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WaveEngine_ParticleSystem_RGSEngine
In this latest release (Assignment 3), we have implemented a high-level Particle System. This advanced, modular, CPU-based simulation system is fully integrated into the engine's Entity-Component-System (ECS) architecture, designed to create complex visual effects such as fire, smoke, and explosions through a completely data-driven workflow.
Developed by:
- Pablo Sanjose — XXPabloS
- Víctor González — TheWolfG145
- Claudia Ruiz — Claurm12