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Stealth Mechanic
The stealth mechanic will be both the central theme and the main gameplay loop of our project. By immersing players in this loop, we aim to create tension and engagement as the primary sources of entertainment.
This project features the use of a faux 3D perspective on a Game Boy. The machine itself has begun to gain sentience and seeks to suppress the game world being played. Our protagonist must find a way to hide from this omnipresent entity, which is attempting to erase his existence, by manipulating these perspectives.
Ingredients will be divided into 4 categories:
- Side Scroller (SS)
- Top-Down (TD)
- Down-Top (DT)
- Flex (F)
Each category will be utilized according to the appropriate point of view (POV). The final category will encompass ingredients used across multiple POVs, providing greater flexibility in the level design and progression structure.
To effectively immerse the player in the gameplay loop, the pressure on them should be felt intermittently, intertwined with a strong sense of ominousness and mystery. This approach will trigger a compelling spooky effect. By employing the classic design theory of the squeeze & release method, we can create an engaging and effective loop.
GBJAM-12-WIKI