FiveM for GTAV Enhanced: Early Access Patch Notes August 31 #474
Cfx Admin
announced in
Patch Notes
Replies: 6 comments 1 reply
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Lets goo! 🙌 |
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sick |
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Epic 😎 |
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works perfectly! (not) |
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Please allow us to remove vanilla map without having random crashes. Im using overrides right now. We need rpf removal |
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Fix ymt slots please |
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This patch closes out August with a wide round of community-reported fixes from our GitHub Discussions, covering resource loading, native behavior, voice, and server performance.
This patch includes connection protocol changes. Server owners need to update to the latest cfx-server build, otherwise players will not be able to connect and will get a handshake error.
Client resource start events now match Legacy.
onResourceStartingandonResourceStartno longer fire on startup and only fire when a resource is restarted, so resources relying on them at startup will need updating.What's fixed in this patch:
onClientResourceStartfires for every resource including the one being restarted, whileonResourceStartingandonResourceStartonly fire on a restart instead of on startup (#113, #407)SaveResourceFileacceptsnumberandbooleanvalues again and writes them as text, instead of throwingTried to cast invalid type to bufferand skipping the rest of the script, and it no longer writes the internal serialization of a table to disk (#354)SetEntityCoordswork again from resources with a capital letter in their name or without any client script, instead of failing withCould not get resource for native execution(#411)TriggerClientEventInternalnow returns a clear error when the payload is too large, instead of a generic script error (#403)entityCreatingno longer collide with the cancelled entity's id (#416)sv_entityLockdownacceptsno_dummyagain, soSetRoutingBucketEntityLockdownModecan use that mode too (#437)/voicechannels.jsonreturns a complete response again when a channel uses non-spatial mode, instead of cutting off aftermaxDistance(#447)server.cfgthat contain emoji or accented characters no longer trigger a falsecould not be fully tokenizedwarning at startup (#352)refreshcommand reports how many resources were found and refreshed again, and no longer errors on resources you have deleted (#141, #142)Reloading mapstep takes when joining a server, especially with a lot of custom map resources (#161)fileserver_addcan tell when a resource has actually changed (#146)StaticBounds,MapTypesStore,MapDataStore,TxdStore,InteriorProxy,FragmentStore,DrawableStore, andMaxExtraVehicleModelInfos, which covers most of the pool errors hit when loading custom maps and vehicles, with more pools to followstream_enhancedfolder for their GTAV Enhanced assets, thestreamfolder still works but will display a deprecation warning. Alchemist received an update to reflect this change.update.rpfandupdate2.rpffrom your GTAV installation when they are unmodified, and only downloads them when they are notAll reactions