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Shadow Man Remastered Randomizer v1.2.0 - Sprint, Dedicated Saves, & Dead Side Guns

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@bropacman bropacman released this 15 Aug 15:58
· 3 commits to main since this release

What's New

Shift-Sprint

  • Hold Shift to move at a configurable multiple of normal speed, on both land and in water
  • Configurable from 1.0x–5.0x; Off (default) disables it entirely for vanilla movement
  • Applied as a direct EXE patch, same as the other Gameplay Tuning options
  • Supports the standard three-state system: a fixed value, off, or random (let the seed decide)

Dedicated Save Files

  • Randomizer playthroughs now save to their own rando/ folder instead of the vanilla saves/ folder - no more overwriting your vanilla saves, and no toggling anything back and forth
  • Zero setup: this is automatic, not an option to configure
  • Launching the unpatched vanilla exe still reads/writes your original saves untouched - only thoth_x64_patched.exe uses the new save location

Force "I Like Dead Side Guns"

  • New option forces the vanilla secret that lets Deadside weapons work on Liveside and vice versa, without needing to find its hidden in-world unlock trigger
  • Applied by editing kexengine.cfg at patch time - requires having launched the game at least once already so that file exists
  • Supports the standard three-state system: always on, always off, or random

Also New: Archipelago Multiworld Support (separate from this tool)

This repo now also contains the tooling behind a full [Archipelago](https://archipelago.gg)
multiworld implementation of Shadow Man Remastered - a separate project from
this standalone randomizer that happens to share the same core patching
engine under the hood. None of it ships inside Shadow Man Randomizer.exe
or changes single-player use in any way, but if you're into AP:

Fixes & Polish

  • Fixed the "Force 'I Like Dead Side Guns'" checkbox label wrapping across three lines in the GUI
  • Piston Combos moved above the (now-grouped) untested options in Gameplay - Shuffle

Known Issues

  • Unique Retractor Keys is temporarily disabled. It's implemented but hasn't been tested yet, so it's grayed out in the GUI (grouped with Prisms under a new "Untested - Disabled" header) until that happens - watch future releases for it to come back online
  • Cadeaux counting is not fully reliable - some cadeaux may not register in-game depending on how they were placed. Lowering the altar cost and Fogometers door from their defaults is recommended until this is resolved (try altar ~50, Fogometers ~500)
  • Entrance hints are not updated when the Entrance Randomizer is active

How to Use

Download Shadow Man Randomizer.exe, point it at your game folder, and hit Run. No Python required. For CLI usage and all available options, see the [README](https://github.com/bropacman/shadow-man-remastered-randomizer#readme).

Requirements

  • Shadow Man Remastered (Steam or GOG)
  • Windows 10/11