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Forever Beta Changes

watchyoursixx edited this page Sep 23, 2026 · 3 revisions

♾️ WoW Forever Hunter Changes

Documented Hunter and pet changes found in WoW Forever compared with standard WoW Classic.

Current findings are based on beta client data and in-game testing.

πŸ“‘ Table of Contents

✨ New Hunter Abilities

NEW β€” Summon Hawk

Granted by the Beast Mastery talent, with later ranks learned from the trainer.

Damage:

  • Rank 1 β€” Talent

  • Rank 2 β€” 58

  • Rank 3 β€” 96

  • Rank 4 β€” 119

  • Hawk attacks the target for 18 sec

  • Up to 2 Hawks can be active

  • Shares cooldown with Arcane Shot

NEW β€” Sniper Shot

Granted by the Marksmanship talent, with later ranks learned from the trainer.

Bonus Damage:

  • Rank 1 β€” Talent

  • Rank 2 β€” 225

  • Rank 3 β€” 295

  • Requires a ranged weapon

NEW β€” Strider Kick

Granted by the Survival talent.

  • Deals 100% melee weapon damage
  • Instant
  • 8 sec cooldown
  • Requires a melee weapon

🏹 Hunter Ability Changes

Aimed Shot

  • Talent ability β†’ trained at level 20 for all Hunters
  • Cast time reduced from 3 sec to 2 sec
  • Shares cooldown with Multi-Shot

Classic Bonus Damage: 70 / 125 / 200 / 330 / 460 / 600
Forever Bonus Damage: 20 / 34 / 55 / 89 / 125 / 166

Arcane Shot

  • Now scales with 10% of Ranged Attack Power
  • Classic Spell Power scaling removed

Classic Base Damage: 13 / 21 / 33 / 59 / 83 / 115 / 145 / 183
Forever Base Damage: 20 / 26 / 39 / 65 / 94 / 134 / 170 / 217

Serpent Sting

  • Now scales with 15% RAP over the full duration
  • Each tick gains 3% RAP
  • Ticks can crit using ranged Crit
  • DoT damage is dynamic and does not snapshot Attack Power
  • Changes to RAP while active affect subsequent ticks
  • Classic Spell Power scaling removed

Classic Total Base Damage: 20 / 40 / 80 / 140 / 210 / 290 / 385 / 490 / 555
Forever Total Base Damage: 10 / 30 / 60 / 110 / 170 / 240 / 320 / 415 / 555

Damage over Time

  • Damage-over-time effects can now crit
  • Hunter DoTs use ranged Crit
  • DoTs dynamically recalculate damage rather than snapshotting Attack Power when applied

Raptor Strike

  • Bonus damage progression changed
  • Rank 1 Mana cost reduced from 15 to 10 Mana
  • Tooltip explicitly uses melee weapon damage + bonus damage

Classic Bonus Damage: 5 / 11 / 21 / 34 / 50 / 80 / 110 / 140
Forever Bonus Damage: 5 / 11 / 21 / 30 / 35 / 40 / 55 / 70

Mongoose Bite

Changed from flat damage to:

Melee Weapon Damage + Bonus Damage

Classic Flat Damage: 25 / 45 / 75 / 115
Forever Bonus Damage: 15 / 22 / 37 / 57

Multi-Shot

  • Ranks 2–5 removed
  • Now has one rank
  • Instant β†’ 0.5 sec cast
  • Cooldown reduced from 10 sec to 6 sec
  • Costs 13.9% base Mana
  • Shares cooldown with Aimed Shot

Scorpid Sting

  • Ranks 2–4 removed
  • Now has one rank
  • Reduces Strength and Agility β†’ reduces target hit chance by 2%
  • Duration is 20 sec
  • Costs 9% base Mana

Volley

  • 1 min cooldown removed
  • Damage increased
  • Likely scales with Attack Power, coefficient currently TBD

Classic Damage per Tick: 50 / 65 / 80
Forever Damage per Tick: 70 / 91 / 112

Rapid Fire

  • Increases ranged attack speed by 40%
  • Now increases ranged and melee attack speed by 40% for 15 sec

Viper Sting

  • Now has a 15 sec cooldown

Aspect of the Beast

  • Expanded from 1 rank to 4 ranks
  • Now grants melee Attack Power
  • Still makes the Hunter untrackable

Melee AP: 50 / 70 / 90 / 110

Aspect of the Monkey

  • Now has a 100 yd aura range
  • The aura range allows the pet to benefit from the Aspect

Eyes of the Beast

  • Duration increased from 1 min to 2 min

Disengage

  • Tooltip now explicitly states that it reduces threat and disables auto-attack
  • This clarifies the existing behavior rather than introducing a new mechanic

Feign Death

Feign Death still lasts up to 360 sec. If it is not cancelled before the full duration expires, the Hunter actually dies.

