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Changelog
sqersters edited this page Jun 30, 2026
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The changelog for Stellar Depths documents every released version from the first pre-release to the latest update. The mod follows a semantic-ish versioning scheme: 0.minor.patch, where minor versions introduce features and patch versions fix bugs.
Released as a content update adding lunar caves and a hidden easter egg.
- Added rare caves beneath the Moon surface. They form between Y=−50 and Y=30 using the vanilla
cave_cheesenoise formula, making them small, winding, and uncommon. Bedrock and surface terrain are unaffected. - Added the Strange Block, a rare block hidden deep in lunar caves.
A fix and fuel update.
- Fixed rare Moon terrain generating towers of Moon Stone extending to the sky limit. The surface noise is now clamped so it can never overcome the density gradient at high altitudes.
- Liquid Hydrogen is now a furnace fuel. It burns for 6400 ticks (32 items) and leaves an Empty Bottle in the fuel slot, like a lava bucket.
- Fixed oxygen state leaking on servers. Player oxygen data is now removed when they disconnect.
- Creative mode players no longer lose oxygen or take suffocation damage.
The oxygen update.
- Added an oxygen system. Oxygen depletes in non-breathable dimensions (Space fast, Moon slow) and regenerates in the Overworld. An oxygen bar appears above the hotbar when in a non-breathable dimension, colour-coded blue/orange/red.
- Added progressive suffocation damage. When oxygen hits zero, damage starts infrequent and mild, then accelerates the longer the player goes without oxygen, mimicking real hypoxia. A grace period precedes the first hit, followed by escalating urgency.
- The LOX Bottle can now be right-clicked to refill oxygen (+40). It consumes the bottle and returns an Empty Bottle.
- Added crafting recipes for the LOX Bottle (empty bottle surrounded by packed ice) and Liquid Hydrogen (empty bottle with redstone and iron nuggets). These are temporary; a Cryogenic Condenser block will replace them later.
- Fixed a
NullPointerExceptionin the radiation post-effect that fired 20 times per second when the shader was loaded. The blit pass does not have an Intensity uniform; it is now skipped instead of crashing. - Fixed the radiation shader load retrying every tick with no backoff on GPUs that fail to compile it. A failure flag now stops further retries.
A terrain fix update.
- Fixed the Moon having no bedrock floor. A bedrock layer now seals the bottom of the dimension so players can no longer fall through into the void.
- Fixed changing dimension dropping the player under the world and killing them in the void. Arrival now clamps to a safe height above the floor when no surface is found.
- Fixed lunar craters breaking terrain generation when they overlapped. Each crater is now shaped against a single surface height sampled at its centre, so overlapping craters no longer carve runaway pits.
- Fixed craters floating above the ground. Each column now follows its own local surface, so bowls and rims sit on the real terrain instead of a flat plane.
- Fixed craters stacking on top of other craters. Overlapping craters now re-shape the existing terrain instead of piling up in the air.
- Fixed craters spawning right next to each other. Crater centres are now pinned to a spaced grid, so neighbouring craters keep their distance instead of clustering.
- Added occasional icy craters, with sparse packed ice scattered across the crater floor.
- Added small, medium, and large crater sizes for more varied lunar terrain, and reduced overall crater density.
The first full release. The foundation — atmosphere first, content later.
- Added custom Moon terrain generation. The Moon uses a noise-based generator with rolling lunar surface instead of a flat field.
- Added lunar craters scattered across the Moon surface.
- Added extremely rare impact craters in the Overworld.
- Moon arrival now lands on the actual surface height, matching the new varied terrain.
- This release leaves pre-release status.
- Fixed Moon radiation not showing. It now sits at a faint but visible level, well below deep space.
- Fixed clicking Earth in Space Navigation while already on Earth, which yanked the player to world spawn. It now leaves the player where they are.
- Fixed fall damage on the Moon. Low-gravity jumps no longer hurt; only real long drops do.
- Fixed arriving on the Moon dozens of blocks in the air. The player now lands on the surface.
- The Moon surface is now solid Moon Stone everywhere, a flat field instead of overworld-like terrain. Realistic lunar terrain came later in 0.1.0.
- Moon Stone now breaks with a shovel, about as fast as gravel, and no longer needs a specific tool tier.
- Moon Stone drops 0 to 6 Moon Dust when mined, and can no longer be picked up with Silk Touch.
- Radiation in space is stronger now. It sits higher and stays heavier.
- The Moon now carries its own radiation, faint but present.
- Added Moon Stone (block) and Moon Dust (item).
- Added a Moon dimension with low gravity.
- Added the Space Navigation menu, opened with
M(operator only). Browse the Solar System by body. Earth and the Moon are reachable; the rest are locked. - Gravity now changes with location. Earth feels normal, the Moon feels light.
- Renamed the LOX item to LOX Bottle.
- Item textures added.
- Added a bottle of liquid oxygen.
- New command:
/dtp <dimension>— teleports the player to another dimension at the exact same coordinates. Operator only.
The very first release. Small, quiet, foundational.
- A new dimension to step into. Empty, dark, almost nothing in it. That is the point.
- The space around the player is alive in its own way. It shifts on its own. Calm one moment, restless the next.
- A subtle screen effect that reacts to location. Grain, faint lines, a soft green at the edges. It comes and goes with the ambient pressure.
- Two new items to start with: an empty bottle, and a bottle of liquid hydrogen.