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builtin quest
boyism80 edited this page Mar 26, 2026
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4 revisions
This document describes functions available to quest type objects (fb.game.quest).
- step
- progress
- param
- inc_progress
- inc_step
- complete
- completed
- resume
Provides functionality to get or set the quest step.
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Description:
Returns the current step number of the quest. -
Parameters:
- None
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Return Value:
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number: Current step number (1-based)
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then local current_step = quest:step() me:message("Current step: " .. current_step) end
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Description:
Sets the quest step to the specified value. -
Parameters:
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value:number: New step number to set
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Return Value:
- None
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then quest:step(3) me:message("Quest step set to 3") end
Provides functionality to get or set the quest progress.
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Description:
Returns the current progress value of the quest. -
Parameters:
- None
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Return Value:
-
number: Current progress value
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then local progress = quest:progress() me:message("Progress: " .. progress) end
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Description:
Sets the quest progress to the specified value. -
Parameters:
-
value:number: New progress value to set
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Return Value:
- None
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then quest:progress(50) me:message("Quest progress set to 50") end
Provides functionality to get or set the quest parameter.
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Description:
Returns the current quest parameter string. -
Parameters:
- None
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Return Value:
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string: Current quest parameter
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then local param = quest:param() me:message("Quest parameter: " .. param) end
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Description:
Sets the quest parameter to the specified string. -
Parameters:
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value:string: New parameter string to set
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Return Value:
- None
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then quest:param("custom_data") me:message("Quest parameter set") end
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Description:
Increases the quest progress by the specified value. -
Parameters:
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[value:number]: Amount to increase progress (default: 1)
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Return Value:
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boolean: true if successful, false otherwise
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then local success = quest:inc_progress(5) if success then me:message("Progress increased by 5") end end
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Description:
Increases the quest step by the specified value. -
Parameters:
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[value:number]: Amount to increase step (default: 1)
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Return Value:
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boolean: true if successful, false otherwise
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then local success = quest:inc_step(1) if success then me:message("Advanced to next step") end end
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Description:
Completes the quest. -
Parameters:
- None
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Return Value:
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boolean: true if successful, false otherwise
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then local success = quest:complete() if success then me:message("Quest completed!") end end
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Description:
Checks if the quest is completed. -
Parameters:
- None
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Return Value:
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boolean: true if quest is completed, false otherwise
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then if quest:completed() then me:message("Quest is already completed") end end
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Description:
Resumes the quest's coroutine execution for the owning character. Returns true if the resume was successful. -
Parameters:
- None
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Return Value:
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boolean: true if resumed successfully, false otherwise
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Example:
-- This is a real usage example from game scripts local quest = me:quest(1001) if quest then local success = quest:resume() if success then me:message("Quest resumed") end end