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Releases: cipher2026/dsh-idle-deepcompute

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v0.3.0

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@cipher2026 cipher2026 released this 18 Aug 06:49

🎉 重大更新:单线转生重构

「深算 DeepCompute」核心玩法重构:从「按转生切换时代」改为「按模型推进时代」,回归经典挂机游戏的转生范式。

✨ 核心变化

  • 单条连续线:模型 12 个顺序解锁(写诗机器人 → … → Transformer → … → 神级模型);硬件 / 电力 / 员工各 9 档合并进一个商店
  • 时代 = 进度标签:练出多模态进入「大模型时代」、练出通用智能体进入「AGI 时代」……只改名字与氛围,不再换内容
  • 转生回到起点:练出 Transformer 即可转生,全部清零重开,但保留科技树 / 范式商店 / 范式点
  • 练得越深 PP 越多:转生后继续冲多模态 / AGI / ASI,累计 FLOPs 越多,转生收益越高
  • 软墙曲线:不积累永久加成越往后越慢;每轮转生的永久加成让软墙逐轮后移

🆕 本版本其它系统

  • 模型推理持续消耗算力(算力不足时收入软降级)
  • 训练消耗研究点 + 算力(双资源门槛)
  • 员工工资与罢工机制
  • 出售算力库存、可调烧库存倍率
  • 设备研发(develop 解锁 + upgrade 升级)
  • 状态栏 3×2 网格布局 + 供电不足 / 算力不足醒目警告

⚠️ 破坏性变更

  • 存档升级为 v2,旧存档作废重开

📦 安装

```bash
dsh plugin --profile web add github:cipher2026/dsh-idle-deepcompute
```

🎉 Major update: single-line prestige redesign

DeepCompute is rebuilt around a classic idle-prestige loop: the "era" is now a progress label driven by which model you've trained, not a separate content set.

✨ Highlights

  • One continuous line: 12 models unlocked in sequence, plus 9 hardware / 9 power / 9 staff tiers in a single shop
  • Era = progress label: train Multimodal → "LLM era", train AGI → "AGI era"
  • Prestige resets you back to the start (keeps tech tree, paradigm shop, PP)
  • Deeper runs → more PP: keep pushing past Transformer for bigger prestige rewards
  • Soft-wall curve: without permanent bonuses progress slows sharply; each prestige pushes the wall further

⚠️ Breaking

  • Save version bumped to v2; old saves reset

📦 Install

```bash
dsh plugin --profile web add github:cipher2026/dsh-idle-deepcompute
```

v0.2.0

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@cipher2026 cipher2026 released this 17 Aug 13:39

[0.2.0] - 2026-08-17

Added

  • Sell compute stock: sell <amount|all> [money|rp]
  • Adjustable stock-burn multiplier: burn <1-20>
  • Model version upgrades: trained models can be repeatedly trained to higher versions (v1 → v2 → v3…), cost ×2.5/level and income ×2/level
  • Staff wages and a strike mechanic: fire <staff-id> to dismiss staff and reduce wages
  • New research-point (RP) uses: research rush rush, inspiration injection inspire, publish paper paper
  • Hardware and power-equipment R&D: develop <id> to unlock, upgrade <id> to level up (+50% output/supply per level)
  • Shop now shows each hardware's power draw and each staff member's wage
  • UI switched to a right-side "深算" tab with a slide-out panel (no longer relies on sidebar DOM injection)

Changed

  • Training now consumes compute at the production rate over time (no longer instant), with training slots limiting parallel jobs
  • Compute stock can be burned as fuel to speed up training, or sold for money / research points