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Fixes issue #2216 [Feature Request] #68

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Fixes issue #2216 [Feature Request] #68

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Commits on Apr 27, 2013

  1. Merge pull request OpenRA#3141 from Mailaender/mechanic-wrench

    Give the mechanic a wrench cursor icon instead of red-cross
    pchote committed Apr 27, 2013
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  2. Merge pull request OpenRA#3135 from ScottNZ/ui

    Start moving towards saner RA widget logic
    pchote committed Apr 27, 2013
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  3. Merge pull request OpenRA#3169 from pchote/colorpicker

    New Colorpicker with graphical mixer
    Mailaender committed Apr 27, 2013
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  4. Merge pull request OpenRA#3145 from Mailaender/harvy-never-let-go

    Undock harvesters when refinery is destroyed
    pchote committed Apr 27, 2013
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  6. e8.shp is a duplicate of gnrl.shp

    used for both Volkov and Stavros
    Mailaender committed Apr 27, 2013
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  7. Merge pull request OpenRA#3175 from Mailaender/ra-cleanup

    Removed duplicate e8.shp and documented the Dune II SHP converter
    pchote committed Apr 27, 2013
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  8. fixed ColorMixerWidget.cs(5,5): Error CS0227

    Unsafe code requires the `unsafe' command line option to be specified
    Mailaender committed Apr 27, 2013
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  9. Update OpenRA.Mods.RA.csproj

    the not yet merged asset browser slipped through, sorry
    Mailaender committed Apr 27, 2013
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  10. add xbuild to travis configuration

    to check if we can still compile with MonoDevelop/Visual Studio
    Mailaender committed Apr 27, 2013
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  11. Redesign Allies 02 base. Fix fail condition in Allies 02. Rename Miss…

    …ionUtils infil trait. Create cameras in missions to let enemy units attack properly
    Scott_NZ authored and Scott_NZ committed Apr 27, 2013
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Commits on Apr 28, 2013

  1. d2k balance changes

    psydev committed Apr 28, 2013
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  2. change infantry default speeds

    infantry was complained as being too fast. Agreed.
    psydev committed Apr 28, 2013
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Commits on Apr 29, 2013

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  4. Merge pull request OpenRA#3191 from chrisforbes/allies02-bridge-fix

    fixes OpenRA#3185 incomplete bridge repair on allies02
    Mailaender committed Apr 29, 2013
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Commits on Apr 30, 2013

  1. Lower combat tank defualt speed

    They are a bit fast, and the game is a bit fast.
    psydev committed Apr 30, 2013
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  2. tank +25 HP, -> 350

    psydev committed Apr 30, 2013
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  3. harkonnen combat tank slower, tougher

    psydev committed Apr 30, 2013
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  4. Ordos tank slightly slower

    psydev committed Apr 30, 2013
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  5. quad slightly slower

    psydev committed Apr 30, 2013
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  6. tank buffed vs. infantry

    psydev committed Apr 30, 2013
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  8. Artillery shell buffed vs. concrete

    psydev committed Apr 30, 2013
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  9. Red Alert AI configuration

    building >1 production buildings is bogus as it has no benefit
    generic names that describe the build order not fake personality
    Mailaender committed Apr 30, 2013
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Commits on May 1, 2013

  1. increase spread of tank shell

    Right now they're too easily bogged down by infantry. 
    
    Bazookas remain a strong counter for tanks.
    psydev committed May 1, 2013
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  2. nerf towers

    Very OP and make the game too static/ stalemated.
    psydev committed May 1, 2013
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  4. slight reduction in harkonnen combat tank

    To avoid the possibility of it being OP, reducing Hark. combat tank to 440, which divides into 11 tank shots.
    psydev committed May 1, 2013
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  5. Improve RA main menu design

    Scott_NZ authored and Scott_NZ committed May 1, 2013
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  6. nerf tower missile vs. infantry

