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v1.2.0

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@bryon82 bryon82 released this 03 Aug 18:15
· 29 commits to main since this release

Updated

Added

  • Pressure cells can add or remove moisture from the area.
  • Seasonal trade winds. This replaces the base games trade winds and can be disabled in the configs. The trade winds will shift depending on the season. The direction and speed of the trade winds are generated by the interactions between pressure systems. Thank you to discord user MerijnZ1 for providing the intial script the trade winds and pressure systems are based off of!
  • Pressure systems. Six persistant large pressure systems will move in a seasonal set pattern off the edge of the map. These systems will provide the new trade winds which will shift throughout the year. These systems will also influence the pressure characteristic (High or Low), movement speed, and movement direction of pressure cells that spawn near them. These systems will also affect the baseline pressure of 29.7inHg.
  • Text in the day logs section of the logbook that indicates what day of the year it is, and if in a 92 day long year what season you are in.
  • Config to set the maximum trade wind speed. Default 20 knots.

Updated

  • The length of the year is now configurable to either 92 or 365 days.
  • Pressure is now also influenced by pressure systems.
  • Pressure cells that spawn near a pressure system is more likely to be influenced by that systems pressure characteristic.
  • Pressure cells initial movement direction and speed is now influenced by the pressure system it is near.
  • Tweaked the threshold for rain in Emerald Archipelago so it does not rain so often.