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watchyoursixx edited this page Sep 22, 2026
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Welcome to the Classic Hunter Wiki.
This wiki documents Hunter mechanics, formulas, testing, and useful references for World of Warcraft Classic.
The focus is on how Hunter mechanics actually work, including details that are not always obvious from tooltips or general class guides.
| Page | Covers |
|---|---|
| Ranged Attack Table | Hit, miss, crit suppression, weapon skill, and block |
| Attack Formulas | Ranged, melee, and spell damage formulas |
| Stat Mechanics | Agility, RAP, AP, Hit, Crit, Intellect, Stamina, and Spirit |
| Shot Mechanics | Auto Shot cast time, cooldown, retry time, movement, range, and haste |
| Melee Weaving | Raptor Strike, white attacks, Windfury, and weaving mechanics |
| Spell and Ability Mechanics | Aimed Shot, Multi-Shot, Arcane Shot, Serpent Sting, traps, Feign Death, and Aspects |
| Page | Covers |
|---|---|
| Pet Fundamentals | Happiness, loyalty, Training Points, Focus, autocast priority, and core pet mechanics |
| Pet Stat Mechanics | Strength, Agility, AP, Crit, Hit, Stamina, Armor, and pet stat behavior |
| Pet Families and Abilities | Family differences, attack speed, trainable abilities, and ability cooldowns |
| Pet Attack Formulas | Auto attack, Bite, Claw, Lightning Breath, and Scorpid Poison formulas |
| Page | Covers |
|---|---|
| Consumables | Damage, mana, survival, protection, and Engineering consumables |
| Ammo and Quivers | Ammunition damage, arrows, bullets, quivers, ammo pouches, and ranged haste |
| Hunter Macros | Auto Shot, melee weaving, pet control, Feign Death, traps, and utility macros |
Much of the information here is based on testing and research from the Classic Hunter community and will continue to be updated as more mechanics are documented.