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Section 3 ‐ Root Rotation

Buu342 edited this page Nov 13, 2023 · 2 revisions

I haven't really done much investigation here, but from my preliminary testing, it seems that after the first 8 bytes, this section describes root bone rotation values. I believe these values are 4 byte floats, representing Y Z and X rotations (in that order). Some animations can have multiple rotations, but many only contain one Y Z and X rotation value (for a total of 12 bytes).

More investigation needs to be done.

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