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OG Gaiden English Translation — v0.2.8

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@camd11 camd11 released this 03 Jul 00:38

English fan-translation of Super Robot Taisen: Original Generation Gaiden (PS2, JP serial SLPS-25836).

The whole game is translated and playable end to end. 0.2.8 is a cumulative release that fixes every community-reported bug since 0.2.7 — thank you riohcx, TeddiRiggs, Soulgaijin, and yuval4436 for the reports.


What changed in 0.2.8

  • Crash on real hardware (OPL) at the start of Episode 1 — fixed (#1). All of the patch's added data (font width table, menu helpers, ~300 added strings) turned out to live in a region of the boot ELF that the PS2's controller/CD drivers use as working memory. Emulators masked the collision; real hardware corrupted it at the first controller poll. Every added byte has been relocated into verified-dead space. If you play on console via OPL, confirmation on the issue would be hugely appreciated.
  • Save/Load slot list no longer blank (#5 + RHDN). Titles, episode numbers, free space — all visible. (Saves written by 0.2.7 or older carry a garbled title inside the save file; re-save once on 0.2.8 and it's clean.)
  • BGM Select list no longer blank (#2 + RHDN). All 90 track names in full-length English (Kingcom OG1 track-name canon), in BGM Select and the per-unit BGM picker.
  • Dialogue cut-offs and backlog double-draw — fixed script-wide (#3). Speaker names are now inlineName: dialogue... — matching Kingcom's OG1 style (and the JP original), which frees a third text row in the dialogue box and the backlog. The entire script (~19,500 lines) was re-wrapped: no dialogue line anywhere in the game is cut off any more, and the backlog no longer repeats line tails. 21 of ~20,000 lines were very lightly condensed to fit (meaning and character voice preserved).
  • Ally Unit List Movement/Type page — fixed (RetroGameTalk report). Headers no longer overlap (Total Mv | Mv Type | Ai La Se) and the \ cells are proper dashes.
  • Boot slide reads 0.2.8.

⚠️ The PCSX2 game CRC changes from 6C5AF6E0 to 1F76B2D9 (the ELF relocation). Save states made on 0.2.7 will not load on 0.2.8. Memory-card saves carry over normally.

Everything from 0.2 – 0.2.7 is included (chapter splashes, Spirit-menu crash fix + legend + target line, terrain names/glyphs, centered command menu, objective screen, unit-list placeholder, battle banners, English boot slide, and the long tail of status-screen fixes).


📸 Screenshots

All captured from the final patched ISO — no texture pack, everything is baked into the patch.

The new inline dialogue (three full text rows) · Backlog, clean

Dialogue
Backlog

BGM Select — no longer blank · Save slots — no longer blank
(the stray marks on slot rows 1–2 and the "SPECIAL モード" line in this shot are baked into save files written by 0.2.7 and older — re-save once on 0.2.8 and they're clean)

BGM Select
Save slots

Movement/Type page — fixed · Spirit menu (still healthy after the relocation)

Movement/Type
Spirit

Title screen · Battle

Title
Battle

⚠️ Known remaining issues (all cosmetic; catalogued honestly)

  • Arado's battle quotes intermittently blank/garbled (#4) — under investigation; map/opponent repro details welcome.
  • Footer button-hint labels still render as pixel noise (a tiny UI sprite-font with no Latin glyphs — needs art-cell work, not text; investigation well advanced).
  • Very long lines can leave a few stale pixels at the end of a backlog row (box text is always complete; no worse than 0.2.7).
  • A second BGM list copy used by the intermission Sound menu still has the old blank rows (fix prepared, ships once verified on that screen).
  • Spirit-legend Sy/Drv slightly graze the R3 icon.

Please report anything else via Issues.


Get it / apply it

  1. Download SRW_OG_Gaiden_EN_v0_2_8.xdelta below.
  2. You must supply your own legally-dumped JP disc (SLPS-25836). Verify it first — md5 cb7dc4485f46f220c46095c966a3aad0, size 4,666,294,272 bytes.
  3. Apply with xdelta3 (or Delta Patcher on Windows). Full instructions + all checksums are in the repo README and in the attached CHECKSUMS_v0_2_8.txt.

Patched result: md5 171f7fca4d7192bbd066f1d2925c31c9, game CRC 1F76B2D9. Round-trip verified — applying the patch to the JP base reproduces the result ISO byte-for-byte.