Skip to content

Releases: bryon82/SailwindClimate

v1.5.1

Choose a tag to compare

@bryon82 bryon82 released this 11 Sep 05:25

Added

  • Season info in the day logs for a 365 day long year as well.

Updated

  • Position of shop items.

Thank you for your support!

Donate with PayPal button
Buy Me a Coffee at ko-fi.com

v1.5.0

Choose a tag to compare

@bryon82 bryon82 released this 13 Aug 05:03

Added

  • Seasonal wind maps to stalls in Gold Rock City, Dragon Cliffs, and Ft. Aestrin.

Updated

  • Refactored wind chaos code.

Thank you for your support!

Donate with PayPal button
Buy Me a Coffee at ko-fi.com

v1.4.3

Choose a tag to compare

@bryon82 bryon82 released this 11 Aug 03:32

Added

  • Oasis pressure system.
  • Config for max pressure cell wind contribution.

Fixed

  • Bug affecting pressure cell wind contribution.

Thank you for your support!

Donate with PayPal button
Buy Me a Coffee at ko-fi.com

v1.4.1

Choose a tag to compare

@bryon82 bryon82 released this 10 Aug 05:16

Added

  • Market stalls in GRC, Ft. Aestrin, and Dragon Cliffs and moved the barometer, thermometer, and hygrometer to them.

Fixed

  • Index out of range exception that can sometimes happen when changing the grid size and spawn range with exposed properties.

Thank you for your support!

Donate with PayPal button
Buy Me a Coffee at ko-fi.com

v1.3.1

Choose a tag to compare

@bryon82 bryon82 released this 07 Aug 19:29

Updated

  • Wind to bring back in wind chaos.
  • Changed the way the wind direction updates to more resemble vanilla game.

Added

  • Configurable for how stable the wind is.

Fixed

  • Bugs related to exposed variables with expanding the windGrid size and the spawn location of generated pressure cells. (thanks @NANDbrew for reporting problem #1!)

Consider supporting me 🤗

Donate_with_PayPal_button
Buy Me a Coffee at ko-fi.com

v1.3.0

Choose a tag to compare

@bryon82 bryon82 released this 05 Aug 05:00

Added

  • Exposed properties MaxWindLatitude, MinWindLatitude, MaxWindLongitude, MinWindLongitude, MaxPressureCells, MaxCellSpawnLatitude, MinCellSpawnLatitude, MaxCellSpawnLongitude, and MinCellSpawnLongitude so mod authors can easily adjust the size of the generated wind grid and change the number of generated pressure cells that are active on the map as well as where they can spawn.
  • Added and exposed the function AddPressureSystem so mod authors can add more pressure systems.

v1.2.0

Choose a tag to compare

@bryon82 bryon82 released this 03 Aug 18:15

Updated

Added

  • Pressure cells can add or remove moisture from the area.
  • Seasonal trade winds. This replaces the base games trade winds and can be disabled in the configs. The trade winds will shift depending on the season. The direction and speed of the trade winds are generated by the interactions between pressure systems. Thank you to discord user MerijnZ1 for providing the intial script the trade winds and pressure systems are based off of!
  • Pressure systems. Six persistant large pressure systems will move in a seasonal set pattern off the edge of the map. These systems will provide the new trade winds which will shift throughout the year. These systems will also influence the pressure characteristic (High or Low), movement speed, and movement direction of pressure cells that spawn near them. These systems will also affect the baseline pressure of 29.7inHg.
  • Text in the day logs section of the logbook that indicates what day of the year it is, and if in a 92 day long year what season you are in.
  • Config to set the maximum trade wind speed. Default 20 knots.

Updated

  • The length of the year is now configurable to either 92 or 365 days.
  • Pressure is now also influenced by pressure systems.
  • Pressure cells that spawn near a pressure system is more likely to be influenced by that systems pressure characteristic.
  • Pressure cells initial movement direction and speed is now influenced by the pressure system it is near.
  • Tweaked the threshold for rain in Emerald Archipelago so it does not rain so often.

v1.1.0

Choose a tag to compare

@bryon82 bryon82 released this 26 Jul 06:28

Added

  • Pressure cells, 6 of them will always be on the map. Baseline pressure is 29.7inHg and pressure cells will affect this. Pressure cells can be high or low with varying intensity, will move through the map, will have a lifespan of a few days, and will vary in their intensity depending on where they are in their lifespan and on how close you are to their center.
  • Persistence of pressure cells when loading a save.
  • Radiative cooling and low pressure cooling.
  • Fog that occurs when temps drop close to the region's dew point.
  • Clouds that occurs when humidty is high enough and pressure is low enough.
  • Rain that occurs when humidty is high enough and pressure is low enough.

Updated

  • Functions in WeatherService by overloading them to get the current or current at player position values instead of having dedicated Current named functions.

v1.0.1

Choose a tag to compare

@bryon82 bryon82 released this 20 Jul 13:15

Added

  • Pressure field in ShipItemBarometer for RadRefinements to read.

v0.2.0

Choose a tag to compare

@bryon82 bryon82 released this 09 Jul 14:27

Added

  • Blending of major climate zones at the borders.
  • GetCurrent versions of all functions in WeatherService.

Updated

  • Internal temp calculations to use Celsius instead of Fahrenheit.