
  • Fixed ensure() breaks during editor usage
  • Fixed compilation errors with Clang toolchains
  • Fixed logical bugs in data operations

Note: The plugin is source-compatible with Unreal Engine 4.26+. The code is identical for all versions. For engine versions not listed below, you can compile the plugin from source.