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Charles Doucet edited this page Sep 10, 2024 · 2 revisions

The inputs for this project are tied with the game jam rules. We are limited with the same controls that were available on the original Gameboy (and their behaviors).

From the rules: Use the same number of controls as the GameBoy (D-pad, A, B, select start). These can be represented by any keyboard keys you like.

Input mapping

For now, the inputs have been map inside Godot with the following values:

Keyboard Inputs Gameboy Inputs Godot Input Label
Left Mouse Button / Space A button a_btn
Right Mouse Button / Ctrl B button b_btn
Escape Start button start_btn
Enter Select Button select_btn
W / Up Up on D-pad up_dpad
S / Down Down on D-pad down_dpad
D / Right Right on D-pad right_dpad
A / Left Left on D-pad left_dpad

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