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Forever Beta Changes
Documented Hunter and pet changes found in WoW Forever compared with standard WoW Classic.
Current findings are based on beta client data and in-game testing.
- β¨ New Hunter Abilities
- πΉ Hunter Ability Changes
- πͺ€ Trap Changes
- βοΈ Hunter Mechanics
- π Hunter Races
- 𧬠Racial Changes
- πΊ Pet Stat Scaling
- β‘ Pet Focus Regeneration
- π Pet Happiness
- πͺ Pet Buffs
- πΎ Pet Attack Speed and Damage
- πΊ Pet Ability Changes
- π³ Talent Changes
- π¦ Devilsaur Tooth
- π‘οΈ Tier 1 Hunter Set Bonuses
- π Known Beta Bugs
Granted by the Beast Mastery talent, with later ranks learned from the trainer.
Damage:
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Rank 1 β Talent
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Rank 2 β 58
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Rank 3 β 96
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Rank 4 β 119
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Hawk attacks the target for 18 sec
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Up to 2 Hawks can be active
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Shares cooldown with Arcane Shot
Granted by the Marksmanship talent, with later ranks learned from the trainer.
Bonus Damage:
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Rank 1 β Talent
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Rank 2 β 225
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Rank 3 β 295
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Requires a ranged weapon
Granted by the Survival talent.
- Deals 100% melee weapon damage
- Instant
- 8 sec cooldown
- Requires a melee weapon
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Talent abilityβ trained at level 20 for all Hunters - Cast time reduced from
3 secto 2 sec - Shares cooldown with Multi-Shot
Classic Bonus Damage: 70 / 125 / 200 / 330 / 460 / 600
Forever Bonus Damage: 20 / 34 / 55 / 89 / 125 / 166
- Now scales with 10% of Ranged Attack Power
- Classic Spell Power scaling removed
Classic Base Damage: 13 / 21 / 33 / 59 / 83 / 115 / 145 / 183
Forever Base Damage: 20 / 26 / 39 / 65 / 94 / 134 / 170 / 217
- Now scales with 15% RAP over the full duration
- Each tick gains 3% RAP
- Ticks can crit using ranged Crit
- DoT damage is dynamic and does not snapshot Attack Power
- Changes to RAP while active affect subsequent ticks
- Classic Spell Power scaling removed
Classic Total Base Damage: 20 / 40 / 80 / 140 / 210 / 290 / 385 / 490 / 555
Forever Total Base Damage: 10 / 30 / 60 / 110 / 170 / 240 / 320 / 415 / 555
- Damage-over-time effects can now crit
- Hunter DoTs use ranged Crit
- DoTs dynamically recalculate damage rather than snapshotting Attack Power when applied
- Bonus damage progression changed
- Rank 1 Mana cost reduced from
15to 10 Mana - Tooltip explicitly uses melee weapon damage + bonus damage
Classic Bonus Damage: 5 / 11 / 21 / 34 / 50 / 80 / 110 / 140
Forever Bonus Damage: 5 / 11 / 21 / 30 / 35 / 40 / 55 / 70
Changed from flat damage to:
Melee Weapon Damage + Bonus Damage
Classic Flat Damage: 25 / 45 / 75 / 115
Forever Bonus Damage: 15 / 22 / 37 / 57
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Ranks 2β5removed - Now has one rank
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Instantβ 0.5 sec cast - Cooldown reduced from
10 secto 6 sec - Costs 13.9% base Mana
- Shares cooldown with Aimed Shot
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Ranks 2β4removed - Now has one rank
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Reduces Strength and Agilityβ reduces target hit chance by 2% - Duration is 20 sec
- Costs 9% base Mana
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1 min cooldownremoved - Damage increased
- Likely scales with Attack Power, coefficient currently TBD
Classic Damage per Tick: 50 / 65 / 80
Forever Damage per Tick: 70 / 91 / 112
Increases ranged attack speed by 40%- Now increases ranged and melee attack speed by 40% for 15 sec
- Now has a 15 sec cooldown
- Expanded from 1 rank to 4 ranks
- Now grants melee Attack Power
- Still makes the Hunter untrackable
Melee AP: 50 / 70 / 90 / 110
- Now has a 100 yd aura range
- The aura range allows the pet to benefit from the Aspect
- Duration increased from
1 minto 2 min
- Tooltip now explicitly states that it reduces threat and disables auto-attack
- This clarifies the existing behavior rather than introducing a new mechanic
Feign Death still lasts up to 360 sec. If it is not cancelled before the full duration expires, the Hunter actually dies.