    Due to blast radius was too good at wiping out infantry before they got even close. 
    Made it fire with longer burst delay.
    psydev committed May 1, 2013
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Commits on May 2, 2013

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  2. Clean up MixFile code.

    pchote committed May 2, 2013
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  3. Merge pull request OpenRA#3208 from pchote/mixfile-fixes

    Fix mix header decryption.
    chrisforbes committed May 2, 2013
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  4. Log unhandled exceptions

    Scott_NZ authored and Scott_NZ committed May 2, 2013
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Commits on May 3, 2013

  1. Merge pull request OpenRA#3187 from psydev/d2k-balance

    d2k balance changes
    chrisforbes committed May 3, 2013
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  2. Added more ore to each player and created free space on the island on…

    … the map Nishnekolymsk
    Tirili committed May 3, 2013
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  3. Merge pull request OpenRA#3213 from TiriliPiitPiit/bleed

    Added more ore to each player and created free space on the island on th...
    cjshmyr committed May 3, 2013
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Commits on May 4, 2013

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  2. Merge pull request OpenRA#3215 from pchote/production-shroud-fix

    Fix initial shroud reveal for newly produced units.
    Mailaender committed May 4, 2013
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  3. removed Volkov entirely as more permission problems arised

    - unknown source for weapon sounds
    - icon borrowed from APB without asking for permission
    Mailaender committed May 4, 2013
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  4. Merge pull request OpenRA#3173 from ScottNZ/ui-layout

    Improve RA main menu design
    Mailaender committed May 4, 2013
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  5. Merge pull request OpenRA#3209 from ScottNZ/log

    Log unhandled exceptions
    Mailaender committed May 4, 2013
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  6. added Bialystok map; renamed bifurcation

    psydev authored and pchote committed May 4, 2013
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  7. reduce A.I. MSAM build production

    they don't seem to know what it's for, and build a bit too many, (to the exclusion of other units sometimes, for some reason).
    psydev authored and pchote committed May 4, 2013
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  8. added stealth raider icon

    psydev authored and pchote committed May 4, 2013
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  9. added icon for stealth raider trike to bits

    psydev authored and pchote committed May 4, 2013
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  10. added d2k map, sand_everywhere

    psydev authored and pchote committed May 4, 2013
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  11. updated sand_everywhere map

    psydev authored and pchote committed May 4, 2013
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  12. made construction yard "base provider" (build radius)

    psydev authored and pchote committed May 4, 2013
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  13. fix Fremen to have rocket launcher, like in the original.

    psydev authored and pchote committed May 4, 2013
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  14. made buildings require base provider (be in build radius)

    Rationale:
    Engineers right now can capture a building and then start building turrets in your base. Some might view this as legitimate but it is a pretty ridiculous strategy and makes game kind of unfun.
    Part of why it's a problem is that turrets are quite powerful in this mod, and hard to kill.
    The build radius is set to 30, which is very high, so it shouldn't be noticeable for most players in most games. But it will stop you from being able to build across the map.
    psydev authored and pchote committed May 4, 2013
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  15. harvester speed 7 -> 6

    Harv was a bit too fast. Tanks have been slowed, so it should be too.
    psydev authored and pchote committed May 4, 2013
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  16. switched back to RA explosions.

    Until translucent effects are introduced, we should use the RA explosions,
    which look better than what we currently have.
    psydev authored and pchote committed May 4, 2013
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  17. devastator gfx; & sonic weapons str. Fire fixed.

    psydev authored and pchote committed May 4, 2013
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  19. added bigboom; made explosions better fits

    psydev authored and pchote committed May 4, 2013
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  20. re-arranged explosions in sequences.yaml for ease

    psydev authored and pchote committed May 4, 2013
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  21. general fix-ups.

    psydev authored and pchote committed May 4, 2013
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  22. re-added old nuke missile, with RA palette (fix)

    psydev authored and pchote committed May 4, 2013
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  23. renamed sand_everywhere; added larger version

    psydev authored and pchote committed May 4, 2013
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  24. Merge pull request OpenRA#3217 from pchote/psydev-fixup

