Releases: cipher2026/dsh-idle-deepcompute
Releases · cipher2026/dsh-idle-deepcompute
Release list
v0.3.0
🎉 重大更新:单线转生重构
「深算 DeepCompute」核心玩法重构:从「按转生切换时代」改为「按模型推进时代」,回归经典挂机游戏的转生范式。
✨ 核心变化
- 单条连续线:模型 12 个顺序解锁(写诗机器人 → … → Transformer → … → 神级模型);硬件 / 电力 / 员工各 9 档合并进一个商店
- 时代 = 进度标签:练出多模态进入「大模型时代」、练出通用智能体进入「AGI 时代」……只改名字与氛围,不再换内容
- 转生回到起点:练出 Transformer 即可转生,全部清零重开,但保留科技树 / 范式商店 / 范式点
- 练得越深 PP 越多:转生后继续冲多模态 / AGI / ASI,累计 FLOPs 越多,转生收益越高
- 软墙曲线:不积累永久加成越往后越慢;每轮转生的永久加成让软墙逐轮后移
🆕 本版本其它系统
- 模型推理持续消耗算力(算力不足时收入软降级)
- 训练消耗研究点 + 算力(双资源门槛)
- 员工工资与罢工机制
- 出售算力库存、可调烧库存倍率
- 设备研发(develop 解锁 + upgrade 升级)
- 状态栏 3×2 网格布局 + 供电不足 / 算力不足醒目警告
⚠️ 破坏性变更
- 存档升级为 v2,旧存档作废重开
📦 安装
```bash
dsh plugin --profile web add github:cipher2026/dsh-idle-deepcompute
```
🎉 Major update: single-line prestige redesign
DeepCompute is rebuilt around a classic idle-prestige loop: the "era" is now a progress label driven by which model you've trained, not a separate content set.
✨ Highlights
- One continuous line: 12 models unlocked in sequence, plus 9 hardware / 9 power / 9 staff tiers in a single shop
- Era = progress label: train Multimodal → "LLM era", train AGI → "AGI era"
- Prestige resets you back to the start (keeps tech tree, paradigm shop, PP)
- Deeper runs → more PP: keep pushing past Transformer for bigger prestige rewards
- Soft-wall curve: without permanent bonuses progress slows sharply; each prestige pushes the wall further
⚠️ Breaking
- Save version bumped to v2; old saves reset
📦 Install
```bash
dsh plugin --profile web add github:cipher2026/dsh-idle-deepcompute
```
v0.2.0
[0.2.0] - 2026-08-17
Added
- Sell compute stock:
sell <amount|all> [money|rp] - Adjustable stock-burn multiplier:
burn <1-20> - Model version upgrades: trained models can be repeatedly
trained to higher versions (v1 → v2 → v3…), cost ×2.5/level and income ×2/level - Staff wages and a strike mechanic:
fire <staff-id>to dismiss staff and reduce wages - New research-point (RP) uses: research rush
rush, inspiration injectioninspire, publish paperpaper - Hardware and power-equipment R&D:
develop <id>to unlock,upgrade <id>to level up (+50% output/supply per level) - Shop now shows each hardware's power draw and each staff member's wage
- UI switched to a right-side "深算" tab with a slide-out panel (no longer relies on sidebar DOM injection)
Changed
- Training now consumes compute at the production rate over time (no longer instant), with training slots limiting parallel jobs
- Compute stock can be burned as fuel to speed up training, or sold for money / research points