- Cooldown increased from
15 secto 30 sec
- Cooldown increased from
15 secto 30 sec
- Cooldown increased from
15 secto 30 sec
- Cooldown increased from
15 secto 30 sec
- Traps can now be placed in combat
- Fire and Frost traps have independent cooldowns
- Tooltips indicate that one Fire Trap and one Frost Trap should be able to coexist
- Known bug: Fire and Frost traps currently cannot both be active at the same time
- Auto Shot can fire while the Hunter is casting another spell with a cast time
- Cast-time abilities no longer necessarily block Auto Shot from firing
- The hidden Auto Shot retry timer still exists
- Retry behavior remains consistent with Shot Mechanics
- Melee attacks currently reset the ranged swing timer
- This significantly affects melee weaving
- It is currently unclear whether this behavior is intended
WoW Forever expands Hunter availability to additional races.
- NEW β Human Hunters
- NEW β Skyborne Hunters
New Weapon Specialization racial Crit bonuses apply to:
- Melee Crit
- Spell Crit
They do not grant ranged Crit.
Pets benefit from the applicable racial Crit bonus.
Unlike standard Classic, pets now inherit several stats from the Hunter:
- Stamina: 1 player Stamina gives the pet 2 Health
- Armor: Pet gains 30% of player Armor
- Attack Power: Pet gains 10% of the player's highest Attack Power source
- Critical Strike: Pet gains 100% of the player's Crit chance
- Pets benefit from applicable racial Crit bonuses
Focus regenerates in periodic ticks of about 25.5 Focus every 5.2 sec- Focus regeneration is now continuous
- Pets regenerate 100 Focus over 10 sec, or 10 Focus per second
- This is roughly double the Classic Focus regeneration rate
- Pet happiness now decays much slower
- Exact decay rate is still being determined
π 0β350 | π 351β700 | π 701β1050
- Pets can no longer receive external buffs
- Player-applied buffs that worked on pets in Classic no longer apply
- Pets can have different base attack speeds
- Individual pets may have different attack speeds
- Pet damage is currently not normalized by attack speed
- It is unclear whether the lack of normalization is intended
- Pets despawn at approximately 100 yd from the Hunter
Hits 3 nearby enemies for 4 / 9 / 12 / 17 / 21 damage. 20 Focus, 5 sec cooldown.
Immobilizes the target and deals 12 / 20 / 28 / 40 / 52 Nature damage over 4 sec. 20 Focus, 40 sec cooldown.
Deals 20 / 34 / 44 / 73 / 95 damage and slows movement by 50% for 9 sec. 50 Focus, 30 sec cooldown.
Deals 12 / 19 / 28 / 42 / 54 damage and reduces healing received by 50% for 10 sec. 35 Focus, 6 sec cooldown.
Bleeds the target for 30 / 54 / 72 / 120 / 156 damage over 18 sec. 50 Focus, 60 sec cooldown.
Deals 12 / 21 / 27 / 45 / 60 damage over 9 sec and slows movement by 50% for 9 sec. 25 Focus, 30 sec cooldown.
Reduces target Armor by 65 / 175 / 285 / 395 / 505 for 30 sec. 10 Focus, no cooldown.
Deals 11 / 15 / 22 / 35 / 44 damage and disarms for 4 sec. Ranks are learned at 10 / 20 / 30 / 40 / 50. 20 Focus, 60 sec cooldown.
Increases Dodge by 50% and attack speed by 30% for 12 sec. Single rank learned at level 20. 10 Focus, 3 min cooldown.
New Rank 4 at level 60, dealing 132 Nature damage within 8 yards. 60 Focus, 60 sec cooldown.
Classic: Increases the damage of the next physical attack for the wolf and nearby party members.
WoW Forever: Grants melee Attack Power for 1 min. Rank 1 grants 10 melee Attack Power.
Screech is renamed Demoralizing Screech with the same values.
Bite, Claw, Growl, Cower, Dash, Dive, Charge, Lightning Breath, Scorpid Poison, Prowl, Shell Shield, Thunderstomp Ranks 1β3, and passive abilities remain unchanged.
Core Hounds retain Lava Breath from Season of Discovery.