    D2K / C&C updates
    pchote committed May 4, 2013
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  25. Merge pull request OpenRA#3218 from Mailaender/observer-stats-nre

    Don't crash observing clients when allied tech centers get destroyed.
    pchote committed May 4, 2013
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  26. Merge pull request OpenRA#3203 from Mailaender/bogus-ai-settings

    Removed some non-sense from the Red Alert AI configuration
    pchote committed May 4, 2013
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  27. Merge pull request OpenRA#3194 from Mailaender/ra-voice-cleanup

    Removed Romanov ripped from RA2 and redundant voice definitions
    pchote committed May 4, 2013
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  28. Remove server pinging.

    pchote committed May 4, 2013
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  30. Merge pull request OpenRA#3219 from pchote/remove-server-pinger

    Remove server pinging
    Mailaender committed May 4, 2013
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  31. Merge pull request OpenRA#3220 from pchote/remove-sequence-warnings

    Remove sequence warnings for the stable release.
    Mailaender committed May 4, 2013
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  32. Merge pull request OpenRA#3143 from Mailaender/ai-basewalk

    Allow the AI to base-walk without restrictions
    pchote committed May 4, 2013
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Commits on May 5, 2013

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Commits on May 8, 2013

  1. reduced minimum crates to 0.

    psydev committed May 8, 2013
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  2. reduced range of tower missile

    Towers are too good right now and lead to stalemates. This will let them be outranged by 1 by siege tanks.
    Added minimum range so that it can't hit the square next to it.
    psydev committed May 8, 2013
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  3. Siege Tank has movable turreted

    Siege tank is kind of useless. Given a moveable turret.
    This unit is needed to break stalemates.
    psydev committed May 8, 2013
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  4. improved siegetank weapon vs. heavy armor & buildings

    This will make it slightly more relevant on the battlefield. It shouldn't be excellent at fighting armor, since armor is what should kill it, but it shouldn't be totally helpless either.
    
    damage vs. heavy increased 25% -> 50%
    damage vs. wood increased 60% -> 80%
    inaccuracy reduced 45 -> 40
    speed increased ever so slightly.
    psydev committed May 8, 2013
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  5. adjusted rocket tank

    Rocket tank is a bit too good vs. armor and infantry.
    It should be a generalist but its strength should lie in attacking buildings and light vehicles.
    
    Speed increased a bit.
    Damage vs. heavy reduced 80% -> 50%
    Damage vs. buildings increased
    Damage vs. infantry slightly reduced
    psydev committed May 8, 2013
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  6. rocket tank rotation speed increased; +1 sight

    since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
    Increased sight range slightly.
    psydev committed May 8, 2013
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  7. minor: trike ROT +1

    psydev committed May 8, 2013
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  8. Reduce rocket tank's inaccuracy

    psydev committed May 8, 2013
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  9. Removed bib from repair bay

    Hopefully no one objects to this. This removes the bib from the repair bay.
    Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
    psydev committed May 8, 2013
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  10. added larger revision of dune_boogie map

    psydev committed May 8, 2013
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  11. siege tank turret offset changed

    Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
    psydev committed May 8, 2013
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  12. siege tank weapon inc. vs light, 50% -> 75%

    psydev committed May 8, 2013
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  13. deviator weapon fixed

    psydev committed May 8, 2013
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  14. temporarily disabled Ordos Deviator

    Currently the Deviator uses AttackLoyalty, which seems to only be able to take over units permanently. It should be temporary. Currently it seems overpowered, and should be disabled for now. 
    
