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Actually the code for Tagger.cpp helps to get given label class (in our case it is Fence label).

Actual solution is hidden in Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Sensor/PostProcessConfig.cpp
By default particle is disabled and needs to be enabled by:

EngineShowFlags.SetParticles(true);

Then in gas material:

Blend Mode = Masked or Opaque
Shading Model = Unlit or some few more others

but not the translucent, additive, modulate, AlphaComposite or AphaHoldout
As emitter renderer Sprite Renderer is fine too. Particles have masked to get kind of particle shape but in semantic segmentation their whole shape is labelled.



There is a work around for this also. if we pick a sphere as …

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