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Clockwork v0.3.0

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@github-actions github-actions released this 19 Oct 04:13
· 2 commits to master since this release

Clockwork for Windows, Linux and macOS (Apple Silicon). No game is included: the launcher builds each game from a dump of your own cartridge, on your PC, which needs a C compiler (see README.txt in the package).

What's new

More regions. The European, Japanese and Korean releases of Yo-kai Watch, Yo-kai Watch 2 (Bony Spirits, Fleshy Souls, Psychic Specters / Ganso, Honke, Shin'uchi), Blasters (Busters in Japan) and Yo-kai Watch 3 (including Sushi, Tempura and Sukiyaki) are now recognized. Each region builds its own game module. The console reports the dump's region to the game, and European releases are shown in the language you pick on the Library tab (English, French, German, Italian or Spanish). The USA releases are the tested ones; the other regions are new.

60 fps with frame interpolation. Turn on Frame interpolation (60 fps) in Graphics settings (GPU renderer). Each of the game's 30 fps frames gets an in-between frame, and the top screen is shown one frame per VBlank. It costs about two frames (33 ms) of delay, so it's off by default.

Widescreen HUD. HUD against a side of the screen shrinks toward that edge, and full-width bars keep their place.

Fixes. SDL's internal checks no longer pop up a "Viewport size exceeds current render target dimensions" dialog when the window resizes; they go to the log. Draws whose viewport reaches past their target are fitted to it.

Saves, settings and mods from earlier versions carry over.