    If anyone disagrees, let me know.
    psydev committed May 8, 2013
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  15. made tanks do 100% vs. light

    tanks are a bit under-powered vs. quads at the moment. Quads are fast anti-vehicle/armor support units. They are supposed to keep their range to win, not go toe-to-toe.
    psydev committed May 8, 2013
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  17. increase damage of siege tanks vs. turrets

    For practical reasons, the siege tanks need a more powerful gun.
    Currently, unit behavior is to not stay outside of turret range, but rather to walk into it before shooting. I don't think siege tank range should be increased any further, but this is a problem. 
    Siege tanks should be good at defeating large clusters of enemy turrets, which are powerful and hard to break.
    psydev committed May 8, 2013
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  18. Sardauker HP increased 80 -> 100

    Sardauker are pretty dramatically underpowered, especially considering that they are a top-tier unit. Since they are slow, they need to be tough to withstand enemy fire before they get in range. Since they are $400, they are mostly a waste of money at the moment, rather than assault troopers.
    psydev committed May 8, 2013
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  19. added support for main.mix (data files from original RA CD)

    People who used the RA CD couldn't open D2K properly.
    psydev committed May 8, 2013
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Commits on May 9, 2013

  1. Merge pull request OpenRA#3229 from psydev/d2k-balance

    D2K balance
    Mailaender committed May 9, 2013
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  5. Merge pull request OpenRA#3239 from chrisforbes/unhardcode-crate-drop

    Un-hardcode crate drop actor names
    Mailaender committed May 9, 2013
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Commits on May 10, 2013

  1. reduce construction yard cooldown to 3 seconds

    While not crucial, the extra second kind of is annoying and gets in the way of gameplay.
    psydev committed May 10, 2013
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  2. changed nuke launch sound

    Someone complained that there was not good warning for the nuke. All you heard was the launch sound, which wasn't that noticeable and a bit like other sounds.
    Now it says, "nuclear missile approaching".
    psydev committed May 10, 2013
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  3. Replace ColorRamp with HSLColor everywhere.

    Fixes:
    * Nuclear-purple color exploit.
    * OpenRA#3247.
    * Removes a bunch of unnecessary color conversions every frame.
    
    Caveats:
    * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
    * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
    * The old ColorRamp setting isn't migrated, so players will lose their color settings.
    pchote committed May 10, 2013
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  5. Merge pull request OpenRA#3248 from pchote/player-color-ramps

    Replace ColorRamp with HSLColor everywhere.
    chrisforbes committed May 10, 2013
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  6. Rework server orders.

    - Server messages now show as from "Server".
    - Fixes OpenRA#3224.
    pchote committed May 10, 2013
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  9. Merge pull request OpenRA#3244 from pchote/bot-surrender

    Improvements to player drop behavior
    Mailaender committed May 10, 2013
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  10. Buff mammoth tank cannons and missile launchers

    Scott_NZ authored and Scott_NZ committed May 10, 2013
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  11. Increase CA ROT and speed. Increase its damage spread and accuracy.

    Scott_NZ authored and Scott_NZ committed May 10, 2013
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  12. Increase badr and badr.bomber healths

    Scott_NZ authored and Scott_NZ committed May 10, 2013
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  13. Make mines targetable and removable.

    Let AP mines do damage against vehicles.
    Let all mines do damage against friendly units.
    Scott_NZ authored and Scott_NZ committed May 10, 2013
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  14. Merge pull request OpenRA#3243 from ScottNZ/balance

    RA Balance (destructible mines; badr and mamooth and cruiser buff)
    Mailaender committed May 10, 2013
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  15. Merge pull request OpenRA#3246 from psydev/cnc

    cnc touch-ups
    Mailaender committed May 10, 2013
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  16. Merge pull request OpenRA#3238 from pchote/local-pause-state

    Remove local pause order lag delay
    Mailaender committed May 10, 2013
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  18. Fixes fix for OpenRA#3249.

    pchote committed May 10, 2013
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  20. Merge pull request OpenRA#3251 from pchote/lobby-title-fixup

    Lobby title fixup
    Mailaender committed May 10, 2013
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  21. Merge pull request OpenRA#3240 from pchote/mixfile-streams

