Summary
This release improves type conversion reliability and expands engine support, focusing on editor stability and bug fixes.
Core Improvements
- Enhanced type casting between numeric types and enums in Blueprint
- Refactored implicit conversion system
- Added
GetTypeHashimplementation - Improved complex struct handling to prevent crashes
Bug Fixes
- Fixed transaction system and display issues with undo operations
- Resolved editor warnings about uninitialized variables
- Fixed ensure() breaks during editor usage
- Fixed compilation errors with Clang toolchains
- Fixed logical bugs in data operations
Note: The plugin is source-compatible with Unreal Engine 4.26+. The code is identical for all versions. For engine versions not listed below, you can compile the plugin from source.