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GoldenPad 0.1.0 Preview 2

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@chrissotraidis chrissotraidis released this 21 Aug 22:47

GoldenPad 0.1.0 Preview 2

Preview 2 is the first coordinated GoldenPad update for iPhone, iPad and Apple
Silicon Mac. The iOS/iPadOS build remains the primary experience. The Mac build
is a separate Alpha artifact with explicitly lower acceptance.

Highlights

  • Import your own original NTSC-U GoldenEye 007 retail dump from Files on first
    launch. GoldenPad accepts .z64, .v64, .n64 and .rom byte orders,
    validates the exact revision, converts it privately on device and never adds
    game data to the app or repository.
  • Tuned, editable iPhone and iPad touch layouts with drag, resize, per-control
    opacity, reset, separate persisted profiles and accepted iPhone defaults.
  • Xbox/MFi Player 1 controls, remappable action buttons and automatic touch
    overlay hiding when a controller is active.
  • Native N64, 2x and automatic high-resolution rendering, 2x MSAA and N64
    three-point filtering through RT64 Metal.
  • A frozen experimental local-multiplayer render repair that removes the former
    large black/checkerboard split-screen corruption on physical iPad.
  • Official GoldenPad project support for Apple Silicon macOS in Alpha status,
    distributed as a separate native arm64 GoldenPad.app with the same app icon
    and native Mac menus for settings and diagnostics.

Downloads

iPhone and iPad

GoldenPad-0.1.0-preview.2-unsigned.ipa

SHA-256:

704bdf68f67d1f0925fd1844ab865c263a79e105a6349ef410f365602e6c77e3

The IPA is unsigned and must be re-signed for your own device. It contains no
ROM, save, provisioning profile or signing identity.

Apple Silicon Mac Alpha

GoldenPad-0.1.0-preview.2-macos-arm64-alpha.zip

SHA-256:

7a9e7342b0ae39518f73807f854b479d9691fd612ae6861ea527f2a19e4450a4

The Mac app is arm64, ad-hoc signed and not notarized. It is a separate Alpha,
not a Catalyst build and not mobile-quality parity.

Known limitations

  • Local multiplayer remains experimental. Slight lighting flicker and real
    Player 3/4 controller routing remain open even though the former large
    split-screen corruption is repaired in the frozen baseline.
  • The Mac Alpha has slow mouse tuning, a thin blue strip at the far-right render
    edge and lower sustained-performance confidence than the mobile builds.
  • Screenshot/background resume has previously frozen gameplay and still needs
    a dedicated physical lifecycle pass.
  • Occasional audio static and stage-specific geometry faults remain open.
  • The generated AOT input pipeline is private and intentionally untracked, so
    the complete primary runtime cannot be reproduced from the public checkout
    alone.

Data and rights boundary

GoldenPad does not include, download or redistribute GoldenEye 007, a ROM,
extracted retail assets or saves. Users must supply their own supported original
retail dump. This is a source-available developer preview and is not official,
commercially licensed, App Store-cleared or affiliated with Nintendo, Rare or
MGM.

GoldenPad builds on the work of the GoldenEye decompilation community,
GoldenEye64Recomp, N64Recomp, N64ModernRuntime, RT64 and their contributors.
See the repository's source-license manifest, third-party notices and legal
policy for exact provenance and redistribution boundaries.