    Be explicit about MixFile stream positions.
    Mailaender committed May 10, 2013
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  22. removed custom yaml rules from bad-neighbors

    They are redundant to the sniper/church stuff we already have.
    Weapon rules had broken indentions which made this not work.
    Mailaender committed May 10, 2013
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  24. Made oil derricks remap to player colors on capture everywhere

    by removing bogus custom yaml rules from some island maps
    and enforcing the policy to extract all those oramap files.
    
    fixes OpenRA#3022
    Mailaender committed May 10, 2013
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  26. deflated center of attention redux 2

    as it has custom oil derrick rules (although not busted)
    Mailaender committed May 10, 2013
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  29. deflated KOTH maps because of custom yaml rules

    removed the mission building 3/4th scaling as it looked strange
    Mailaender committed May 10, 2013
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Commits on May 11, 2013

  1. Revert "Players and bots surrender on disconnect."

    This reverts commit 500c24f.
    pchote committed May 11, 2013
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  2. Merge pull request OpenRA#3258 from pchote/drop-desync-fix

    Revert "Players and bots surrender on disconnect."
    Mailaender committed May 11, 2013
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  3. Remove duplicate gnrl sequences definition

    Scott_NZ authored and Scott_NZ committed May 11, 2013
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  4. Merge pull request OpenRA#3264 from ScottNZ/sequences

    Remove duplicate gnrl sequences definition
    Mailaender committed May 11, 2013
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Commits on May 12, 2013

  1. added forgotten_path map by Holloweye

    psydev committed May 12, 2013
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  2. fix dependency installation for Travis CI

    looks like the Ubuntu repositories don't update automatically
    Mailaender committed May 12, 2013
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  3. Increase the health of OILB to 1000 and the amount of cash its CashTr…

    …ickler brings in to 100
    Scott_NZ authored and Scott_NZ committed May 12, 2013
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Commits on May 13, 2013

  1. Update CHANGELOG for release-20130514.

    Thanks to @Mailaender and @psydev for collating
    the changes, and to eyen from IRC for copy editing.
    pchote committed May 13, 2013
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  2. Merge pull request OpenRA#3276 from pchote/release-changelog

    Update CHANGELOG for release-20130514.
    chrisforbes committed May 13, 2013
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  3. Merge pull request OpenRA#3267 from Mailaender/ubuntu-travis

    Tried to fix Travis CI problems
    chrisforbes committed May 13, 2013
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  11. Don't apply palette modifiers on effects in C&C.

    fixes OpenRA#2778 unit veterancy symbol cloaking together with unit
    Mailaender committed May 13, 2013
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Commits on May 14, 2013

  1. Merge pull request OpenRA#3263 from Mailaender/alliance-checks

    Removed inconstencies in alliance checks
    chrisforbes committed May 14, 2013
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  2. Merge pull request OpenRA#3266 from psydev/bleed

    D2K - added forgotten_path map by Holloweye
    chrisforbes committed May 14, 2013
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Commits on May 15, 2013

  1. Merge pull request OpenRA#3193 from Mailaender/shp-ts

    Added support for Tiberian Sun/Red Alert 2 SHP format
    pchote committed May 15, 2013
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  2. Merge pull request OpenRA#3234 from Mailaender/ts-mix-filehashes

    Added support for Tiberian Sun MIX filename hashes
    pchote committed May 15, 2013
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  3. Merge pull request OpenRA#3256 from Mailaender/debug-trait-removal

    Removed all Debug traits
    pchote committed May 15, 2013
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  4. Merge pull request OpenRA#3253 from Mailaender/super-oil-derricks

    Cleaned up the Red Alert map directory
    pchote committed May 15, 2013
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  5. Merge pull request OpenRA#3176 from Mailaender/travis-xbuild

    Added xbuild to Travis configuration
    pchote committed May 15, 2013
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  13. Allow SheetBuilder to throw an exception on sheet overflow.

