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Inputs
Charles Doucet edited this page Sep 10, 2024
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The inputs for this project are tied with the game jam rules. We are limited with the same controls that were available on the original Gameboy (and their behaviors).
From the rules: Use the same number of controls as the GameBoy (D-pad, A, B, select start). These can be represented by any keyboard keys you like.
For now, the inputs have been map inside Godot with the following values:
| Keyboard Inputs | Gameboy Inputs | Godot Input Label |
|---|---|---|
| Left Mouse Button / Space | A button | a_btn |
| Right Mouse Button / Ctrl | B button | b_btn |
| Escape | Start button | start_btn |
| Enter | Select Button | select_btn |
| W / Up | Up on D-pad | up_dpad |
| S / Down | Down on D-pad | down_dpad |
| D / Right | Right on D-pad | right_dpad |
| A / Left | Left on D-pad | left_dpad |
GBJAM-12-WIKI