Eggcentric v2.2.1
Eggcentric 2.2.1 — Fire trails and combat feedback
- Better burning enemies: flowing, translucent flames wrap the visible enemy artwork, with rising embers and readable faces. Blue ground fire gives enemies matching blue flames. Reduced-effects settings remain supported.
- Continuous fire trails: Molten Mocha paints an unbroken flame trail as you move, including at dash speed. Each section burns out after 0.85 seconds; standing still does not create more fire.
- Blue-fire dashes: dashing with a fire-trail powerup creates blue flames at double ordinary trail damage for 0.45 seconds. Rocket Fuel also uses the continuous blue trail.
- Ignitable slime: your trail and weapon fire patches ignite slime into smaller orange or blue flame pools. They last at most 0.9 seconds, are capped at four active pools, and cannot trigger a chain reaction. Overlapping trail and ignited-pool damage uses the strongest source instead of stacking.
- Ricochet Pistol balance: keeps its two bounces and firing cadence, but tier-1 damage now falls from 8 to 5 to 3 across three enemies. Flat damage bonuses scale at 60%, and each bounce retains 65% damage.
- Slime Gun balance: base cooldown increased from 0.45 to 1.25 seconds, with the slower cadence preserved through weapon upgrades.
- New combat sounds: a frying-pan clang on enemy contact, a new Taser Baton zap, and a new level-up chime at its original pitch.
Existing progress and settings are retained. Includes the combat, progression, Danger, and engineering changes from 2.2.0.
Steam Deck
Download Eggcentric-Linux.zip, extract it, and add Eggcentric.x86_64 as a non-Steam game. Mark it executable if your file manager asks.