    This removes unnecessary checks from TerrainRenderer
    and will be used in the voxel renderer.
    pchote committed May 15, 2013
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  14. Tidy Sprite.

    pchote committed May 15, 2013
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  15. Allow SheetBuilder to generate 1/2/4 channel sheets.

    This makes the SpriteFont RBGA sprite hack explicit,
    and adds a DualIndexed option to be used by the voxel
    renderer.
    pchote committed May 15, 2013
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  16. Fix OpenRA#2106.

    The current tilesets only use only ~3% of the
    available sheet space, so a future patch may want
    to look into decreasing the terrain sheet size to
    save some GPU memory.
    pchote committed May 15, 2013
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  17. Merge pull request OpenRA#3282 from pchote/renderer-refactoring

    Renderer refactoring - SheetBuilder
    chrisforbes committed May 15, 2013
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  18. Merge pull request OpenRA#3265 from Mailaender/building-building-buil…

    …ding
    
    Avoid notification spam when the build palette is left-clicked
    chrisforbes committed May 15, 2013
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  19. Merge pull request OpenRA#3283 from pchote/turret-rendering

    Unify turret rendering traits
    chrisforbes committed May 15, 2013
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  26. fix Makefile

    OpenRA.Mods.RA.dll now depends on the Utility.exe
    Mailaender committed May 15, 2013
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  28. game asset browser UI polishing

    - display file extension
    - show total frame count
    - dark background for preview
    Mailaender committed May 15, 2013
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  29. wire up the import from PNG to SHP button

    store everything in user directory to not junk up the game
    and for file permissions on Mac/Linux when installed
    Mailaender committed May 15, 2013
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  31. Adjusting infantry run animations to speed

    I noticed that by default the run and prone-run animations are way too fast for the infantry movement speed. I used Tick values to fix this, taking into account individual speed. I used Tick: 80 for Speed: 5, 100 for speed 4 and 120 for speed 3. Some fine-tuning may be needed, but it already looks much better than before.
    reaperrr committed May 15, 2013
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  32. Merge pull request OpenRA#3291 from reaperrr/patch-2

    Adjusting infantry run animations to speed
    chrisforbes committed May 15, 2013
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Commits on May 16, 2013

  1. Add unit guarding

    Scott_NZ authored and Scott_NZ committed May 16, 2013
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  2. adds artillery_explosion

    Technically unnecessary, but using self_destruct on regular weapons in weapons.yaml might be a little confusing for modders. artillery_explosion is a more straight-forward label for art-exp1.
    reaperrr committed May 16, 2013
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  3. sound and explosion changes

    Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.
    
    Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
    reaperrr committed May 16, 2013
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  4. Merge pull request OpenRA#3281 from Mailaender/sdl-openal-mirrors

    Added OpenAL and SDL Windows dependency DLLs to mirrors
    chrisforbes committed May 16, 2013
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  5. Merge pull request OpenRA#3192 from Mailaender/asset-browser

    Created an Asset Browser to view and convert Sprites
    chrisforbes committed May 16, 2013
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  6. Merge pull request OpenRA#3233 from ScottNZ/follow

    Add unit following/guarding
    chrisforbes committed May 16, 2013
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  7. Merge pull request OpenRA#3295 from reaperrr/patch-3

    adding ImpactSounds to many weapons + other changes
    chrisforbes committed May 16, 2013
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Commits on May 17, 2013

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  5. Convert AnimationWithOffset to world coords.

    Animations (via Actor.CenterPosition) now
    understand Altitude, so there is potential for
    mis-positioned animations if any existing altitude
    hacks were missed.
    pchote committed May 17, 2013
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  9. Rewrite RenderCargo -> WithCargo.

