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Releases: cmpayc/TiltedEvolutionVR

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v0.0.1

v0.0.1 Pre-release
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@cmpayc cmpayc released this 26 Aug 15:03

Skyrim Together VR

First VR build. Skyrim Together for Skyrim VR 1.4.15, built from the same tree as the Special Edition client. Play through Skyrim with other people from inside the headset.

What's in it

  • Other players show up as VR bodies: head and hands follow their controllers.
  • Room-scale walking is sent as real movement, so stepping around your play space moves you for everyone else.
  • Physical melee swings register as hits on the other clients.
  • Items you pick up with HIGGS move for everybody, including dropping and pocketing them.
  • The Together menu is drawn in the headset, pointed with the controller laser. F2, or Right grip + B.

Requires

Runs on vanilla SkyrimVR with SKSEVR. VRIK and HIGGS are strongly recommended: without HIGGS your hand movements come out crooked and nobody sees what you are carrying. Full mod list and recommended settings are in the README.

Do not use PLANCK. What it adds is local only. In PhysicalCollisionVR, set bOpponentCollision=0.

Known issues

  • Bow and crossbow shots sync the arrow but not the shooter's animation.
  • Melee animations start on the hit rather than the wind-up, so remote swings look abrupt.
  • Player bodies do not collide with the world by default (bEnableRemoteBodyCollision), so you can walk through each other and thrown objects pass through.