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GoldenPad 0.1.0 Preview 8

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@chrissotraidis chrissotraidis released this 27 Aug 19:27
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GoldenPad 0.1.0 Preview 8

Preview 8 is a deliberately narrow iPhone/iPad feature release. It adds the
requested optional second touch Fire button and retains Preview 7's accepted
gameplay, controls, renderer settings, iOS 17 Metal target, ROM conversion,
saves, and audio. The unchanged Apple-Silicon Mac Alpha remains Preview 7.

What changed

  • Touch Controls → Add left-side Fire button enables a duplicate N64 Z
    control. It is disabled by default.
  • The additional Fire button has its own saved position, scale, and opacity for
    iPhone and iPad layouts.
  • Both Fire surfaces aggregate into one action: releasing either while the
    other remains held keeps Fire active, and reset clears both safely.
  • The iPhone/iPad production bundle advances to version 0.1.0 build 8.

No renderer, audio, controller-routing, lifecycle, multiplayer, ROM, save, or
Mac runtime change is included.

Acceptance

  • Focused primary/secondary/simultaneous Fire-state tests and complete input
    matrix.
  • Signed production ARM64 build and complete ROM-free package audit.
  • Two byte-identical unsigned IPA packaging passes.
  • Explicit iOS 17 Metal deployment target retained throughout the payload.
  • In-place physical iPad update with protected game data and preferences
    preserved.
  • Hands-on physical iPad gameplay acceptance of the exact candidate.

Download

  • GoldenPad-0.1.0-preview.8-unsigned.ipa
    • SHA-256: 773223b7ed7787c18526fb63281a6a3e4960b87adb0a912b0c2b77d0f1312a1b
    • unsigned ARM64 app-content SHA-256: be03451c0b0450c43096d49d944642a82bfb0f3c310f70289831e51fcd28dc6d
    • accepted signed-candidate executable SHA-256: 6d90224ad63fb50c0eaae9d76e42d105e152e105b3dc9a4e12dcb80db5984dff3

The IPA is intentionally unsigned and contains no ROM, save, provisioning
profile, Apple signing identity, private build path, or generated source.

Known limitations

  • Residual split-screen flicker and other graphical artifacting remain open.
  • A12/A12X issue #9 remains unresolved.
  • Issue #19's affected-device diagnostic succeeded; production-release reporter
    confirmation remains pending.
  • Stable real Player 2 through Player 4 controller ownership and network
    multiplayer remain incomplete.
  • Lifecycle, storage-hygiene, and reproducible private-input build proof remain
    separate technical debt.