    Now uses world coordinates and properly displays
    cargo at all facings.
    pchote committed May 17, 2013
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  22. Parse XCC local mix database.

    pchote committed May 17, 2013
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  23. Parse XCC global mix database.

    pchote committed May 17, 2013
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Commits on May 18, 2013

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  3. Merge pull request OpenRA#3311 from chrisforbes/placebuilding-resolve

    validate building placement in ResolveOrder as well
    cjshmyr committed May 18, 2013
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Commits on May 19, 2013

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  3. airfield gfx improvements

    - added separate idle shp to allow using all 8 frames while keeping idle/active separate.
    - replaced some empty/background pixels inside tower with shadow.
    reaperrr committed May 19, 2013
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  4. silo gfx improvements

    - fixed some minor errors on the undamaged frames.
    - added shadow.
    reaperrr committed May 19, 2013
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  5. changes civ pistol explosion to single piff

    multiple piffs from a civilian pistol shot? Looks a little strange ;)
    reaperrr committed May 19, 2013
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  6. changes light tank bullet to 50cal.shp

    a better match for the low damage per shot, imo.
    reaperrr committed May 19, 2013
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  7. adjusting explosion position

    - originally, frag1 was not centric and appears to the right of the impact/exploding vehicle.
    - fball1 appeared quite a bit below the impact point. This moves it up a little.
    reaperrr committed May 19, 2013
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Commits on May 20, 2013

  1. Yak shp fix

    Originally, the 2nd frame of yak.shp used greyscale for the tail fins instead of remap.
    reaperrr committed May 20, 2013
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  2. gap gen & mgg with shadows

    reaperrr committed May 20, 2013
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  3. crates with shadow and wood crate palette fix

    - westwood never bothered converting the wood crate to RA's palette. I did.
    - shadows added to both wood crate and silver crate.
    reaperrr committed May 20, 2013
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  4. construction yard with shadow

    It always annoyed me that the CY had no shadow at all. This adds some at the edges.
    reaperrr committed May 20, 2013
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  5. adding myself to AUTHORS

    reaperrr committed May 20, 2013
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Commits on May 23, 2013

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  2. Fix FTRK turret position.

    pchote committed May 23, 2013
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  3. Fixes issue OpenRA#2216 [Feature Request] "InstallShield setup.z extr…

    …actor fails for Dune 2000"
    
    Reverse engineered pascal code from "STIX", adjusted only a few line of code. 
    The blast implementation of OpenRA works perfectly with it. 
    Filename hashing should be removed 'cause of duplicate filenames in nested folders.
    BaxtorsLab authored and BaxtorsLab committed May 23, 2013
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Commits on May 24, 2013

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  4. Add capture bonus to OILB

    Scott_NZ authored and Scott_NZ committed May 24, 2013
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Commits on May 25, 2013

  1. Merge pull request OpenRA#3330 from ScottNZ/balance

    Oil derrick buff
    chrisforbes committed May 25, 2013
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  2. Merge pull request OpenRA#3320 from reaperrr/improved_visuals_v2

    several visual improvements
    chrisforbes committed May 25, 2013
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  3. Merge pull request OpenRA#3305 from pchote/mixdatabase

    Parse XCC mix databases
    chrisforbes committed May 25, 2013
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  4. Merge pull request OpenRA#3286 from pchote/renderable-refactoring

    Renderer refactoring - Renderables
    chrisforbes committed May 25, 2013
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Commits on May 26, 2013

  1. added name to AUTHORS

    baxtor committed May 26, 2013
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  2. # This is a combination of 2 commits.

    # The first commit's message is:
    
    Fixes issue OpenRA#2216 [Feature Request] "InstallShield setup.z extractor fails for Dune 2000"
    Reverse engineered pascal code from "STIX", adjusted only a few line of code.
    The blast implementation of OpenRA works perfectly with it.
    Filename hashing should be removed 'cause of duplicate filenames in nested folders.
    
    # This is the 2nd commit message:
    
    added name to AUTHORS
    BaxtorsLab authored and baxtor committed May 26, 2013
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  3. rebase OpenRA/bleed

    baxtor committed May 26, 2013
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  4. added name to AUTHORS

    baxtor committed May 26, 2013
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