πŸͺ€ Trap Changes

Immolation Trap

  • Cooldown increased from 15 sec to 30 sec

Explosive Trap

  • Cooldown increased from 15 sec to 30 sec

Freezing Trap

  • Cooldown increased from 15 sec to 30 sec

Frost Trap

  • Cooldown increased from 15 sec to 30 sec

Trap Mechanics

  • Traps can now be placed in combat
  • Fire and Frost traps have independent cooldowns
  • Tooltips indicate that one Fire Trap and one Frost Trap should be able to coexist
  • Known bug: Fire and Frost traps currently cannot both be active at the same time

βš™οΈ Hunter Mechanics

Auto Shot During Casts

  • Auto Shot can fire while the Hunter is casting another spell with a cast time
  • Cast-time abilities no longer necessarily block Auto Shot from firing

Auto Shot Retry Timer

  • The hidden Auto Shot retry timer still exists
  • Retry behavior remains consistent with Shot Mechanics

Melee and Ranged Swing Interaction

  • Melee attacks currently reset the ranged swing timer
  • This significantly affects melee weaving
  • It is currently unclear whether this behavior is intended

πŸ†• Hunter Races

WoW Forever expands Hunter availability to additional races.

  • NEW β€” Human Hunters
  • NEW β€” Skyborne Hunters

🧬 Racial Changes

Weapon Specialization

New Weapon Specialization racial Crit bonuses apply to:

  • Melee Crit
  • Spell Crit

They do not grant ranged Crit.

Pets benefit from the applicable racial Crit bonus.

🐺 Pet Stat Scaling

Unlike standard Classic, pets now inherit several stats from the Hunter:

  • Stamina: 1 player Stamina gives the pet 2 Health
  • Armor: Pet gains 30% of player Armor
  • Attack Power: Pet gains 10% of the player's highest Attack Power source
  • Critical Strike: Pet gains 100% of the player's Crit chance
  • Pets benefit from applicable racial Crit bonuses

⚑ Pet Focus Regeneration

  • Focus regenerates in periodic ticks of about 25.5 Focus every 5.2 sec
  • Focus regeneration is now continuous
  • Pets regenerate 100 Focus over 10 sec, or 10 Focus per second
  • This is roughly double the Classic Focus regeneration rate

😊 Pet Happiness

  • Pet happiness now decays much slower
  • Exact decay rate is still being determined

Happiness Meter

😞 0–350 | 😐 351–700 | 😊 701–1050

πŸ’ͺ Pet Buffs

  • Pets can no longer receive external buffs
  • Player-applied buffs that worked on pets in Classic no longer apply

🐾 Pet Attack Speed and Damage

  • Pets can have different base attack speeds
  • Individual pets may have different attack speeds
  • Pet damage is currently not normalized by attack speed
  • It is unclear whether the lack of normalization is intended
  • Pets despawn at approximately 100 yd from the Hunter

🐺 Pet Ability Changes

Bear β€” Swipe

Hits 3 nearby enemies for 4 / 9 / 12 / 17 / 21 damage. 20 Focus, 5 sec cooldown.

Spider β€” Web

Immobilizes the target and deals 12 / 20 / 28 / 40 / 52 Nature damage over 4 sec. 20 Focus, 40 sec cooldown.

Crab β€” Pinch

Deals 20 / 34 / 44 / 73 / 95 damage and slows movement by 50% for 9 sec. 50 Focus, 30 sec cooldown.

Crocolisk β€” Dismember

Deals 12 / 19 / 28 / 42 / 54 damage and reduces healing received by 50% for 10 sec. 35 Focus, 6 sec cooldown.

Raptor β€” Savage Rend

Bleeds the target for 30 / 54 / 72 / 120 / 156 damage over 18 sec. 50 Focus, 60 sec cooldown.

Hyena β€” Tendon Rip

Deals 12 / 21 / 27 / 45 / 60 damage over 9 sec and slows movement by 50% for 9 sec. 25 Focus, 30 sec cooldown.

Tallstrider β€” Dust Cloud

Reduces target Armor by 65 / 175 / 285 / 395 / 505 for 30 sec. 10 Focus, no cooldown.

Bird of Prey β€” Mine!

Deals 11 / 15 / 22 / 35 / 44 damage and disarms for 4 sec. Ranks are learned at 10 / 20 / 30 / 40 / 50. 20 Focus, 60 sec cooldown.

Fox β€” Trickster's Dance

Increases Dodge by 50% and attack speed by 30% for 12 sec. Single rank learned at level 20. 10 Focus, 3 min cooldown.

Gorilla β€” Thunderstomp Rank 4

New Rank 4 at level 60, dealing 132 Nature damage within 8 yards. 60 Focus, 60 sec cooldown.

Furious Howl

Classic: Increases the damage of the next physical attack for the wolf and nearby party members.

WoW Forever: Grants melee Attack Power for 1 min. Rank 1 grants 10 melee Attack Power.

Demoralizing Screech

Screech is renamed Demoralizing Screech with the same values.

Unchanged from Classic

Bite, Claw, Growl, Cower, Dash, Dive, Charge, Lightning Breath, Scorpid Poison, Prowl, Shell Shield, Thunderstomp Ranks 1–3, and passive abilities remain unchanged.

Core Hounds retain Lava Breath from Season of Discovery.

