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Fixes issue #2216 [Feature Request] #68
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Give the mechanic a wrench cursor icon instead of red-cross
Start moving towards saner RA widget logic
New Colorpicker with graphical mixer
Undock harvesters when refinery is destroyed
used for both Volkov and Stavros
Removed duplicate e8.shp and documented the Dune II SHP converter
Unsafe code requires the `unsafe' command line option to be specified
the not yet merged asset browser slipped through, sorry
to check if we can still compile with MonoDevelop/Visual Studio
…ionUtils infil trait. Create cameras in missions to let enemy units attack properly
infantry was complained as being too fast. Agreed.
fixes OpenRA#3185 incomplete bridge repair on allies02
They are a bit fast, and the game is a bit fast.
building >1 production buildings is bogus as it has no benefit generic names that describe the build order not fake personality
Right now they're too easily bogged down by infantry. Bazookas remain a strong counter for tanks.
Very OP and make the game too static/ stalemated.
To avoid the possibility of it being OP, reducing Hark. combat tank to 440, which divides into 11 tank shots.
- westwood never bothered converting the wood crate to RA's palette. I did. - shadows added to both wood crate and silver crate.
It always annoyed me that the CY had no shadow at all. This adds some at the edges.
…actor fails for Dune 2000" Reverse engineered pascal code from "STIX", adjusted only a few line of code. The blast implementation of OpenRA works perfectly with it. Filename hashing should be removed 'cause of duplicate filenames in nested folders.
Oil derrick buff
several visual improvements
Parse XCC mix databases
Renderer refactoring - Renderables
Needs a |
Hi Matthias, thanx for the info. To me it's a little bit messy with the tutorial video. I'd rebased my bleed branch and only want to push changes to that file to your top repo. Any quick guidelines to commit quickly without long book readings ? Greetings Von meinem iPhone gesendet Am 25.05.2013 um 12:23 schrieb Matthias Mailänder notifications@github.com:
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We just merged a patch from @pchote which refactors the way the virtual filesystem works so you definitely have to fetch the latest openra/bleed branch and rebase your changes onto it.
You might want to join #openra on FreeNode IRC for live help. |
I'll check that out. So console is already your best friend, thought that GUI clients can work this out ;). Best wishes Von meinem iPhone gesendet Am 25.05.2013 um 14:41 schrieb Matthias Mailänder notifications@github.com:
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# The first commit's message is: Fixes issue OpenRA#2216 [Feature Request] "InstallShield setup.z extractor fails for Dune 2000" Reverse engineered pascal code from "STIX", adjusted only a few line of code. The blast implementation of OpenRA works perfectly with it. Filename hashing should be removed 'cause of duplicate filenames in nested folders. # This is the 2nd commit message: added name to AUTHORS
@Mailaender Yeah, think i've lost the thread o_O |
Not sure, only @chrisforbes has access to this repository. Try an interactive rebase to clean up and then submit https://github.com/OpenRA/OpenRA/pulls so I can review it. |
Superseded by OpenRA#3342 |
"InstallShield setup.z extractor fails for Dune 2000"
Reverse engineered pascal code from "STIX", adjusted only a few line of code.
The blast implementation of OpenRA works perfectly with it.
Filename hashing should be removed 'cause of duplicate filenames in nested folders.
EDIT: please only merge "InstallShieldPackage.cs" I'm new to git. Maybe i'll create a concrete branch
for fixes.