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Buu342 edited this page Nov 17, 2023 · 9 revisions

This Wiki provides further documentation into the .mab animation format used by the Dunia Engine.

The data inside a MAB file is stored in little-endian format.

The MAB format is composed of a header, a Section Information section, and then 9 different sections. Every section is aligned to the nearest 16 byte, padded with zeroes. Click the links below to check more details about each:

Header
Section 0 ‐ Section Information
Section 1 ‐ Unknown
Section 2 ‐ Unknown
Section 3 ‐ Root Rotation
Section 4 - Rotation Keyframes
Section 5 ‐ Unknown
Section 6 - Root Offset Keyframes
Section 7 ‐ Animation Events
Section 8 ‐ Unknown
Section 9 ‐ Unknown

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