🌳 Talent Changes

Beast Mastery

  • Improved Aspect of the Hawk replaced by Deadly Aspects, giving Auto Shot a chance to increase ranged attack speed while Aspect of the Hawk is active, or melee auto attacks a chance to increase melee attack speed while Aspect of the Beast is active
  • Endurance Training now increases pet Health and Armor
  • Improved Aspect of the Monkey reduced from 5 ranks to 3 and now also gives the pet 50% of the Aspect's effect
  • Bestial Swiftness no longer specifies outdoors only
  • Unleashed Fury now also affects Hawks; Rank 1 reduced from 4% to 3%
  • Improved Mend Pet also reduces Mend Pet Mana cost
  • Ferocity now also affects Hawks; Rank 1 reduced from 3% to 2% Crit
  • Spirit Bond heals more frequently; Rank 2 changes from 2% every 10 sec to 1% every 5 sec
  • Intimidation also gives the pet's attack +100% Crit chance
  • Bestial Discipline also allows part of the Hunter's Mana regeneration to continue while casting
  • NEW β€” Focused Fire β€” increases all damage dealt by you and your pet while your pet is active
  • NEW β€” Summon Hawk β€” summons a Hawk for 18 sec; up to 2 Hawks can be active and it shares cooldown with Arcane Shot
  • Improved Eyes of the Beast removed
  • Thick Hide removed

Marksmanship

  • Lethal Shots replaced by Lethal Attacks, increasing Crit chance with all attacks
  • Efficiency now also reduces Mana cost of melee abilities; Rank 5 increased from 10% to 15%
  • Improved Arcane Shot Rank 1 cooldown reduction increased from 0.2 sec to 0.3 sec and does not reduce abilities sharing Arcane Shot's cooldown
  • Hawk Eye moved to Tier 1
  • Mortal Shots now affects all ranged abilities
  • Barrage now also affects Aimed Shot; Rank 3 reduced from 15% to 10%
  • Trueshot Aura moved earlier in the tree
  • NEW β€” Improved Stings β€” increases Serpent Sting damage, reduces Viper Sting cooldown, and increases Scorpid Sting duration
  • NEW β€” Careful Aim β€” increases Attack Power based on Intellect
  • NEW β€” Rapid Killing β€” reduces Rapid Fire cooldown and gives a damage bonus to the next Shot after killing a non-trivial enemy
  • NEW β€” Lone Wolf β€” increases all damage while no pet is active
  • NEW β€” Rapid Recuperation β€” allows Mana regeneration while casting after Serpent Sting hits or Rapid Killing is consumed
  • NEW β€” Sniper Shot β€” new ranged attack
  • Improved Hunter's Mark removed
  • Aimed Shot removed as a talent and is now trained at level 20
  • Improved Serpent Sting removed
  • Improved Scorpid Sting removed

Survival

  • NEW β€” Improved Tracking β€” replaces the old creature-specific damage talents and increases damage against the creature type being tracked
  • Deflection now gives 2% Parry per rank
  • Entrapment now roots affected targets when traps trigger
  • Savage Strikes now affects all melee abilities
  • Improved Wing Clip reduced from 5 ranks to 3
  • Surefooted now reduces movement-impairing duration instead of providing resistance
  • Counterattack now deals weapon-based damage
  • Lightning Reflexes reduced from 3% to 2% Agility per rank
  • NEW β€” Survival Tactics β€” increases hit chance with Traps and Feign Death
  • NEW β€” Predator's Edge β€” increases melee critical strike damage and offhand weapon damage
  • NEW β€” Resourcefulness β€” reduces Trap and melee Mana costs and can allow Mana regeneration while casting after critical strikes
  • NEW β€” Expose Prey β€” attacks against Hunter's Mark targets can activate Mongoose Bite
  • NEW β€” Survivalist's Discipline β€” reduces Trap and Deterrence cooldowns
  • NEW β€” Strider Kick β€” melee attack dealing 100% weapon damage
  • NEW β€” Lacerating Strikes β€” causes Mongoose Bite to also apply a Bleed based on damage dealt
  • Monster Slaying removed
  • Humanoid Slaying removed
  • Trap Mastery removed
  • Improved Feign Death removed
  • Killer Instinct removed
  • Wyvern Sting removed

πŸ¦– Devilsaur Tooth

Classic: Your pet's next eligible attack is guaranteed to critically strike.

WoW Forever: Reduces the Mana cost of your next Revive Pet cast within 30 sec by 100%.

πŸ›‘οΈ Tier 1 Hunter Set Bonuses

  • 2 Piece: +1% attack speed and casting speed
  • 3 Piece: Reduces Frost Trap and Freezing Trap cooldowns by 3 sec
  • 4 Piece: +36 Attack Power against Beasts
  • 5 Piece: Reduces Aimed Shot and Multi-Shot cooldowns by 1 sec

πŸ› Known Beta Bugs

  • Aspect of the Hawk Rank 6 currently shows 55 RAP, breaking the expected rank progression; reported as a bug
  • Hunter's Mark Rank 4 currently shows 71 RAP, lower than Rank 3; reported as a bug
  • Fire and Frost traps currently cannot both remain active despite their independent cooldowns and tooltip wording indicating that one of each should be allowed

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