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Improved Aspect of the Hawkreplaced by Deadly Aspects, giving Auto Shot a chance to increase ranged attack speed while Aspect of the Hawk is active, or melee auto attacks a chance to increase melee attack speed while Aspect of the Beast is active - Endurance Training now increases pet Health and Armor
- Improved Aspect of the Monkey reduced from 5 ranks to 3 and now also gives the pet 50% of the Aspect's effect
- Bestial Swiftness no longer specifies outdoors only
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Unleashed Fury now also affects Hawks; Rank 1 reduced from
4%to 3% - Improved Mend Pet also reduces Mend Pet Mana cost
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Ferocity now also affects Hawks; Rank 1 reduced from
3%to 2% Crit -
Spirit Bond heals more frequently; Rank 2 changes from
2% every 10 secto 1% every 5 sec - Intimidation also gives the pet's attack +100% Crit chance
- Bestial Discipline also allows part of the Hunter's Mana regeneration to continue while casting
- NEW β Focused Fire β increases all damage dealt by you and your pet while your pet is active
- NEW β Summon Hawk β summons a Hawk for 18 sec; up to 2 Hawks can be active and it shares cooldown with Arcane Shot
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Improved Eyes of the Beastremoved -
Thick Hideremoved
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Lethal Shotsreplaced by Lethal Attacks, increasing Crit chance with all attacks -
Efficiency now also reduces Mana cost of melee abilities; Rank 5 increased from
10%to 15% -
Improved Arcane Shot Rank 1 cooldown reduction increased from
0.2 secto 0.3 sec and does not reduce abilities sharing Arcane Shot's cooldown - Hawk Eye moved to Tier 1
- Mortal Shots now affects all ranged abilities
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Barrage now also affects Aimed Shot; Rank 3 reduced from
15%to 10% - Trueshot Aura moved earlier in the tree
- NEW β Improved Stings β increases Serpent Sting damage, reduces Viper Sting cooldown, and increases Scorpid Sting duration
- NEW β Careful Aim β increases Attack Power based on Intellect
- NEW β Rapid Killing β reduces Rapid Fire cooldown and gives a damage bonus to the next Shot after killing a non-trivial enemy
- NEW β Lone Wolf β increases all damage while no pet is active
- NEW β Rapid Recuperation β allows Mana regeneration while casting after Serpent Sting hits or Rapid Killing is consumed
- NEW β Sniper Shot β new ranged attack
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Improved Hunter's Markremoved -
Aimed Shotremoved as a talent and is now trained at level 20 -
Improved Serpent Stingremoved -
Improved Scorpid Stingremoved
- NEW β Improved Tracking β replaces the old creature-specific damage talents and increases damage against the creature type being tracked
- Deflection now gives 2% Parry per rank
- Entrapment now roots affected targets when traps trigger
- Savage Strikes now affects all melee abilities
- Improved Wing Clip reduced from 5 ranks to 3
- Surefooted now reduces movement-impairing duration instead of providing resistance
- Counterattack now deals weapon-based damage
- Lightning Reflexes reduced from 3% to 2% Agility per rank
- NEW β Survival Tactics β increases hit chance with Traps and Feign Death
- NEW β Predator's Edge β increases melee critical strike damage and offhand weapon damage
- NEW β Resourcefulness β reduces Trap and melee Mana costs and can allow Mana regeneration while casting after critical strikes
- NEW β Expose Prey β attacks against Hunter's Mark targets can activate Mongoose Bite
- NEW β Survivalist's Discipline β reduces Trap and Deterrence cooldowns
- NEW β Strider Kick β melee attack dealing 100% weapon damage
- NEW β Lacerating Strikes β causes Mongoose Bite to also apply a Bleed based on damage dealt
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Monster Slayingremoved -
Humanoid Slayingremoved -
Trap Masteryremoved -
Improved Feign Deathremoved -
Killer Instinctremoved -
Wyvern Stingremoved
Classic: Your pet's next eligible attack is guaranteed to critically strike.
WoW Forever: Reduces the Mana cost of your next Revive Pet cast within 30 sec by 100%.
- 2 Piece: +1% attack speed and casting speed
- 3 Piece: Reduces Frost Trap and Freezing Trap cooldowns by 3 sec
- 4 Piece: +36 Attack Power against Beasts
- 5 Piece: Reduces Aimed Shot and Multi-Shot cooldowns by 1 sec
- Aspect of the Hawk Rank 6 currently shows 55 RAP, breaking the expected rank progression; reported as a bug
- Hunter's Mark Rank 4 currently shows 71 RAP, lower than Rank 3; reported as a bug
- Fire and Frost traps currently cannot both remain active despite their independent cooldowns and tooltip wording indicating that one of each should be allowed